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Created by
unstableai - mnb discord serverUploaded by
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About this mod
This mod does a few things. It seeks to correct any inconsistencies in troop stats or equipment. It makes changes to specialized troops equipment such as Billman, Berserkers, & Menavliatons. Due to limited control over which or when troops use their specialty weapons I have removed their one handed. Lastly there are minor balance adjustments.
- Permissions and credits
- Changelogs
Specialized two-handed troops that branch off from main shield bearing infantry have had their one-handed weapons removed so that you can reliably make use of their specialized weaponry. Due to ai and troop control limitations this seemed to be the most basic solution I could achieve to make the troops feel more useful.
If you are aware of any native errors I missed be sure to leave a comment so I can fix it.
This was designed for 1.4.1 Beta. I cannot guarantee compatibility to earlier versions. This is save game friendly as it does not introduce any new items or troops. You can add or remove it anytime without save game corruption.
Load order: You should place this in your load order based on your priority for it. Any mods that make changes to units affected by this mod will overwrite any changes I have made.
Higher for better compatibility with other troop modifying mods
Lower for overwriting other troop modifying mods
List of Changes:
Major Factions
Empire
Imperial Legionary - 1/3 sets had a weak mace & shield
Menavliaton - T4 & T5 have had their 1h swords removed
Veteran Archer - Corrected 1H to 100 and 2H to 60
Palatine Guard - Added second quiver, lowered skill to 140
Vigla Recruit - changed athletics to 40 and riding to 20 as they have no horse
Vlandia
Levy Crossbowman - Default group changed to ranged
Squire, Gallant, & Knight - Forced sword as default weapon instead of short weak mace
Pikeman & Billman - removed 1h weapons so they can be relied upon to use their 2h weapons
Sergeants - Standardized equipment, removed 2h axes. They should perform as a proper shield bearing infantry unit
Sturgia
Warrior - changed shield to Northern Round Shield
Spearman - Changed body armor to Northern Decorated Hauberk
Veteran Warrior - Changed shield to 100% Heavy Round Shield / Helmet changed to 100% Pointed Northern Lord Helmet With Feather
Shock Troop - removed 1h weapon so they can more effectively use their Warrazor
Berserkers - removed 1h weapon so they can more effectively use their 2h axe
Woodsman - Increased shield chance from 1/3 to 1/2 - changed default group to skirmisher
Brigand - changed default group to skirmisher
Hardened Brigand - Changed helmet to 100% Northern Open Helmet
Horse Raider - Changed helmet to Northern Open Helmet
Varyag - Changed helmet to Northern Open Helmet
Druzhinnik - Changed body armor to Northern Lamellar Over Mail / Changed helmet to Northern Visored Cap / Changed Shoulder to Bear Pelt
Druzhinnik Champion - Changed body armor to Northern Lamellar Over Hauberk / Changed helmet to Northern Decorated Visored Helmet / Changed Shoulder to Bear Pelt
Battania
Wood Runner, Skirmisher, Vet Skirmisher, & Wildling - default group changed to Skirmisher
Wood Runner - Shield changed to Targe
Skirmishers - Changed throwing from 50 to 70
Mounted Skirmisher - Removed possibility for aserai Iron Round Shield
Picked Warrior - Weapon changed to Round Bitted Fine Steel Hatchet
Oathsworn - Weapon changed to Highland Broad Blade / Helmet changed to 100% Highland Crowned Helmet
Battanian Raider - Corrected Polearm skill to 70
Veteran Falxman - Corrected Polearm skill to 130
Highborn Youth - Bow changed to Longbow - Quiver changed to Stacked Bodkin
Highborn Warrior - Quivers changed to Bodkins (+5 arrows)
Hero - Bow upgraded to Western Yew Bow - Quivers changed to Bodkins (-12 arrows)
Fian Champions - Fixed inconsistency, 100% woodland longbow
Aserai
Skirmisher - Throwing changed from 40 to 70 - Spear removed
Veteran Infantry - Corrected throwing to 80 and 1H to 130
Mameluke Palace Guard - Removed 1H sword
Mameluke Soldier - Corrected stats - Now has 40 polearm
Mameluke Regular - Corrected stats - Now has 70 polearm - Changed group to Cavalry
Faris noble line stat buffs to be in line with other nobles
Khuzait
Khan's Guard - Added second quiver
Minor Factions
Skolder Brotva
Recruit - 40 1H
Warrior - 70 1H
Veteran - 100 1H 100 Athletics
Boars
Champion - 100 Athletics
Lakepike
Recruit - 40 Athletics
Brotherhood of the Woods
Corrected quivers to 2
Corrected Sapling Bow skill to 70
Guardians
Corrected quivers to 2
Forest People
Expert - Changed skill from crossbow to bow (90)
Caravan Guards
Corrected stats for all caravan guards. Changed all horse harnesses to Light Harness for balancing.
Bandits
Bandit Highwayman - Changed war horse to normal horse. This is to remove needing two war horses to upgrade into the noble line.
Forest Bandit - Changed bow to Western Yew Bow
Sea Raider Chief - corrected athletics to 100
Steppe Marauder - Corrected riding to 70
Steppe Marauder & Raider - Default group changed to Horse Archer
Desert Bandits - Fixed mobility stats to be on par with other bandits
This mod was inspired by Unit Stat Fixes The mod was not updated for some time so I decided I would make my own version with a few other tweaks.