Disabled a ton of patches that had been added to this mod during the course of early access mostly. For this update, I am not going to delete them but disable them via MCM in the off chance they are still needed. I will be playing my campaign with as many of these patches disabled and hopefully, they can just be deleted after enough testing. Any patches you see enabled by default means I tested it and the patch is still needed. Currently, one patch is needed for heroes this mod could spawn with the F10 menu option "Spawn Clan Member" as there is something missing regarding their initialization on game load. This is what we modders deal with because there is zero documentation provided on how to use TW code. If you experience a random crash, check the stack trace and see if the name of the method crashing is similar to any patches listed in the MCM. If yes, then turn the patch on and load your game and try again. ;) Please post in comments if your game needed one of these patches so I don't delete them next update.
First of all, thank you for your contribution to the community! However, I'm having some difficulties with the localization of the module.
Although I finished the localization, during the testing of the game, I noticed that when I have a conversation with an NPC, the options for the conversation are wrong, but switching the game language to English doesn't cause this to happen, and I suspect that there is an error somewhere in the localization file that causes this problem to arise. Can you fix this problem if you see this feedback?
The mod version is 2.148 and the game version is 1.1.5.
You REALLY need to add POSTS and BUGS tabs in some of your mods, some people go in the BUGS section, if there is no POSTS tab, and live normal comments or questions...! It is about Fix For Raiding Cultures Influence Loss Mod! Just to inform you, and anyone wondering, that it crashes in v1.2.7..!
I love this mod but it keeps crashing for me (version beta 1.2)
Reason: Source: CheyronMod Object reference not set to an instance of an object
With bannerlib: at CheyronMod.HeroCreatorPatch.DeliverOffSpringPrefix(Hero mother, Hero father, Boolean isOffspringFemale)at TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, Boolean isOffspringFemale) at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy) at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver_Patch1(PregnancyCampaignBehavior this, Hero hero) at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero(Hero hero) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick() at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Without Bannerlib: at CheyronMod.HeroCreatorPatch.DeliverOffSpringPrefix(Hero mother, Hero father, Boolean isOffspringFemale)at TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, Boolean isOffspringFemale) at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy) at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver_Patch1(PregnancyCampaignBehavior this, Hero hero) at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero(Hero hero) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick() at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Hello Cheyron! It's a perfect mod, it improves and refines a lot of things! I have made a Simplified Chinese translation for this mod, can I please carry this mod along with the translation to the official Mount&Blade forum in China? I'll tag the original author - you create it, and the original author should be respected.
475 comments
First of all, thank you for your contribution to the community! However, I'm having some difficulties with the localization of the module.
Although I finished the localization, during the testing of the game, I noticed that when I have a conversation with an NPC, the options for the conversation are wrong, but switching the game language to English doesn't cause this to happen, and I suspect that there is an error somewhere in the localization file that causes this problem to arise.
Can you fix this problem if you see this feedback?
The mod version is 2.148 and the game version is 1.1.5.
:)
The problem is solved, never mind.
You REALLY need to add POSTS and BUGS tabs in some of your mods, some people go in the BUGS section, if there is no POSTS tab, and live normal comments or questions...!
It is about Fix For Raiding Cultures Influence Loss Mod!
Just to inform you, and anyone wondering, that it crashes in v1.2.7..!
Thanks!
Great mod option menu, too. Good job overall.
Reason:
Source: CheyronMod Object reference not set to an instance of an object
With bannerlib:
at CheyronMod.HeroCreatorPatch.DeliverOffSpringPrefix(Hero mother, Hero father, Boolean isOffspringFemale)at TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, Boolean isOffspringFemale)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver_Patch1(PregnancyCampaignBehavior this, Hero hero)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Without Bannerlib:
at CheyronMod.HeroCreatorPatch.DeliverOffSpringPrefix(Hero mother, Hero father, Boolean isOffspringFemale)at TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, Boolean isOffspringFemale)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver_Patch1(PregnancyCampaignBehavior this, Hero hero)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
It's a perfect mod, it improves and refines a lot of things!
I have made a Simplified Chinese translation for this mod,
can I please carry this mod along with the translation to the official Mount&Blade forum in China?
I'll tag the original author - you create it, and the original author should be respected.