This is simply an empty module for modders to use with the modding tools.
Nothing more.
It's empty yall.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0.0
This is simply an empty module for modders to use with the modding tools. Nothing more. It's empty yall.
This is simply an empty module for modders to use with the modding tools.
Nothing more.
It's empty yall.
Importing Meshes into The Mod Tools
0. Meshes need to be in fbx format 1. You need a custom module. Inside the custom module should be an Assets and AssetSources folders 2. From within the editor, go to your Assets folder, right click, press import 3. File opener will pop-up, and select the fbx file 4. After importing your fbx, it'll unpack with the mesh 5. That "mesh" that can be seen, you can double click it and it'll launch the mesh so you can alter the material 6. You can use the model viewer to spawn a human, attach an item to a bone and fix rotation and placement