Mount & Blade II: Bannerlord
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SK

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kir58

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45 comments

  1. Firral
    Firral
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    It's amazing, but the mod still works (1.2.9) and does what it's supposed to do.
    1. satthukid000
      satthukid000
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      for real?
    2. Firral
      Firral
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      Oh, no. After 48 years of game time, my game crashes. After disabling the mod you can play, but you can't turn it on again - it crashes immediately. 
      https://report.butr.link/C513D5
  2. lordalpak
    lordalpak
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    Will there be an Update for v1.0.2?
    1. fudrokjas22
      fudrokjas22
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      1.0.3 works
      but it ruins the game on a long run
      surly not compatible with calradia expanded/ maybe more(((
      you can turn 1day/year and the game will run only dozen years and crush
      something wrong with /coming out of age
  3. Sesaline
    Sesaline
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    Hi, I'm loving this mod so far! I was wondering if maybe we could get instant hideout access though since waiting for night is basically waiting for months just to get inside. Maybe the same thing for other quests like the poacher one & gang quest where you wait 3 full days if possible. If not that's ok too, ty!

    hi friends... I am back after several hours of testing the mod! calaGod is 106 years old going strong. my initial hero is 85 and I'm not sure when I will die? omg unqid is 110 
    1. teeceyweecey
      teeceyweecey
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      yep same!! my oldest character is 118 with an average age of 70!!!!! my great grandchildren will be heirs at this rate! just curious if anyone else with this issue has better time installed? 
       
    2. gfornost
      gfornost
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      characters will die between 100 and 125 depending on the highest medic skill in the clan
  4. teeceyweecey
    teeceyweecey
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    I think this breaks the game on a long playthrough, got the below exception.....

    • LifeIsShort

      • Method: static System.Void LifeIsShort.Patches.DailyTickPatch::Prefix(TaleWorlds.CampaignSystem.Hero hero)
        Frame: TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.DailyTickHero_Patch1 at offset 318 in file:line:column :0:0
    - ExceptionException information
    Type: System.NullReferenceException
    Message: Object reference not set to an instance of an object.
    Source: TaleWorlds.CampaignSystem
    CallStack:

    • at TaleWorlds.CampaignSystem.Actions.ChangeOwnerOfSettlementAction.ApplyInternal(Settlement settlement, Hero newOwner, Hero capturerHero, ChangeOwnerOfSettlementDetail detail)
    • at TaleWorlds.CampaignSystem.Actions.DestroyClanAction.ApplyInternal(Clan destroyedClan, DestroyClanActionDetails details)
    • at TaleWorlds.CampaignSystem.Actions.KillCharacterAction.ApplyInternal(Hero victim, Hero killer, KillCharacterActionDetail actionDetail, Boolean showNotification, Boolean isForced)
    • at TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.IsItTimeOfDeath(Hero hero)
    • at TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.DailyTickHero_Patch1(AgingCampaignBehavior this, Hero hero)
    • at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    • at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
    • at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
    • at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
    • at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
    • at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
    • at TaleWorlds.CampaignSystem.Campaign.Tick()
    • at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
    • at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
    • at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    • at TaleWorlds.Core.Game.OnTick(Single dt)
    • at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    • at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
    • at TaleWorlds.DotNet.Managed.ApplicationTick_Patch1(Single dt)
  5. TheGreatMagus
    TheGreatMagus
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    I noticed this mod only works for less than 84 days. For more than 84 days, I think you just need to tweak the code a little bit so that timeshifts will also activate when the float num2 is less than 0.

    I used Dnspy and tweaked the dll and so far I have had no issue with my slow aging playthrough.
    1. Elihu343
      Elihu343
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      where is num2 i can find in code, and what changes will help ? 
      public float AgeMultiplier
              {
                  get
                  {
                      return 84f / (float)this.OneYearOfHeroLifeInDays;
      here to 365f ? 

      nope, i dont understand where is that cap of 84 days mb is this in campaingn class

      now i open 1.8 and see what a num2 it is a timeShiftDays 
    2. ridskog
      ridskog
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      Would you mind uploading it? maybe call it life is long?
  6. KerfufflePancake
    KerfufflePancake
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    its working great for me in 1.8, was so tired of never getting to see my children grow up!
  7. Elihu343
    Elihu343
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    my bad, it is work only if you set less of 84 days. 

    can you remove cap of 84 days ?
  8. Telldrius
    Telldrius
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    Working for 1.8?
    1. Telldrius
      Telldrius
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      oke tryed out and dident work sadly :/
  9. Jager001
    Jager001
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    Is this mod being updated at all?
    1. Verazen
      Verazen
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      updated a bit ago, check it out homie
  10. Oltaner
    Oltaner
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    Is this mod being updated?