Mount & Blade II: Bannerlord

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Fishbus

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ItsFishbus

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About this mod

BUILT FOR LATEST BETA BRANCH e1.4.2

This is a Vanilla+ modification, with personal additions, fixes and changes to some mechanisms within the game.

Including but not limited to:
- More companions & troops
- Better relationships
- Settlement healing & training bonuses
- More player and clan levels

Permissions and credits
Changelogs
POWERUP MOD e1.0.8
by Fishbus
[email protected]

BUILT FOR LATEST BETA BRANCH e1.4.2

This is the Powerup! mod.

It contains my personal set of tweaks, fixes and additions I wanted to add to my Bannerlord experience. As this is my own vanilla mod, I have dumped everything into a single set of files - which may not quite play well with other mods which change game models and troop content additions (however it DOES NOT change core code via injection!) - despite that, I hope that others can still enjoy it too!

Here is the main points of what Powerup does:

WEAPONS
  • Increased overall blunt damage of maces by around 1.5 times
  • Increased piecing damage by daggers by 2/3 times
  • Added various 2 handed hammers and longer maces.
  • Added more short sword daggers with improved cutting and piercing damage.
  • Throwing axe stacks increased to 6
  • Throwing knives increased to 12
  • New crossbows and bolt types.

LOOT
  • Loot quality is now implemented correctly for Armours and Horses
  • Loot has a chance to drop much better quality items, so not all of them are destroyed/tattered etc.
  • Added more quality types.

RELATIONSHIPS
  • Increased all positive player relationship interactions by +1 or +2
  • Capturing settlements will increase relations with random party and/or army members.
  • Capturing settlements will give a large influence & relationship bonus, which is doled out between all army leaders (which means solo captures will result in much larger bonuses)
  • Sieging or raiding villages will sometimes increase relations with party and/or army members every hour.

DIPLOMACY
  • Increased the "Support Clan" influence cost to 100 but increased the relationship value to +10.

LEVELLING
  • Player levelling is now much more linear, instead of exponential.
  • You gain an attribute point per every 3 levels (instead of 4).
  • Attribute points and Focus points increases the level limit higher.
  • Learning rate slowly increases the higher your level is.
  • Learning rate reduces slowly after passing the level limit, and can now never drop below a certain rate.
  • Reduced SP growth required for each level

SETTLEMENTS
  • Governors now give bonuses according to their skills, such as improved militia training, production, garrison etc.
  • Staying inside a settlement increases your healing rate.
  • Staying inside a town or castle will train 3+ random troops per hour by 20xp, increasing in amount by training facility level, and the number of troops scaling from leadership skill.
  • Recruitment in towns and villages scales according to their prosperity.

COMPANIONS
  • Added many new companions, for governor, leadership, caravan and purebred fighting roles.
  • Companion hiring cost now scales according to the level, with lower levels being 600, rising up to 12000+

DIFFICULTY
  •  "Troops Recieve Damage" difficulty increases the chances of your party members of surviving when killed.
  • (Realistic: +0%, Easy: +20%, Very Easy: +40%)
  • "Player recieve damage" setting gives the player additional health points
  • (Realistic: +0, Easy: +25, Very Easy: +50)

CLAN 
  • Clan level increased to level 15 (from 7)
  • Companion limit increased to 2 * Clan Level
  • Party size limit increased to (Clan level / 2) + 1

PARTY & ARMY
  • Increased effect riding horses and cavalry have to parties speed.
  • Siege construction speed now includes all parties designated engineers
  • Food variation gives exponentially more/less morale

LOOTERS & BANDITS
  • More Looter types
  • Looter and bandit parties can grow much larger
  • Hideouts can now get much larger
  • More troops can enter a hideout, scaling by Tactics skill (+1 per 20 points) and Clan level (+1 per level) 

TROOPS
  • Troop purchase cost increases exponentially by each tier
  • Increased horse troop cost by about 2x.
  • Troop wages are now higher overall.
  • Peasants can now be trained into militia troops
  • Militia upgrade trees are more varied and have particular cultural strengths, however they cannot be trained to regular infantry now.
  • New troops for each culture, underlining particular cultural strengths:

BATTANIA
- T7 Fian Master
- T5 Highlander
- T6 Highlander Champion

STURGIA
- T6 Grizzled Ulfhednar
- T5 Huskarl
- T6 Huskarl Champion

EMPIRE
-T3 Pacifier
- T4 Maceman
- T5 Elite Maceman
- T5 Mounted Maceman
- T3 Blade
- T4 Assassin
- T5 Executioner
- T6 Liquidator
- T6 Legionary Princeps
- T6 Menavliaton Princeps

VLANDIA
- T6 Sniper
- T4 Pepperer 

KHUZAIT
- T6 Elite Heavy Horse Archer
- T4 Khuzait Borjigin
- T5 Khuzait Khorchin
- T6 Khan's Quiver Bearers

ASERAI
- T6 Mameluke Sultan Guard 
- T4 Spearman
- T5 Silihdar
- T6 Hajib Silihdar