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This page was last updated on 26 November 2022, 4:34PM
- Changelogs
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Version 3.0.4
- Additional fix that should solve getting kicked from kingdoms by reselecting the spouse's clan leader
- - spouse was still clan leader of their old clan, so they trigger the clan leave kingdom thing given a probability of 40% every daily? tick
- - since they were a part of your clan now, it dropped your clan from the kingdom...
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Version 3.0.3
- Marrying faction leaders should be fixed. Not pretty, but it should at least work well enough
- - process usually goes like this: Abdication -> Join Faction -> Change Ruling Clan if specified
- Ongoing fixes to get clan leader marriages to a playable state...
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Version 3.0.2
- Added in commands and some requested ones such as specifying a primary spouse
- Changed config from Modules location to Documents location
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Version 3.0.1
- New MCM settings in response to issues with joining a faction leader
- Can choose to become a faction leader similar to v2 with settings under the Clan Leader setting
- Can choose to become a part of a clan with the Player Clan setting
- Default marriage has a new ranking order that goes: rank > player > male
- Can quickly reset all ended courtships with the button under courtship category in MCM
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Version 3.0.0
- Can now marry any NPC (let me know if there are any missing) that you can talk to
- New marriage model that allows for marriages with clanless members and more
- Fixed on unworked on aspects of v2 such as marrying through bartering
- Adoption and pregnancy additions taken out for a more modular approach
- Made pregnancy with multiple spouses its own dedicated setting called Pregnancy+
- Fixes to cheating and polygamy modes
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Version 2.4.0
- GitHub changes from GrandesMarees and Lazeras
- GrandesMarees for creating fixes to romance mechanics and updating the version
- Lazeras with the pregnancy mechanic inspired by the Gay Marriage mod
- Pregnancy mechanic is optional in the settings
- Fertility bonus setting to boost likelihood of pregnancy
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Version 2.3.4
- Added GrandesMarees's patch that resets the romantic level of other courted heroes if you are married.
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Version 2.3.3
- Fixed adoption crash due to education wanting both parents' attributes
- Added grown up cases to adoption to get attributes up in case they were already old enough
- Improved polyamory so that encyclopedia reflects the dynamic and can reset back to polygamy better
- Changed how spouse's spouse strings are named
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Version 2.3.2
- Fixed setting issues on my part due to not resetting some values
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Version 2.3.1
- Fixed some pregnancy bugs where spouses are not selected as a spouse times
- Added in Polyamory setting so that your spouses can have relationships with your other spouses
- Updated to latest version of MCM (v4.3.10)
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Version 2.3.0
- Added a better notification for adopting a child similar to a child being born (not logged in the encyclopedia yet)
- Changed it to have a prompt when using the game without MCM and can be turned off at anytime
- Adopted children will follow you in town and also made it to where their name will be changed accordingly while in town
- Pregnancy changed so that there might be less of a chance to reproduce if you have a mix of male and female spouses
- Updated to latest MCM version so it will work on e1.5.10
- Some strings are fixed so that you are introduced and sent-off as a spouse properly if you are polygamous
- Made it to where if you have Extended Family that former-in-laws are now in-laws if you are polygamous
- Added in more error handling for editing the config file to help with possible issues users may face
- Improvements when marrying someone who is in your clan as clan leader
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Version 2.2.7
- Fixed crashing introduced by latest hotfix
- Updated MCM dependency to v4.3.7
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Version 2.2.6
- Loaded when MCM settings are active according to MCM v.4.3.6
- Fixed crashing with adoption on e1.5.9
- Setting to turn on adoption titles in the encyclopedia "adoptive parent" and "adopted child"
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Version 2.2.5
- Updated to MCM version that fixes PerSave settings
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Version 2.2.4
- Fixed the config file (forgot a comma at the last second) which causes a crash
- Took out the adoption titles since they are not ready at the moment
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Version 2.2.3
- Should now be compatible with the latest MCM version
- Fixed spouse not showing up in clan menu and also adjusted occupation accordingly
- Added Retry Courtship feature that makes it so that the cooldown resets and the status to court is reset
- Added back in titles for children that are adopted (have no biological ties, but have to be connected to at least one parent)
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Version 2.2.2
- Renamed patched method accordingly that caused crash with adoption system
- Added another localization file with the English tag
- Made it to where companions will still be in your party after marrying a kingdom ruler
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Version 2.2.1
- Made the mod compatible with e1.5.8
- Have it to where companions move to your clan after marrying a kingdom ruler
- If your original clan is not advanced enough then the clan will go extinct as you move on to the kingdom ruler's clan
- Will have to do further testing with this version
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Version 2.2.0
- Implemented Aragasas's project template to make updating the mod easier
- Marrying a kingdom ruler as a kingdom ruler, the spouse will join your kingdom and have a replacement clan leader. Otherwise, you will join your spouse's kingdom
- Changed SubModule.xml so that it is compatible with BUTRLoader
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Version 2.1.1
- Fixed the toggle for enabling and disabling the adoption system
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Version 2.1.0
- Adoption system where you have a chance for an orphaned child to accept being adopted at any village or town
- Fixed issue when loading character creation
- Better attempt to fix marriage when clan member is clan leader
- Added fix for family members not being visible in the encyclopedia
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Version 2.0.8
- Fixed a crash that happened when marrying a noble in your party
- If using polygamy, courtships only end with the newly married couple
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Version 2.0.7
- Fixed random crash by adding null check to a method that does not happen during conversation
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Version 2.0.6
- Attempt to fix a random crash that is reported (did not work DO NOT USE v2.0.4-v2.0.6!)
- Made it so that clan leaders can't marry each other unless they are the main hero
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Version 2.0.5
- Added a config.json file inside the Marry Anyone module for anyone one who goes without MCM and its dependencies
- Cleaned up the mod a bit
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Version 2.0.4
- Changed how marrying a faction leader works by accommodating for the clan succession
- Adds in a setting to marry characters that have a spouse
- Adds in a setting to become the kingdom leader on marriage with kingdom leader
- Fixes to some text and some people wanting to marry more than once
- Other minor fixes such as correcting the polygamy setting
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Version 2.0.3
- Added custom settings to try and make MCM a soft dependency (now you only technically need ButterLib and Harmony to run the mod)
- Fixed when some spouses did not convert to lords immediately so they birthed wanderers
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Version 2.0.2
- Fixed a crash that would happen if interacting with a companion for the first time if they are a romantic interest
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Version 2.0.1
- Fixed crashing when starting a new game. This will give limited functionality and it is recommended to reload the save until MCM is updated.
- Fixed crashing when playing as a female character.
- Homosexuals should no longer be attracted to the opposite sex if they are married.
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Version 2.0.0
- Marrying notables straight up is removed. My mod, Recruit Everyone, should be a good workaround for marrying notables for now.
- Most notably added MCM dependency to make it so that each save has its own settings applied
- Added three difficulties: Very Easy (no one can resist you), Easy (your companions can't resist you), and Realistic (you will need to find the one or arrange a marriage)
- Added three sexual orientations: Heterosexual, Homosexual, and Bisexual
- There are other options such as adding in polygamy, incest, and a debug mode
- Polygamy system as a female will on will choose a spouse on daily tick based on attraction probability
- Numerous mod fixes for Bannerlord e1.5.x
- Added language localization into the mod
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Version 1.0.6
- Both versions should now fix companions cloning themselves on birth (will not work if the deed is already done, sorry)
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Version 1.0.5
- For the Easy version, the second romance mini-game is patched out in case people switched over to this mod during a playthrough
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Version 1.0.4
- Both versions should fix a bug pertaining to 1.0.3 that fixes duplicate "discussion" dialog with custom companions
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Version 1.0.3
- Both versions should fix a bug introduced in 1.0.2 when a companion is not already a wanderer (custom companions in the Distinguished Service mod) the game will crash
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Version 1.0.2
- Both versions now remove the companion from the companion tab after marriage
- The Easy version completely removes the mini-game option in theory
- Removed some debugging text
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Version 1.0.1
- Minor fix that might have caused issues when talking to other lords
- For the Easy version, fixed a situation where notables and companions can avoid the RNG block
- If you select "Nevermind" during the romance, there will be another option to marry immediately
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Version 1.0.0
- Initial mod release
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- Author's activity
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November 2022
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26 Nov 2022, 4:34PM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.3'
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26 Nov 2022, 4:33PM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.4'
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26 Nov 2022, 4:32PM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.4'
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25 Nov 2022, 6:10PM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.4'
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25 Nov 2022, 6:08PM | Action by: RoGreat
Attribute change
'Description changed.'
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25 Nov 2022, 6:08PM | Action by: RoGreat
Attribute change
'Summary changed.'
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25 Nov 2022, 6:07PM | Action by: RoGreat
File added
'Marry Anyone - v1.0.x [version 3.0.4]'
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24 Nov 2022, 7:00PM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.3'
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24 Nov 2022, 7:00PM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.2'
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24 Nov 2022, 6:38PM | Action by: RoGreat
File added
'Marry Anyone - v1.0.x [version 3.0.3]'
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24 Nov 2022, 6:36PM | Action by: RoGreat
File added
'Marry Anyone - v1.0 [version 3.0.3]'
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24 Nov 2022, 5:33AM | Action by: RoGreat
File added
'Marry Anyone - v1.0.x Test [version 3.0.2]'
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24 Nov 2022, 5:24AM | Action by: RoGreat
File added
'Marry Anyone - v1.0.x [version 3.0.2]'
August 2022
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24 Aug 2022, 6:05AM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.1'
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24 Aug 2022, 6:04AM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.0'
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24 Aug 2022, 6:01AM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.0'
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24 Aug 2022, 6:00AM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.0'
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24 Aug 2022, 5:59AM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.0'
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24 Aug 2022, 5:58AM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.0'
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24 Aug 2022, 5:55AM | Action by: RoGreat
Changelog added
'Change log added for version 3.0.1'
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- Mod page activity
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April 2024
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24 Apr 2024, 4:48AM | Action by: samiulbari
Endorsed
'Marry Anyone'
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24 Apr 2024, 4:38AM | Action by: LordofTheDinosaurs
Tracked
'Marry Anyone'
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23 Apr 2024, 1:52PM | Action by: SkepticalHedgehog
Tracked
'Marry Anyone'
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23 Apr 2024, 8:07AM | Action by: mrbananapeel
Endorsed
'Marry Anyone'
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23 Apr 2024, 5:40AM | Action by: Carnix0716
Endorsed
'Marry Anyone'
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23 Apr 2024, 3:49AM | Action by: Katari440
Endorsed
'Marry Anyone'
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23 Apr 2024, 3:36AM | Action by: Katari440
Tracked
'Marry Anyone'
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23 Apr 2024, 12:14AM | Action by: InstaBear
Endorsed
'Marry Anyone'
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22 Apr 2024, 11:39PM | Action by: Shoooks
Endorsed
'Marry Anyone'
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21 Apr 2024, 7:35PM | Action by: Supernova710
Endorsed
'Marry Anyone'
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20 Apr 2024, 11:23PM | Action by: Tkazoo
Endorsed
'Marry Anyone'
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20 Apr 2024, 9:34PM | Action by: DimboByrovic
Endorsed
'Marry Anyone'
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20 Apr 2024, 7:54PM | Action by: Tray12323
Tracked
'Marry Anyone'
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20 Apr 2024, 7:00PM | Action by: LIGHRPrime
Endorsed
'Marry Anyone'
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20 Apr 2024, 2:21AM | Action by: TarinNailo
Untracked
'Marry Anyone'
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19 Apr 2024, 2:25PM | Action by: banban12345678
Endorsed
'Marry Anyone'
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19 Apr 2024, 9:50AM | Action by: mohanadk45
Endorsed
'Marry Anyone'
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18 Apr 2024, 8:02PM | Action by: jamjason19962
Tracked
'Marry Anyone'
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18 Apr 2024, 5:39PM | Action by: JohnHumphries
Untracked
'Marry Anyone'
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18 Apr 2024, 2:41PM | Action by: PETEnatural
Endorsed
'Marry Anyone'
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