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Marek15

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MMMZ

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About this mod

Rebalances the leveling system to make the leveling rate more consistent compared to vanilla. Now you can actually reach skill level 300 before the heat death of the universe.

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Rebalances the leveling system to make the leveling rate more consistent compared to vanilla. Now you can actually reach skill level 300 before the heat death of the universe.

Starting a new game is REQUIRED. your character levels will explode into infinity and beyond if you load a vanilla save.

The standard version only changes things strictly related to the leveling system.
The plus version changes a couple of things not directly related to the leveling system.

List of changes for both versions:
  • The sp required to level up a character now increases linearly instead of exponentially: 2000 x character level.
  • The xp required to level up a skill now increases linearly instead of exponentially: 30 x skill level.
  • Learning limit is based on focus points exclusively: 50 + (50 x focus points).
  • Learning rate is split evenly between attribute and focus points: focus points + (attribute points / 2).
  • The learning rate remains static as you level up instead of decreasing.
  • Earn an attribute point every 2 levels instead of 4.
  • Learning rate is set to 0 when over the learning limit.
  • Skills are hardcapped at 300.
  • Companions earn 3x xp in simulated battles. In real battles companions earn 2x xp with ranged weapons and 4x with melee weapons.
  • Tweaked the xp rewards of many actions to so they do not level up too slowly or too quickly.

List of changes for the Plus versions:
  • Altered to equipment value formula to make high tier items reasonably priced while cheaper items remain almost the same. Up to a 95% price reduction for the most expensive items, no more 100k javelins or 500k armor.
  • Changed research points required to unlock new components from a exponential formula to a static value. (each time you craft or smelt something you gain hidden research points based on the item value of what was crafted or smelted)
  • Changed character movement speed formula. Increased the bonus from athletics (+50% at 300 skill) but greatly increased the penalty from equip burden (-50% at 60 weight).

Feedback is welcomed as it helps improve the mod. Let me know if you feel something levels up too quickly or too slowly.