Mount & Blade II: Bannerlord

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Mathildawo

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Mathildawo

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12 comments

  1. qiannianeva
    qiannianeva
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    game crashes when the throwing axe hit enermy's shield

    - Reasons
    Source: mscorlib
    Operation is not valid due to the current state of the object.

    - Inner exception
    Source: No module
    No inner exception was thrown

    - Callstacks
    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.

    Inner exception callstack:
    No inner exception was thrown
    Outer exception callstack:
    at System.Reflection.MemberInfo.get_MetadataToken()
    at TaleWorlds.DotNet.Managed.GetStackTraceRaw(Int32 skipCount)
    at DMD?13934623::Tick_Patch1>(Mission this, Single dt)

    I really like the idea of the Hammer of Thor.I changed the model of the axe with a hammer and add some flag like that:
    <Flags>
    <Flag name="BonusAgainstShield" />
    <Flag name="CanPenetrateShield" type="WeaponFlags" />
    <Flag name="CanKnockDown" type="WeaponFlags" />
    <Flag name="MultiplePenetration" type="WeaponFlags" />
    </Flags>
    it makes the hammer can hit multiple enermys and knockdown them.But for now,this bug is disturbing me.Hopes you can fix that,thank you!
    1. qiannianeva
      qiannianeva
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      now I am pretty sure is this part of code has a problem:

      bool flag6 = affectedAgent.HasWeapon();
      if (flag6)
      {
      affectedAgent.HandleDropWeapon(true, EquipmentIndex.None);
      }

      its foes weapon drop function.When you use melee attack,it works well.But if you use throw or ranged attack,when hit a shield,game will crash.Perhaps you can add a check?
  2. M2xim91
    M2xim91
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    Lagertha bow is so satisfying to shoot i feel like i'm shooting a mini/mobile Ballista lol

    Only problem with it(not sure if it come from the mod) Perks don't work with it. At least perks giving you more arrows at the beginning of the battle don't.
    1. HaHadouken
      HaHadouken
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      it count bow experience for me, try drag below NATIVE module, works better
  3. M2xim91
    M2xim91
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    Is there a way to stop the Wabajack from spawning? I managed to make every other item stop spawning by setting spawn to false but i keep stacking Wabajack anyway.
  4. demon233
    demon233
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    love your mods :) i have question , can remove light from axe?
    1. Mathildawo
      Mathildawo
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      yes, you have to edit the config file : …/modules/MagicAxe/config.xml and change the value of Effect to false :

      <Effect>false<Effect>
  5. pratikpunk
    pratikpunk
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    how to use the axe / 1h + throw it ? or thors hammer?
    1. Mathildawo
      Mathildawo
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      press the key X to switch
  6. Noluk
    Noluk
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    I love and endorsed your magic sets so I am hoping I loke this one as well.  I would like to see something on the polearm trees.  I love the 1 handed/2 handed/crouch lance weapons that just make a great everything weapon and can still be used in the crouch lance cavalry charge. 
  7. Se7enyeluo
    Se7enyeluo
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    i like this mod ... I hope you can add a breakthrough block effect
    1. Se7enyeluo
      Se7enyeluo
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      Ignore the defensive weapon?