Provides a way to designate a spawn location for editor-mode playtesting. Gives the player the ability to teleport to where they are looking, & recall their horse if needed. Gives the player & horse invulnerability.
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Changelogs
Version 1.5.9
Updated submodule.xml for e1.5.9; Corrected horse reins glitching on teleport (horse LOD now always set to 1); Renamed editor spawn script to SCE_EditorSpawn
Version 1
Original
**Updated for Bannerlord 1.5.9. This module itself should be stable in editor testing mode, however the editor test mode is generally unstable & prone to crashing. Please disable this module and correctly isolate the issue before you report bugs
This module provides a spawn location and teleport functions for editor-mode play testing.
Use the prefab "editor_spawn" under this module's prefab list.
Alternatively, you can designate your own editor spawn by attaching the script component "SCE_EditorSpawn" to any entity. If you have multiples of this script component, the last-created entity with the script component will be your spawn location in the editor.
The editor spawns and teleporting will only take affect in editor-mode play testing and will not affect campaign or custom battle games.
The player & horse are given invulnerability in the event of fall damage from teleporting
Hotkeys: M: Shows hotkeys B: Return to editor spawn location Q: Teleport to cursor V: Teleport horse to player