Mount & Blade II: Bannerlord

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FallUpFallInFallOut

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FallUpFallInFallOut

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27 comments

  1. FallUpFallInFallOut
    FallUpFallInFallOut
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    Locked
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    May 17

    V1.0 - Initial Release
  2. MusashiKorian
    MusashiKorian
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    Just for reference - this is not compatible with the BUTRloader :)
    1. irulannaba
      irulannaba
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      how come?
  3. ProoKILLERzYT
    ProoKILLERzYT
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    Can someone help?

    When i put the modules folder in the RAR to root folder it doesn't replaces and that was supposed to happen but then i can't open the launcher can someone help?
  4. Archades1
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    Love this! So far it's been really useful, just wish most mod authors would also let us know Load Order dependency for their mods so it'd help with sorting.
  5. irulannaba
    irulannaba
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    how did you manage to activate multiple companion mod at the same time without error in backstory?
  6. buckybrendan
    buckybrendan
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    Thanks, really bad at organizational things. When running large number of mods it gets pretty confusing what the order should be and i since am on Linux i cant really use nexus mod manager (there is a workaround for it, but breaks this game).
  7. Drax70
    Drax70
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    Hello @FallUpFallInFallOut !

    Is your mod compatible for the latest patches: 1.5.0 Main and 1.5.1 Beta?
    It's been too long since the last update...

    Thanks!
    1. irulannaba
      irulannaba
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      course it does, it's just an empty module. Careful not to activate them to avoid crash tho
    2. Drax70
      Drax70
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      Got a CTD with this.
      It moves mods that need to load last, like "Bannerlord Tweaks" etc., load up in the category.
      It REALLY needs to be checked...

      Anyway thanks for the efford!
    3. irulannaba
      irulannaba
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      No, dont check it bro. It only for grouping It's not an actual module itself. you got a crash if you activated the module
    4. Drax70
      Drax70
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      I know... lol

      I meant, that he "checks" the entire mod for compatibility issues!

      Sorry for the misunderstanding!
  8. Joker860
    Joker860
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    UPDATE PLEASE
  9. mdub07
    mdub07
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    Can you explain what you mean by root folder?

    I'm not tech-savvy.
    1. FallUpFallInFallOut
      FallUpFallInFallOut
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      A Root Folder or Root Directory is the first folder specific for that program. In this case, it would be:

      Steam\steamapps\common\Mount & Blade II Bannerlord

      What you're downloading is the modules folder in archive form. Once extracted, you place that modules folder in the root directory and it will merge with the already existing folder that is there.
  10. ignorance
    ignorance
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    i guess it would be a good idea if one knew in which order to place the catagories and not to mention which mods actually belongs to which catagory, now if mods could have a code written into them that places them in certain catagories by a sort mod function, so that us total load order noobs have a fighting chance.
    but iam grabbing it i guess i will figure it out eventually.
    1. FallUpFallInFallOut
      FallUpFallInFallOut
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      Generally speaking, you want the larger mods to be higher in the the list. Items load in from top to bottom so, if a mod does the same thing as another, the last one to load will overwrite the first.

      That's why I have them like I do in my images, from large scale to small scale.

      Complete overhauls
      Map changes
      Kingdom-wide changes
      Settlement-wide changes
      Clan-wide changes
      Party-wide changes
      Player Changes
      Troop Changes
      Combat Changes
      Armor
      Weapons
      Audio
      UI Changes

      Then, within each category, I place ones that do similar things in a specific order so that the lowest ones in the list override the ones higher up.

      For example: Item Fixer - Armor after Armor Does Something and then Patched IF Armor for ADS after that.

      or

      Community Patch to fix stuff followed by Bannerlord Tweaks to override stuff that Community Patch fixes.
  11. patzzzz
    patzzzz
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    This is cool, is it any upgrade than the Fixed Launcher mod?
    1. FallUpFallInFallOut
      FallUpFallInFallOut
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      I'm not positive what you're asking.

      If you're asking if it works on Fixed Launcher, then yes.