Mount & Blade II: Bannerlord
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Genrev Pogi

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genrev0914

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  1. genrev0914
    genrev0914
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    Sticky
    Any suggestions on:
    1.)Battanian - Ancients, and Sturgian Valkyries Culture names?
    2.)Should they all be female now marriage are implemented

    Planned On Next Update
    I am now planning to create custom armors and weapons for those two culture.
    More clans and heroes
    Merchant city(Very delayed)

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Currently this is the Counter parts of the cultures.
    Khuzait - Tetsojin
    Battania - Ancients (Subject to change)
    Sturgia - Valkyrie (could be Vikings)
    Empire - Traders (not yet added, this is the old Merchant City, Subject to change)
    Aserai - Egyptian (Planned)
    Vlandia - Crusader (Planned)
  2. AMah64
    AMah64
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    Enjoyed a great run with this on 1.5.5, love the work on this mod!

    Today I tried going with the 1.5.6 file, but upon starting a new campaign (crashes on saved games), the new towns and fiefs are gone. They are now greyed out cities/villas. I made sure to install the Ronin mod as well. Does anyone know what I did wrong?
  3. uchihasander
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    I love your Mod especially the custom factions you implemented. I am aware that its a far stretch for it to be compatible with Calradia Expanded
    but I hope you have a separate culture/faction mod that can be compatible with it. 
  4. Ping827
    Ping827
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    Hi for 1.5.6 so you’re saying load tetsojin mod first in the mod load order then towns mania? 
    1. genrev0914
      genrev0914
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      If you are using vortex Yes, install Tetsojin first, then install the latest Towns Mania, load them in that order too. The files on Tetsojin are identical with towns mania, I have a limited mobile data to upload the files twice, so this is better, when tetsojin updates, Towns Mania won't have a time delay updating, but when the time I made other cultures with custom equipment, this will become stand alone mod in the future.
  5. DizzySoldier
    DizzySoldier
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    There a new update that will affect npc like heroes and clans.

    Modding

    • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
    • Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.
    • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
    • Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.
    • Spline road generation tool added to the editor.
    • GI bake levels can now be copied into other levels.
    • Fixed a crash which occurred when the terrain paint layer ordering was changed.
    • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
    • Fixed the save button crash of the cloth editor.
    • Fixed the edge deletion crash of the navigation mesh.
    • Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.
    1. chadst0r
      chadst0r
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      yeah no go with towns mania on 1.5.7 :(
    2. genrev0914
      genrev0914
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      it will take time for me to study the changes. I'm still updating my game to 1.5.6 stable
    3. chadst0r
      chadst0r
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      i'm unsure if this is another mod issues but i notice some of the new Japanese style faction troops are miniature you cant kill them as they are too small,
  6. 1r0nf1st
    1r0nf1st
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    I tried this on 1.5.6, creating a new save, and every party started below the map, at sea level. It's not a compatibility, because I didn't have anything else active except ublockdll and intro remover active. Did anyone else have this problem?
    1. genrev0914
      genrev0914
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      it will be fixed next update soon, been updating my game still to 1.5.6 stable.
      for 1.5.7, xml has been refactored, so it will take time for me to study the changes.
  7. regwald
    regwald
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    Do you think you could add compatibility for Calradia Expanded, would love to use both this mod and that mod together, otherwise, really loving the mod, took over bother the Ancients and Valkyrie territories and are using them as the capitol region for my growing empire.
    1. genrev0914
      genrev0914
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      short answer: nope :( , we both use the same main_map scene

      long answer: transferring the settlement  of calradia expanded is harder than creating it from scratch, especially when calradia expanded updates it's  mod, I will also be force to update mine, so the solution I made is I added settlements from scratch, which is now missing, the reason is on the sticky post.

      But if I made a version where there is  no settlement, only new cultures added, it will definitely be compatible with calradia expanded. The mod will be called culture mania XD, not a bad ideaif you ask me.
    2. 69topshagger69
      69topshagger69
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      A culture Mania would be perfect! I vote for that idea, both Calradia expanded and this are awesome mods.
  8. Mjdecker1234
    Mjdecker1234
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    Thank you for the fix genrev!!
    1. genrev0914
      genrev0914
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      :)
  9. DizzySoldier
    DizzySoldier
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    Hi. So far, your mod is working really well. And I love it. But I notice something off on this mod.

    This isn't really much of a bug, but more of wrong category of the culture the heroes were suppose to be in.  Their clan and kingdom are in their correct cultures, but the heroes themselves are not. For example

      <NPCCharacter id="hero_leader_4" name="Milica" age="41"
    voice="earnest" default_group="Cavalry" is_hero="true" is_female="true"
    civilianTemplate="NPCCharacter.pirate_lord_civilian_template"
    culture="Culture.sturgia" occupation="Lord">

    As you can see, this is a string from the Notable Files example; notables/supreme_lords.xml. The Culture in it for that NPCCharacter said Sturgia when it really should be culture="Culture.pirate". Which is the Sturgia - Valkyrie Culture.


    <NPCCharacter id="hero_leader_4"
    name="Milica"
    age="41"
    voice="earnest"
    default_group="Cavalry"
    is_hero="true"
    is_female="true"
    civilianTemplate="NPCCharacter.pirate_lord_civilian_template"
    culture="Culture.pirate"  <-------Should look like this.
    occupation="Lord">

    It doesn't cause issue with the game so far, so that good, but I thought you would like to know. The same thing goes to the rest of the Heroes not being in their correct culture category in the hero section of the encyclopedia.
    1. genrev0914
      genrev0914
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      the <string> is for culture and kingdom description, custom cultures to heroes doesn't apply because it cause crash when the hero with custom culture give birth or aged 18, might have something to do with their equipment at birth. :(
    2. DizzySoldier
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      Wait, that can happened? Well that good to know. Hopefully you work out the kink. But it not really that high on the priority so long it working.
  10. lucas14231
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    hello man with the latest update the cities and villages from the other factions have disappeared is it a bug or is it an error from me
    1. genrev0914
      genrev0914
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      it disappeared, the reason is on the sticky post :)
      will add them again sometime.
    2. lucas14231
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      Ty :))))
  11. DizzySoldier
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    Woo hoo! A new update! Hopefully this one fix the whole crashing issue when clicking the clan tab.

    Note:  It wooooooooooooooooooorks! It work!
    1. genrev0914
      genrev0914
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      :)