Rebalances the leveling system to make the leveling rate more consistent compared to vanilla. Now you can actually reach skill level 300 before the heat death of the universe.
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Changelogs
Version 1.5.1
Increased chance of crossbows being available for purchase by tweaking ranged weapon prices. (Plus version only)
Version 1.5
Increased the hard level cap to 84.
Increased charm xp reward from notables and decreased charm xp reward from clan and faction leaders.
Decreased medicine xp from healing units.
Increased scouting xp from spotting hideouts.
Tweaked prices of melee weapons to make them more consistent. (Plus version only)
Version 1.4
Changed character level formula from "6000+(800 X level)" to "2500+(2500 X level)".
Increased trading xp. Was nerfed too hard in version 1.2.
Version 1.3
Tweaked smithing xp gain to be consistent across both the Standard and Plus versions.
Tweaked research points from smithing. (Plus version only)
Version 1.2
Reduced xp from trading.
Reduced riding xp from mounted archery.
Increased riding xp from mounted melee.
Version 1.1
Tweaked Leadership xp reward for leading armies
Version 1.0
Initial release
Rebalances the leveling system to make the leveling rate more consistent compared to vanilla. Now you can actually reach skill level 300 before the heat death of the universe.
Starting a new game is REQUIRED. your character levels will explode into infinity and beyond if you load a vanilla save.
The standard version only changes things strictly related to the leveling system. The plus version changes a couple of things not directly related to the leveling system.
List of changes for both versions:
The sp required to level up a character now increases linearly instead of exponentially: 2500 + (2500 x character level).
The xp required to level up a skill now increases linearly instead of exponentially: 500 + (10 x skill level)
The learning rate remains static as you level up instead of decreasing.
Earn an attribute point every 2 levels instead of 4.
Tweaked the xp rewards of many actions to so they do not level up too slowly or too quickly.
List of changes for the Plus versions:
Altered to equipment value formula to make high tier items reasonably priced while cheaper items remain almost the same. Up to a 95% price reduction for the most expensive items, no more 100k javelins or 500k armor.
Changed research points required to unlock new components from a exponential formula to a static value. (each time you craft or smelt something you gain hidden research points based on the item value of what was crafted or smelted)
Feedback is welcomed as it helps improve the mod. Let me know if you feel something levels up too quickly or too slowly.
Experimental version has been discontinued due to me being too lazy to update it :P