Frequently asked Questions: My wanderers are not in the encyclopedia. Where are they?
If you have started a new campaign and are using a mod like Unlimited Wanderers or Companion Hoarder, then the mod probably isn't installed correctly.
If you have started a new campaign without a mod to make wanderers unlimited, then there is a risk that other wanderers were loaded instead of yours.
If you haven't started a new campaign then you might need to wait longer in-game until a new set of wanderers are loaded into the game.
You "promised" better Companion hiring prices with the latest update, why do I have still crazy expensive companions?
It is because you probably run the standalone version of 'Interesting Companions', which can't make use of the unit/equipment templates of my other mod 'Interesting Clans'. That forces the Companions which are related to the clans in my other mod to use already existing templates from the game, which makes them expensive for their gear.
The Companions don't have the exact equipment in my game, as shown in the screenshots. Why is that?
I have used both of my mods; 'Interesting Clans' and 'Interesting Companions', in all the screenshots I have uploaded. You're may be just using the standalone version of Interesting Companions.
There is a little equipment variation for some of the Companions, but don't worry their hiring-prices should stay relatively the same.
Why do I get this as dialogues? : "ERROR: Text with id backstory doesn't exist".
Thats probably because you tried to run more than one Companion mod at the same time. Because if you do, you'll get bugged dialogues.
The only way to use more Companion mods at the same time, is to manually merge them or to download the mod which fixes this issue; "Fixed Wanderer String Loader"
Why do my Wanderers have no skills?
Thats because Taleworlds decided to deactivate giving "skills and traits" directly to NPCs(don't ask me why). For now, you can get the 'skills and traits fix' under 'files/ updates' to fix it. (reported to Taleworlds)
Why do the Wanderers look like scrawny kids even if I have 'Detailed Character Creation' mod?
I don't know why but it seems that on newer gameversions the Bodyproperities(weight/build) seem to reset and make them skinny. (didn't seem to be an issue on earlier gameversions to me)
CHANGELOG: Version 1.0.3 unofficial patch by mujadaddy Makes Interesting Companions work with Bannerlord 1.1.0+ except dialogues, names or character appearances(bodies), everything works fine. Thanks to mujadaddy. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Version 1.0.3 Adds 4 new unique wanderers to the existing 48. Adds 30+ new battle/civilian equipment sets for all the Companions from Interesting Companions. Rebalances the stats of some Companions to fit their story better. (nerfs and buffs) Rebalances all the Companion hiring prices to be more appropriate and "balanced" Fixes typos and other errors. Language localization support has been added. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Version 1.0.2 Adds 4 new unique wanderers to the existing 44. Expands the backstories of some of the wanderers that were in the first release. Alters the backstories of some of the wanderers that were in the first release to fit the game-lore, and my new mod; Interesting Clans. Fixes typos and other errors, like wanderers being not able to tell you their name in their first introduction. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1.0.1-hotfix Fixes a rare crash. Version 1.0.1 The main file had a little bug which is now fixed. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Version 1.0.1 The optional file still had some personalized gear which caused the game to crash. It is now fixed. The optional file had some companions of the "Custom Wanderers Mod". They are now removed.
It seems that 1.6.4 beta has finally broken this mod. I cannot click on sandbox or anything otherwise it crashes. Not sure why it isnt posting in the error format, so I have to copy and type it here
Error: The 'CivillianTemplate' attribute is not declared. Node: civillianTemplate Value: NPCCharacter.sturgia_troop_civillan_template_t3 Line: 6 XML Path file:///F:SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/InterestingCompanions/ModuleData/interstingequipment.xml
Error: The 'CivillianTemplate' attribute is not declared. Node: civillianTemplate Value: <NPCCharacter civilianTemplate="NPCCharacter.aserai_troop_civilian_template_t1" Line: 5
Do you know how to load all these companions in the game as there is a cap. I have searched in sandbox and sandbox core files but i don't find it. All the mods for unlimited companions are outdated. I suppose i'm not the only one with this problem. If someone knows how to do this let us know. Thanks
Is it possible to remove this mod from the existing save? I tried, but probably something is saved as part of the save as the game crash for me if the mod is removed.
Gave up on this game due too its insanely poor and slowest updates, so cant try this mod, but just felt like should say Thanks and awesome of you too make such mods, even if they still not even vanillia skyrim hires or even proper MnB vanilla game level, it great too see more of anything too make them seem more then a named for you soldier. Sorry if this came out poorly some how, just really wanted too say GJ TY and hope more modders continue such style and expand of course.
I don't really know, never used bannerkings, or ... didn't even have the time to play the game really in the last two years.
I think mujadaddy could answer this question better, since he was the one working on the update for Interesting Companions, for the latest BL. But I don't know if he reads comments here.
151 comments
My wanderers are not in the encyclopedia. Where are they?
- If you have started a new campaign and are using a mod like Unlimited Wanderers or Companion Hoarder, then the mod probably isn't installed correctly.
- If you have started a new campaign without a mod to make wanderers unlimited, then there is a risk that other wanderers were loaded instead of yours.
- If you haven't started a new campaign then you might need to wait longer in-game until a new set of wanderers are loaded into the game.
You "promised" better Companion hiring prices with the latest update, why do I have still crazy expensive companions?
- It is because you probably run the standalone version of 'Interesting Companions', which can't make use of the unit/equipment templates of my other mod 'Interesting Clans'. That forces the Companions which are related to the clans in my other mod to use already existing templates from the game, which makes them expensive for their gear.
The Companions don't have the exact equipment in my game, as shown in the screenshots. Why is that?
- I have used both of my mods; 'Interesting Clans' and 'Interesting Companions', in all the screenshots I have uploaded. You're may be just using the standalone version of Interesting Companions.
- There is a little equipment variation for some of the Companions, but don't worry their hiring-prices should stay relatively the same.
Why do I get this as dialogues? : "ERROR: Text with id backstory doesn't exist".
- Thats probably because you tried to run more than one Companion mod at the same time. Because if you do, you'll get bugged dialogues.
- The only way to use more Companion mods at the same time, is to manually merge them or to download the mod which fixes this issue; "Fixed Wanderer String Loader"
Why do my Wanderers have no skills?
- Thats because Taleworlds decided to deactivate giving "skills and traits" directly to NPCs(don't ask me why). For now, you can get the 'skills and traits fix' under 'files/ updates' to fix it. (reported to Taleworlds)
Why do the Wanderers look like scrawny kids even if I have 'Detailed Character Creation' mod?Version 1.0.3 unofficial patch by mujadaddy
Makes Interesting Companions work with Bannerlord 1.1.0+
except
dialogues,names or character appearances(bodies), everything works fine.Thanks to mujadaddy.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.3
Adds 4 new unique wanderers to the existing 48.
Adds 30+ new battle/civilian equipment sets for all the Companions from Interesting Companions.
Rebalances the stats of some Companions to fit their story better. (nerfs and buffs)
Rebalances all the Companion hiring prices to be more appropriate and "balanced"
Fixes typos and other errors.
Language localization support has been added.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.2
Adds 4 new unique wanderers to the existing 44.
Expands the backstories of some of the wanderers that were in the first release.
Alters the backstories of some of the wanderers that were in the first release to fit the game-lore, and my new mod; Interesting Clans.
Fixes typos and other errors, like wanderers being not able to tell you their name in their first introduction.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1.0.1-hotfix
Fixes a rare crash.
Version 1.0.1
The main file had a little bug which is now fixed.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.1
The optional file still had some personalized gear which caused the game to crash. It is now fixed.
The optional file had some companions of the "Custom Wanderers Mod". They are now removed.
Error: The 'CivillianTemplate' attribute is not declared.
Node: civillianTemplate Value:
NPCCharacter.sturgia_troop_civillan_template_t3
Line: 6
XML Path file:///F:SteamLibrary/steamapps/common/Mount & Blade II
Bannerlord/Modules/InterestingCompanions/ModuleData/interstingequipment.xml
Node: civillianTemplate Value:
<NPCCharacter civilianTemplate="NPCCharacter.aserai_troop_civilian_template_t1"
Line: 5
It is necessary to add to the name - {FIRSTNAME}
name="{=InComp.NPC2}{FIRSTNAME} "Sharp Edge" Regak"
name="{=InComp.NPC3}{FIRSTNAME} "Pale" Smith"
I think mujadaddy could answer this question better, since he was the one working on the update for Interesting Companions, for the latest BL.
But I don't know if he reads comments here.
We await ur command, Sire!