Mount & Blade II: Bannerlord
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Kidney

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KidneyK19

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About this mod

Insert Perks Here adds a complete and functional perk progression for Roguery.
Features:
- 22 new perks (2 per perk tier) for Roguery
- New Backstab mechanic accessible and upgradable through new Roguery perks
Perks replace all existing roguery perks and is intended to enable roguish characters and provide meaningful and flavour

Permissions and credits
Changelogs
Overview
This mod implements a full roguery perk line (22 perks!!!) designed to allow players to build interesting (and effective) roguish characters.
It also includes a fully implemented backstab mechanic and new tier 5 bandits that become available with a specfic perk and extend the existing bandits troop trees.
The various perks offer flavourful benefits, powerful buffs and unique ways to go about building your character and strengthening your clan.

Character Archetypes
Are you a sneaky assassin or a remorseless slaver? A slippery rogue or shameless thug? Do you inspire loyalty in your bandit troops or make people fear your clan?
The perks are aimed at empowering these types of archetypes throughout the different tiers and even add news ways to play.
There are perks to push your character or companions down classic roguish paths - such as assassin, rogue, slaver, raider, smooth talker and thief.
As well as perks that allow you to become a leader and champion for bandits and outlaws.
You can specialise or mix and match the roles as the archetypes are revisted along the way to grant you flexibility building your character and companions.

Perk Archetype overview
Slaver/Gaoler (perks that boost prisoner capacity and later on ransom value)
Assassin (backstab. backstab and backstab)
Rogue (perks that boost flanking mobility and light armour and can add roguish weapons and light armour to civilian mode)
Thug (perks that boost looting from the dead and raiding and allow extra thuggish weapons in civilian mode)
Thief (perks that allow you to get into and out of the city and avoid those pesky merchants, and better access to fences)
Palm Greaser (perks to benefit bribery)
Leader (perks to benefit bandit upkeep and recruitment)
Intimidator (perks that benefit tribute to your clan and prisoner recruitment)

Backstab
This new mechanic allows characters who don't want to swing a giant axe ways to increase their damage output against distracted foes.
Starting at level 25 you can take the first Backstab perk and get 18.75% damage boost to attacks from behind.
This might not sound like much but it is further multiplied based on how and with what you attacked.
Backstab Multipliers
Attacking with a one-handed or thrown weapon doubles this bonus to damage.
If the damage type is piercing it is also doubled.
Potentially gives a 75% damage boost with Backstab I which stacks wit the two later Back Stab perks.
This is balanced by the fact that most attacks that would fulfill the multiplier criteria normally wouldn't be the most effective damage-wise.
What counts as a backstab?
Any attack that originated in the 180 degrees behind the victim and hits them in any body part except the arms (I had it restricted more but in testing found it very inconsistent and frustrating)
The acceptable range is increased by:
- Melee Attacks (melee is just harder tbh)
- Thrust Attacks (mechanic is called backstab not back swing)
- Length of Weapon (Length of 25 - 75 gets a relative bonus where 25 gets the full bonus and 75 gets no bonus)
New way to get Roguery XP
Backstabbing gives a modest amount of xp based on your backstab multiplier - so the higher your % boost the more xp you'll get (it isn't based on damage).

Design Considerations
I have made an effort to make no perk tier have nothing for a particular type of character (ie no perks that only benefit governors with nothing for clan leaders etc).
Perks are also generally designed to be party member rather than party leader so that your roguish companion is useful and other quality of life considerations.
Perks that have versions at different tiers stack ie Backstab I, Backstab II and Backstab III or Slaver I, II and III.
Generally if party members have the same party perk they do not stack.

Mod Compatibility
This is my first ever mod and I wouldn't be surprised if there are some simple mistakes I've made that mean this is less compatible or easy to use then it could be. So feel free to comment if you're an experience modder and can point me at some changes that will help in this department.
This mods uses a lot of harmony which I know can cause issue. I tried to be restrained but did touch quite a few systems whilst implementing all the perks and the backstab mechanic.
It also includes a bandits.xml - so mods that override the basic bandits might override this or vice versa.
I have tested it with the below mods and it seems to coexist nicely:
  • True Perks (True Perks' fix for the concealed blade doesn't do anything because that perk doesn't exist anymore but the mounted combat fixes work)
  • True Arena Experience
  • Custom Character Developer
  • Kill Bandits Raise Relations

Bugs and such
I had done a reasonable amount of testing and then the new beta came out and I was like argh, now i should technically test it all again.
But it feels like i'm at the point that there are a lot of perks and their alternatives to cover and if I wanted to test the mod properly there would probably be another update before I finished.
So - I think I've caught most of the issues and I'm gonna release it before I run out of steam, then put this aside and go have a nap instead.
If you do find a bug or crash that you believe is caused by InsertPerksHere or its interaction with another mod if you could include the following information I would appreciate (and be more likely to fix it in a timely manner). Also a save file from just before the crash occurs (or as close as possible) would be great.
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Bug Report
Bannerlord Version: 1.5.1
InsertPerksHere Version: 1.0
Title: Game crashes after winning a battle against a minor clan party
Repro
1. Boot Bannerlord 1.5.1 with only the InsertPerksHere mod active
2. Load "minorpartybattlecrash.save"
3. Click on Arwin the Pest's party to start conversation
4. Click through conversation and choose to initate combat
5. "Send troops" to autoresolve
6. In the batte results screen hit "Continue"
Result: 
Game crashes after hitting continue between the battle results screen and before the loot screen.
Repro Rate: 3/3 (After testing this repro three times it crashed in all three attempts)
Extra Details:
Game originally crashed with other mods active but was repro'd successfully 3/3 times with just InsertPerksHere active.
Game does not crash after defeating a party of Looters or party of the Southern empire in the same fashion (by Sending Troops).
Other Mods: None
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Future Work
This mod took about of month and a considerable amount of my free time so I'm probably going to take a break before jumping into anything big.
Whilst I have ideas of how I would go about designing certain perks I'm containing myself to thinking about the perk lines that haven't been implemented it all.
I already have a design for Stewardship that I'm happy with and some themes and thoughts I want to pursue for Engineering that isn't quite a full perk progression yet.
The rest of the cunning skills are also unimplemented but whilst they're good targets I don't have much attachment (or great ideas) for Tactics or Scouting so if I"m struck by inspiration they might move up the list.
If I decide to target implemented or mostly implemented perk lines then Trade is on my hit list and I have an idea for two perks to replace the unimplemented level 250 Medicine perk if I decide I want to get surgical.

Happy to hear feedback - especially around the balancing of backstab and other perks. I'm pretty sure the 25% increase to speed when strafing is a bit overpowered but it makes backstabbing so much more fun!!! Might decide to spread it across multiple perks if people agree.

Also if you feel like something isn't working as intended let me know and get a repro if you can. (a save just before taking the non-functional perk that is located where i can test the intended result before and after taking the perk would be amazing in these cases).