Mount & Blade II: Bannerlord
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Maegfaer

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Maegfaer

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28 comments

  1. Joker860
    Joker860
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    TW should have fixed these bugs
  2. dw420
    dw420
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    Doesn't seem to work on 1.5.7

    Units still spawn in wonky places .eg skirmishers ( V ) tend to spawn in the middle of the map on village encounters & on the cliffs of desert canyon encounters to name 2 that i encountered recently.
  3. buckZilla
    buckZilla
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    Anyone using this mod with either 1.5.5 or 1.5.6?  I'm using it on 1.5.4, it's sole purpose is fixing the spawn locations of my troops when fighting in or near a village.  Don't know if BL Devs have fixed that damned annoying bug yet...
  4. Joker860
    Joker860
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    Does the mod still work?
    1. Maegfaer
      Maegfaer
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      Should still work.
    2. Joker860
      Joker860
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      This mod is the e1.4.3 successor of my mod Fixed Formation Classes?. The bug where newly assigned formations were not saved in the savegame was fixed by Taleworlds with update e.1.4.3.

      What they didn't fix was your custom formation groups spawning in the middle of village and hideout battle maps and causing them to be attacked almost immediately. This mod fixes those spawn locations.

      They also forgot to apply the player's custom assignments to the troops of other parties under the player's command. Since version 2.0.0 this mod also fixes that bug.
      Hasn't all this been fixed?
      I had reported the hideout spawning bug a long time ago... 
    3. buckZilla
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      Hideout spawns are fixed, but if you fight anywhere near a village formation group 5 and 6, perhaps others will spawn right next to the enemy troops down in the village and get massacrated.  Yes, I know that's not a word.
    4. buckZilla
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      Can confirm this -DOES- still work, even on latest hotfix for 1.5.4 stable branch.  Thank the good Lord!  For load order I put it just after the Mod Configuration Menu triplet that go BEFORE Native.
    5. Joker860
      Joker860
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      buckZilla Thank you. So the the fix of the mod doesn't conflict with the fix of the game? Strange.  
      But why that load order? Maegfaer didn't say anything about load order...
  5. Zoke20
    Zoke20
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    Is this mod still necessary?  Haven't gotten back to a point where I'm fighting village malitias. 
    1. Maegfaer
      Maegfaer
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      I don't know man, you guys tell me. I haven't played the game at all for many months.
    2. buckZilla
      buckZilla
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      yes it still happens and it's DAMN ANNOYING, I hope it works with 1.5.4 stable
  6. TheJasonGenova
    TheJasonGenova
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    does this work 1.5.4.
  7. CuivienenX
    CuivienenX
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    Still necessary in 1.5? I didn't see any patch notes on spawn locations...
    1. rhapsodios
      rhapsodios
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      Yes, the problem still exists in 1.5, but not sure if this works there.
  8. gnivler
    gnivler
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    Thanks for fixing this!
    1. Meleemadness
      Meleemadness
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      Hi, I am ignorant to modding and am learning a lot each day...but, does this conflict with, add to or completely irrelevant to the other mod called Troop Formation Overhaul?
  9. Ro319g
    Ro319g
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    I'm Confused. I tried playing on beta 1.4.3 but that diddn't work so I'm on 1.4.2, should I download this mod or your fixed formation classes when running on 1.4.2?
  10. SgtSkywalk
    SgtSkywalk
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    Hello,

    Vortex seems to sort your mod to the very top of the load order, before even Native. Do I leave it there or do I put it somewhere else?
    1. Maegfaer
      Maegfaer
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      Put it somewhere below the official modules.
    2. SgtSkywalk
      SgtSkywalk
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      Perfect, put it under the official ones and before my other mods, thanks!