Mount & Blade II: Bannerlord
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ProgrammingAnIsekai

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ProgrammingAnIsekai

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About this mod

Adds content to looted villages.

Permissions and credits
This mods goal is to add content to looted villages.



This mod is VERY early in development so everything below is subject to change.

Now that I've got a bit more experience and feedback I've updated the structure of this description.

The "Current Features" section will stay. I will try to keep this updated as much as possible.

There is now a "Development plan" section that will replace the "Planned Features" section.
This will try to include everything that I plan on adding and what I will consider different versions of the mod.
It's not set in stone and subject to change. So somethings may be implemented before others and some may get removed/added.
The main goal is just to show generally what I'm working on and the direction of the mod.

I've also added a "Possible Ideas" section. This section is not currently in the development plan but may be in the future.
The ideas in this section won't be very flushed out. Its more for random ideas, notes, and feedback that I receive.

I will try to include patch notes with every update  in the "Patch Notes" section.

Feedback is always appreciated.

Current Features:
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Investigate:
- Looted villages now have the option to be investigated.
- Investigating within a day of the village being looted will give you 50 scouting xp and tell you who attacked the village.
- Investigating a village that has been looted for longer than a day will give you 10 scouting xp.

Pillage:
- Looted villages now have the option to be pillaged.
- Every 6 hours you will loose between 0-2 relationship with all local notables
- Every 6 hours you will receive between 1-15 roguery xp
- Every 6 hours you will receive between 0-3 hardwood or charcoal
- Every 6 hours the village will loose 2% hp. Village health can't go below 0%.
- Once 10 items have been pillaged you cannot pillage anymore
- Passing enemy parties may attack

Help Village:

- Looted villages now have the option to be helped
- You can't help a village you have looted
- Every 6 hours you will loose between 10-30 gold
- Every 6 hours you will be granted between 1-30 xp of engineering, medical or steward. After reaching a total of 125xp you will not be able to continue helping.
- Every 6 hours the village will heal 3% up to a max of 30% at which point you will not be able to continue helping.
- When max xp cap or heal % is reached you will gain 0-2 relationship with all local notables.
- Passing enemy parties may attack




Development Plan:
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v2.0.0 - Most Basic features are in place
    
    Investigation
        - Will cause time to pass with random events
        - These events include
            - finding out who attacked the village
            - Small packs of looters/group of previous attackers party members
            - More will be added in later versions
        - Investigations will give scouting xp - DONE

    Pillage
        - Will cause time to pass - DONE
        - Will cause harm to local notable relations - DONE
        - Will lower morale of troops depending on type (more bandit troops in party less moral loss)
        - Will give raw resources (hardwood, charcoal) - DONE
        - Will attract local parties of owning kingdom to attack.
        - Will give Roguery - DONE
        - Will slow down village recovery - DONE

    Help Village
        - Will cause time to pass - DONE
        - Will raise local notable relations - DONE
        - Will speed up village recovery - DONE
        - Will require gold and raw resources - DONE
        - Will give steward, Medicine, and Engineering xp - DONE

v3.0.0 - Add Quest update
- Quests for companions that have had their home village looted
- Quest to receive land after helping villages x number of times and having very high favor with local notables

There will be more added as I get further in development.
        


Possible Ideas:
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- One thing I was thinking of adding is to have the local garrisons go out and help
bound villages that were looted. Also, taking away or severely limiting
villages ability to restore themselves without help. I think this would
give garrisons a lot more importance and allow for more strategic play. Being able to help a village would depend on
the combined relationship of the local nobles. If you really abused the
villages while taking over a territory they would either refuse your
help entirely or require a lot more resources/manpower causing village
recovery to take a lot longer.


Patch Notes:
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1.3.1:
- While in Interactions menu character is now on map.
- Enemy parties passing by may attack while helping or pillaging the village.
- There is an issue with low level looters still being afraid of the looted village even if not afraid of your party. This is because militia is still taken into account when the village is looted.

1.3.0:
Pillaging
- now takes time
- Every 6 hours you will loose between 0-2 relationship with all local notables
- Every 6 hours you will receive between 1-15 roguery xp
- Every 6 hours you will receive between 0-3 hardwood or charcoal
- Every 6 hours the village will loose 2% hp. Can't go below 0%.
- Once 10 items have been pillaged you cannot pillage anymore
Help Village
- Every 6 hours the village will heal 3% up to a max of 30% at which point you will not be able to continue helping.

1.2.4:
- Fixed crash that happened when village recovers while helping
- UI change. All interaction options("Help Village", "Investigate", "Pillage") are now have their own menu instead of being on the default looted village menu.

1.2.3:
- Pillaging now causes 3-1 relationship loss to all local notables
- Helping a village fully gives 0-2 relationship gain to all local notables
- You can't help a village you have looted.

1.2.2:
- there is now a soft cap of 125xp for helping a a village. After getting to that cap you will no longer be able to help that village.

1.2.1:
- Upped all experience gain to make it actually useful for right now. These values will definitely change in the future. Feedback would be appreciated.
- You can now fully interact with the village while helping(talk to notables). This will be changed/limited in the future.

Help Village:
- now gives between 1-30 engineering, medical or steward xp every 6 hours

Pillage:
- now gives 30 roguery xp

Investigation:
- now gives 50 scouting xp on success
- now gives 10 scouting xp on failure

1.2.0:
- code restructure
- Help Village now has a chance to provide Steward xp
- removed initial 50g cost when starting to help a village
- Help village UI changes(mainly to setup for future stuff)
- Help Village now gives between 1-3 xp of engineering, medical or steward every 6 hours.



Compatibility
:
Currently works with 1.4.1 - 1.5.1

Should be compatible with most other mods but haven't tested it much.
Works on already started campaigns.

This is my first mod and has been a really great learning experience. I will eventually get this on github and update it with a link here.

Shoutout to HumanLikeCreature they have been a huge help! Checkout their mods!

Please report bugs.

Again any feedback would be appreciated!