Mount & Blade II: Bannerlord

File information

Last updated

Original upload

Created by

Cheyron

Uploaded by

Cheyron

Virus scan

Safe to use

475 comments

  1. Cheyron
    Cheyron
    • premium
    • 339 kudos
    Locked
    Sticky
    Disabled a ton of patches that had been added to this mod during the course of early access mostly. For this update, I am not going to delete them but disable them via MCM in the off chance they are still needed. I will be playing my campaign with as many of these patches disabled and hopefully, they can just be deleted after enough testing. Any patches you see enabled by default means I tested it and the patch is still needed. Currently, one patch is needed for heroes this mod could spawn with the F10 menu option "Spawn Clan Member" as there is something missing regarding their initialization on game load. This is what we modders deal with because there is zero documentation provided on how to use TW code. If you experience a random crash, check the stack trace and see if the name of the method crashing is similar to any patches listed in the MCM. If yes, then turn the patch on and load your game and try again. ;) Please post in comments if your game needed one of these patches so I don't delete them next update.
  2. Cheyron
    Cheyron
    • premium
    • 339 kudos
    Locked
    Sticky
    POST ALL BUGS IN THE BUGS TAB!! LEAVE THIS FOR EVERYTHING ELSE!
  3. clyon003
    clyon003
    • member
    • 0 kudos
    vrsiyon 1.2.9'da çalışmıyor. lütfen güncelleyin.
  4. KaZuAKi2007
    KaZuAKi2007
    • member
    • 0 kudos
    Hello, Cheyron.

    First of all, thank you for your contribution to the community! However, I'm having some difficulties with the localization of the module.

    Although I finished the localization, during the testing of the game, I noticed that when I have a conversation with an NPC, the options for the conversation are wrong, but switching the game language to English doesn't cause this to happen, and I suspect that there is an error somewhere in the localization file that causes this problem to arise.
    Can you fix this problem if you see this feedback?

    The mod version is 2.148 and the game version is 1.1.5.

    :)

    The problem is solved, never mind.
  5. FireBorn999
    FireBorn999
    • member
    • 0 kudos
    Plz update the mod does not work on 1.2.8
  6. bbdbbdbbdbbd
    bbdbbdbbdbbd
    • member
    • 0 kudos
    Have you left the game again?
  7. LukeCage718
    LukeCage718
    • member
    • 0 kudos
    Lord Cheyron we need your return! Your mods are too critical to game play bro!
  8. Drax70
    Drax70
    • supporter
    • 8 kudos
    Hello @Cheyron!

    You REALLY need to add POSTS and BUGS tabs in some of your mods, some people go in the BUGS section, if there is no POSTS tab, and live normal comments or questions...!
    It is about Fix For Raiding Cultures Influence Loss Mod!
    Just to inform you, and anyone wondering, that it crashes in v1.2.7..!

    Thanks!
  9. cardamom2
    cardamom2
    • member
    • 0 kudos
    Thanks, cleaned up an issue I was having.

    Great mod option menu, too. Good job overall.
  10. Marcolino748
    Marcolino748
    • member
    • 6 kudos
    I love this mod but it keeps crashing for me (version beta 1.2)

    Reason:
    Source: CheyronMod Object reference not set to an instance of an object

    With bannerlib:
    at CheyronMod.HeroCreatorPatch.DeliverOffSpringPrefix(Hero mother, Hero father, Boolean isOffspringFemale)at TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, Boolean isOffspringFemale)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver_Patch1(PregnancyCampaignBehavior this, Hero hero)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero(Hero hero)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
    at TaleWorlds.CampaignSystem.Campaign.Tick()
    at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt) 

    Without Bannerlib:
    at CheyronMod.HeroCreatorPatch.DeliverOffSpringPrefix(Hero mother, Hero father, Boolean isOffspringFemale)at TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, Boolean isOffspringFemale)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver_Patch1(PregnancyCampaignBehavior this, Hero hero)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero(Hero hero)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
    at TaleWorlds.CampaignSystem.Campaign.Tick()
    at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
  11. IButterIKingI
    IButterIKingI
    • supporter
    • 0 kudos
    I just wanna say I love the mod.
  12. KaZuAKi2007
    KaZuAKi2007
    • member
    • 0 kudos
    Hello Cheyron!
    It's a perfect mod, it improves and refines a lot of things!
    I have made a Simplified Chinese translation for this mod,
    can I please carry this mod along with the translation to the official Mount&Blade forum in China?
    I'll tag the original author - you create it, and the original author should be respected.