Mount & Blade II: Bannerlord

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Created by

LL Muse

Uploaded by

kz14365

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About this mod

Got annoyed at spamming the refine button while crafting so I made this mod. Added bulk smelt in latest update

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Changelogs
Version 1.5.4.4 Tool making option
-use 1 iron and 1 charcoal to make 1 tool
-grants 30 base crafting xp for 1 tool made (not taking into account learning rate)
-crafting xp gain is shared equally across all party heroes 
-time take decrease linearly with number heroes in party
-practical smith perk halves time taken
-time taken per 1 tool made is adjustable in mod configuration options
-server as a way to use up your extra ingots and some of my other mods will have features that requires the use of a lot of tools


Version 1.5.4.3 is just a bug fix (see changelog)


Bulk Smelting update Version 1.5.4.2

-added bulk smelt option
-will attempts to smelt all smeltable items in inventory that is not locked 
-must have charcoal equal to or greater than quantity of unlocked smeltable items in inventory
-time take decrease linearly with number heroes in party
-practical smelter perk halves time taken
-base time taken should be the same as waiting for stamina to regen, but adjustable in Mod options
-xp gained from smelting is same as through smiting interface
-crafting xp gain is shared equally across all party heroes (not taking into account learning rate)


Initial Release (Bulk Refining) Version 1.5.4.1

-will always try to make as much of a material as possible constrained by amount of prerequisite material in inventory 
-having heroes in your party speed up refining time linearly
-refining time depends on how much stuff is being refined
-base refining time adjustable in mod options, default rate should be same as refining stamina cost/ hourly stamina gain rate in base game
-efficient charcoal maker and efficient iron maker perks taken into account when calculating amount of charcoal/iron produced 
-having the practical refiner perk halves the time need
-Steel maker 1,2,3 perks need to bulk refine corresponding steels
-xp gained is same as through normal refining
-crafting xp gain is shared equally across all party heroes (not taking into account learning rate)


I'm currently working on a armor crafting mod that lets you turn large quantities of metals and other materials into armors.  Made me realize how annoying spam clicking the refine button is.