Oh, no. After 48 years of game time, my game crashes. After disabling the mod you can play, but you can't turn it on again - it crashes immediately. https://report.butr.link/C513D5
1.0.3 works but it ruins the game on a long run surly not compatible with calradia expanded/ maybe more((( you can turn 1day/year and the game will run only dozen years and crush something wrong with /coming out of age
Hi, I'm loving this mod so far! I was wondering if maybe we could get instant hideout access though since waiting for night is basically waiting for months just to get inside. Maybe the same thing for other quests like the poacher one & gang quest where you wait 3 full days if possible. If not that's ok too, ty!
hi friends... I am back after several hours of testing the mod! calaGod is 106 years old going strong. my initial hero is 85 and I'm not sure when I will die? omg unqid is 110
yep same!! my oldest character is 118 with an average age of 70!!!!! my great grandchildren will be heirs at this rate! just curious if anyone else with this issue has better time installed?
I think this breaks the game on a long playthrough, got the below exception.....
LifeIsShort
Method: static System.Void LifeIsShort.Patches.DailyTickPatch::Prefix(TaleWorlds.CampaignSystem.Hero hero) Frame: TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.DailyTickHero_Patch1 at offset 318 in file:line:column :0:0
- ExceptionException information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: TaleWorlds.CampaignSystem CallStack:
at TaleWorlds.CampaignSystem.Actions.ChangeOwnerOfSettlementAction.ApplyInternal(Settlement settlement, Hero newOwner, Hero capturerHero, ChangeOwnerOfSettlementDetail detail)
at TaleWorlds.CampaignSystem.Actions.DestroyClanAction.ApplyInternal(Clan destroyedClan, DestroyClanActionDetails details)
I noticed this mod only works for less than 84 days. For more than 84 days, I think you just need to tweak the code a little bit so that timeshifts will also activate when the float num2 is less than 0.
I used Dnspy and tweaked the dll and so far I have had no issue with my slow aging playthrough.
where is num2 i can find in code, and what changes will help ? public float AgeMultiplier { get { return 84f / (float)this.OneYearOfHeroLifeInDays; here to 365f ?
nope, i dont understand where is that cap of 84 days mb is this in campaingn class
now i open 1.8 and see what a num2 it is a timeShiftDays
45 comments
https://report.butr.link/C513D5
but it ruins the game on a long run
surly not compatible with calradia expanded/ maybe more(((
you can turn 1day/year and the game will run only dozen years and crush
something wrong with /coming out of age
hi friends... I am back after several hours of testing the mod! calaGod is 106 years old going strong. my initial hero is 85 and I'm not sure when I will die? omg unqid is 110
- LifeIsShort
- Method: static System.Void LifeIsShort.Patches.DailyTickPatch::Prefix(TaleWorlds.CampaignSystem.Hero hero)
- ExceptionException informationFrame: TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.DailyTickHero_Patch1 at offset 318 in file:line:column :0:0
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
I used Dnspy and tweaked the dll and so far I have had no issue with my slow aging playthrough.
public float AgeMultiplier
{
get
{
return 84f / (float)this.OneYearOfHeroLifeInDays;
here to 365f ?
nope, i dont understand where is that cap of 84 days mb is this in campaingn class
now i open 1.8 and see what a num2 it is a timeShiftDays
can you remove cap of 84 days ?