Any townsfolk, villagers, merchants, notables, and some of the tavern employees can be recruited to your party as companions.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Harmony by pardeike
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Changelogs
Version 1.3.2
Updated to MCMv5
Moved Config file from mod folder to Documents/M&BII/Configs/ModSettings/RecruitEveryone
Changed format from JSON to BannerlordConfig text format
Version 1.3.1
Agent checking (check who you are talking to) is now replaced with what is used in Marry Anyone
- Checks based on the Agent object, not on hash code, and can remove these Agents when not in use
Changed MethodInfo calls to Delegates like in Marry Anyone for better performance
Added in some localization for MCM settings and the config
Version 1.3.0
Integrated the No Companion Limit mod into this mod
Can now change the template you wish to use for your newly recruited hero
Configuration methods include: MCMv4, console commands, and Config.json
Changed how heroes are disabled after talking to them
Reduced required dependencies in SubModule.xml
Version 1.2.0
Released for e1.8.0
Version 1.1.7
Fixed crash that happens eventually when recruiting notable
Version 1.1.6
Companion clothes will be worn like wanderers at first, will not stay that way on loading the save with new equipment on
Notables will have the same equipment, skills, traits, and perks from before
Tried fixing custom cultures by randomly selecting equipment if there was no culture found for the wanderer template (needs to be tested)
Version 1.1.5
Companion clothes will no longer become worn when recruited or loading a save
Version 1.1.4
Cloned equipment so that characters did not share the same equipment object
The clothing fix will work for characters that already had this issue as well
Version 1.1.3
Fixed crashing when recruiting thugs and the like that do not have a culture (already fixed this before)
Have the equipment that townsfolk use not be the first equipment available to try and stop the shared equipment bug. Seems like it can still happen.
Tried some more stuff to get notables to use the wanderer template to prevent potential problems down the line
Version 1.1.2
Restructured how new characters are created, still have a little ways to go as for now
Notables will have there status as a notable removed to prevent them from being looked at as notables
Version 1.1.0
Updated SubModule for BUTRLoader
Fixed incompatibility while having custom companions that can lead to crashes
If you have no available wanderer templates, the person's stats are going to match up with the default stats they already have
Minor text fixes
Version 1.0.5
Added titles to special occupations to indicate who they are
Can recruit thugs in the alleys
Updated SubModule.xml for e1.5.6
Version 1.0.4
Made it to where the population will mimic the life death cycle the game has set up
Made most NPCs adults to try and avoid the awkward teen years
Minor changes
Version 1.0.3
Fixed an issue with notables carrying over a permanent party by garrisoning them at the home settlement
Fixed an issue with notables with quests causing crashes and unable to access the character
Fixed potential crash when trying to hire notable introduced from 1.0.2
Version 1.0.2
Adds a hire cost to all potential recruits
Changed how equipment is selected a bit so that the hiring cost is similar to a wanderer
Version 1.0.1
Adds traits from the wanderer templates as well as makes sure that only wanderer templates are used
Fixed some patches that affects NPC age and the mod will no longer override the default max age
Updated mod for e1.8.0. It is now a slimmed down and rewritten version that uses a different method to recruit people. Not all features are back in at the moment.
Recruit Everyone is a mod that allows you to recruit pretty much everyone that you can see as companions. The only notable exceptions as of now are ransom brokers, arena masters, and guards.
Most villagers and townsfolk can be hired at a price based off of how a wanderer would be hired. They will also earn skills and get equipment based off of companion templates. That means you WILL need wanderer templates in order for the mod to work (need one for each gender and each culture).
In the future, I would like to find a way to balance the skills and equipment wanderers get to suit their occupation.
I have taken the time to test the mod thoroughly and all the dialog options should work, but there could be some bugs that can be found with this mod. If there are any bugs, let me know! Also, unblock DLLs if you have issues launching the game.
The hopes of this mod is to use it side by side with other mods that interact with heroes in the game. One goal of mine is to get the Marry Anyone mod to work alongside this mod to improve the gameplay experience.