Mount & Blade II: Bannerlord

About this mod

This mod seeks to completely overhaul the troop trees of every faction in M&B Bannerlord to bring them in line with late 11th, early 12th century warfare

Each Faction overhaul is an standalone module.

Permissions and credits
Don't forget to endorse if you enjoy the mod!

In the works: Balancing and rework of all minor factions, bandits, militia, etc...

NEW: Join the Discord!



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My other mods:
Blood Shit and Iron - Wage Model: RECOMMENDED - Overhauls the troop wage model to provide better balancing between the faction.
War Hammers: Very simple mod that adds proper War Hammers into the game. For those that feel the need to crush some more skulls.

I HIGHLY recommend using Realistic Battle Mod since I keep this mod active at all times and will continue to ensure both of these mods are compatible and maintain balance between factions.

For those that are interested in having my full mod list, or want a guide to modding with Vortex: here it is.

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The Overhaul is in Modular format: Each faction is its own module so you can pick and choose which ones you want. Of course, I recommend using them all but that is entirely up to you. if you would like too use another overhaul for certain faction, this allows you to do that without any issues.

This DOES NOT require a new game. However, if you load this mod on an existing save, please give it time for old units to phase out and for the new ones to gradually replace them. 

If you have mods which alter NPCs, or use Realistic Battle mod, load them before my mod just to safe.

Remember to endorse if you like the mod!
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I chose the 11th/12th century for a few reasons but mostly because it is a very interesting time which also happens to have direct parallels with Bannerlord. Fundamentally, these two centuries saw fundamental changes in every part of the world both in society and both military strategy and technology

- The Norman conquest of England, Sicily and forays as far as the Byzantine Empire saw western military tactics pitted for the first time in centuries against varied military philosophies. Normans introduce the couched lance and the massed cavalry charge as central military tactic

- Events such as the Crusades were in full swing, while in Europe the system of feudalism was consolidating as the main way to organize society. It marks the transition between the Dark Ages and the Late Medieval Ages (what most people think of when you talk about medieval times)

- Wales was yet to be conquered and therefore is one of the last examples of independent Celtic peoples fighting in a way that had not been overly influenced by the Roman Empire and nascent feudalism.

- The Fatimid Caliphate with its slave armies provides a very interesting alternative to warfare with a very unique "flavor". A time before Egypt would adapt the the new threats coming from Western Europe and the Steppes of Mongolia.

- The Byzantine Empire reaches its military zenith before succumbing to internecine warfare, civil wars and slowly suffers defeats at the hands of the a semi-nomadic people (Sounds familiar right?)

- Birth of Temujin, better known as Ghengis Khan, in 1162.

All of these factors serve to create a varied setting full of unique identities poised to clash with one another. Each faction has its strengths and weaknesses which are unique, serving to create a balanced playing field before the time where they would steal ideas from each other and gradually lose some of their "flair" if you will.


For more detailed information, please refer to the Articles Section

Released Modules:


Based on my imagination of what a Scandinavian Army would look like in the 12th century had the social structure which defined the Viking Age remained free from the influence of Christianity. 

Based on 11th and 12th century French Royal French army composition. 

Based on 11th and 12th century records of the army of the various Welsh kingdoms, specifically looking at the Battles of Mynydd Carn and Crug Mawr as examples of staged battles fought by the Welsh prior to Norman and English colonization. 

Based on Komnenian era unit types and army composition influenced from 11th century sources with a light touch of Late Western Roman. Each Empire faction will have access to various "auxilia" units to reflect cultural diversity of the Empire. All imperial factions will have access to the same auxilia, but to varying degrees. All together, the total roster for Empire factions contains 36 new units.

Based on Fatimid Caliphate's use of slave armies and ethic specific roles in its military before and during the First Crusade. The Aserai will have access to a mix of Aserai infantry, Abid swordsmen, Suriun archers, Kutama horsemen and its elite Mamluk mounted warriors. While not as well armored as their counterparts, they make excellent use of skirmish cavalry and have a secret weapon: the Naffatun (Greek fire thrower)

Based on Khazars Khaganate's rule over a large multicultural kingdom which saw a Turkic people balance traditional steppe warfare with an emerging Feudal class focused on melee shock cavalry. This overhaul reduced the number of mounted troops in Khuzait armies as a balance mechanic but also to illustrate my vision for what a Khuzait Khaganate would look like.

Roadmap: Modules to Come:

Minor Factions:
Rework of Minor Factions to reflect existing mercenary/minor factions of the time. NOT YET DONE


I am careful to use history as a basis for my troop tree but at the same time, Bannerlord is meant to be a fun game so I will occasionally bend my own rules if I feel like it will reward interesting gameplay or open up strategic options within the theme I have set for a specific nation.

My Sturgia overhaul was my first and as such is the least thorough when it comes to research. However, having done research since it is surprisingly a quite accurate depiction of what Scandinavian armies would have looked like without the influence of Christianity and feudalism which begins to have its mark in the early 11th century.

That aside, I will start all my projects with a phase of heavy research to determine the "philosophy" I am trying to achieve as a whole. Am I trying to depict an organized unit, or a disparate group. Are these professional forces, is it voluntary service or compelled? Is this a defensive force? What are the underlying social structures which define society and should be present in the military? 

One I have answered those questions, I move into the game world. I try to "fit" this philosophy to the game world and change it where it gets immersion breaking. For example: What kind of foes are they mostly fighting and how would their philosophy evolve when confronted to said challenges?

After this, I am left with a strong skeleton for a troop tree which embodies the philosophy while also mirroring the game world. At that point I look into specific weapons used, keeping in mind the society which soldiers are drawn from and reflecting that in their armament and equipment. This is probably the longest part of making troop overhauls simply because there lacks a tool to do it organically.

XML editing is the easy part after all that :)

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Big thanks to the Calradia Awakens Team for their help with getting the Naffatun to work.