File information
Last updated
Original upload
Created by
DrezaveltUploaded by
DrezaveltVirus scan
Activity logs
This page was last updated on 13 March 2024, 4:17PM
- Changelogs
-
-
Version a2.0.5
- Should fix the random consistent crashes pt. 2
-
Version a2.0.4
- Should fix the random consistent crashes
-
Version a2.0.1
- Combines the two previous uploads together, so rivers and roads etc.
-
Version a2.0.0
- It works on v1.1.5
- However, there are no rivers.
- And some terrain features are missing.
-
Version a1.1.6
- Added 11 new village scenes to CE that were released as part of e1.6.1
- A fix for player owned trade caravans going over sea, their pole/flags don't go massive anymore
- Some minor visual changes in the Vlandia areas
-
Version a1.1.5
- Fixed Vlandian and Sturgian horses so villages are spawning the correct type of horse
- Removed sound from a fountain as it was far too loud.
- Some trees have been added.. wow, what a change.
- Something else maybe? Can't remember.
-
Version a1.1.3
- New routes via boats - You can now travel from Charas to Kavloniki, Quyaz to Ortysia, Zeonica and Sanala to Liberartis, Razih to Vostrum and Vostrum to Qasira. There is also one sea route in the north between Argoron and Varnovapol.
- Working Roads - An area of roads now work as roads! So the AI merrily run around using the roads between Amprela, Myzea and Syronea. More working road sections to come in the future.
- Horses - Three villages now have horses as their resources Faltby, Bukits and Verecsand.
- Island Town - A new island town has been added in along with three villages for it, two fishing and one silver mine.
- Navmesh work - More navmesh fixes to stop people getting stuck.
- Other bits - I'm horrid at keeping notes, so I imagine other bits have also been changed.
-
Version a1.1.2
- Okukhy Castle Navmesh issue is fixed. For now, will keep an eye on it in case other issues come up.
- Wooden bridges are now aligned correctly so they aren't at funny angles.
- Parties are generally no longer waist deep in the ground. Some places you sink a bit others you float a tad. Best I can do for now.
- Probably some other really small changes I've forgotten to list.
-
Version a1.1.1
- Some Navmesh tweaks/optimisation
- Medeni Castle fix - Parties couldn't enter or exit before, now they can.
- Village Phasos has moved.
- Ataconia castle has been renamed to Potamis castle due to the village of Potamis being moved.
- Flotois and Kavloniki have been adjusted to level 1 and prosperity lowered substantially due to their location.
- A new pass to Revyl has been added in as the AI was going to long way around to get into the town.
- A new bridge by Nideon village has been added in as it makes sense for one to be there rather than villages going miles to get into a town.
- Roads, lots of roads. But all for the Empire Kingdoms.
- Demi villages, lots of them. But all for the Empire Kingdoms.
- More stuff that I have forgotten...
-
Version a1.1.0
- Alignment - should have most things aligned now, no more sinking settlements.
- Some movement of settlements.
- Navmesh reworked.
- Terrain edited to make some interesting areas.
- Sestadeim Castle had a town map. - Fixed
- Name changes, a bunch of castles/villages have been renamed.
- A handful of areas now have a more fitting scene when you enter them. Not perfect, but better.
-
Version a1.0.10
- Akiser Castle - Garrison and management menu. Castle was sharing its garrison leading to oddities.
- Gersegos Castle - Double income from one village. Fixed.
-
Version a1.0.9
- Siege icons visibility improved in most places.
- Village resource changes = Wadar - Iron Mine, Naumoi - Desert Horse, Morihig - Battanian Pony, Weizenheim - Midlands Palfrey, Fregian - Midlands Palfrey.
- Epicrotea has been put back due to feedback.
- Villages around Epicrotea have been shoehorned into places around it.
-
Version a1.0.8
- Villages not recovering from looting - required large amounts of reworking in the background. (basically I cocked up)
- Fixed several Castles/Towns linking to the wrong villages.
- General visual fixes
- General siege locations becoming visible (Still have some to finish off.)
- Varcheg and Revyl swap names. - DJSkrillex suggestion
- Tubilis Castle - Parties no longer get stuck in a 'hitbox' - Siege it at will once more!
-
Version a1.0.7
- A newer version that fixes all of the Aserai siege icons, several gate locations, renamed some settlements and general alignment of assets.
- Vlandia villages Boismanc and Arromanc swapped names so Arromanc village is now owned by Dey Arromanc (Thanks to JR6757 for the suggestion.)
- Valanby had some old encyclopedia reference to Charas which sometimes caused the town to be named Charas, this has been removed and should be fixed.
- Drapand village renamed Feyend to avoid confusion with the Drapand castle.
- Renamed "Whithamm" to "Tihramn" and Sargot to Velucad and renamed Bagghaile to Sargeth (Pukbelkiyna av Skjordsplittere and Shinshimon suggestion)
- Haroinby and Seordas - Culture changed to Strugian but will only work for new saves, use a culture changer mod if you want your current save to be updated.
- Geunat Nal field was sticking up in the air needed lowering.
- Varagos has the wrong physical location set, this has been corrected.
-
Version a1.0.6
- Initial release version
-
Version 1.2.0
- Updated for latest version of Bannerlord
- Carried over the weather flowmap
-
Version 1.1.9
- It works..
-
- Author's activity
-
August 2023
-
18 Aug 2023, 3:48PM | Action by: Drezavelt
Changelog added
'Change log added for version a2.0.1'
-
18 Aug 2023, 3:47PM | Action by: Drezavelt
Attribute change
'Description changed.'
-
18 Aug 2023, 3:46PM | Action by: Drezavelt
Attribute change
'File \'Calradia Expanded Rivers but no custom terrain\' category changed to Old versions.'
-
18 Aug 2023, 3:46PM | Action by: Drezavelt
Attribute change
'File \'Calradia Expanded\' category changed to Old versions.'
-
18 Aug 2023, 3:46PM | Action by: Drezavelt
File added
'Calradia Expanded [version a2.0.1]'
-
16 Aug 2023, 6:52PM | Action by: Drezavelt
Changelog added
'Change log added for version a2.0.0'
-
16 Aug 2023, 6:51PM | Action by: Drezavelt
Attribute change
'Description changed.'
-
16 Aug 2023, 6:47PM | Action by: Drezavelt
File added
'Calradia Expanded Rivers but no custom terrain [version a2.0.0]'
-
16 Aug 2023, 6:43PM | Action by: Drezavelt
Attribute change
'File \'Calradia Expanded\' category changed to Old versions.'
-
16 Aug 2023, 6:43PM | Action by: Drezavelt
File added
'Calradia Expanded [version a2.0.0]'
December 2022
-
04 Dec 2022, 6:05PM | Action by: Drezavelt
Attribute change
'File \'CalradiaExpanded\' category changed to Old versions.'
-
04 Dec 2022, 6:05PM | Action by: Drezavelt
Attribute change
'File \'CalradiaExpanded\' category changed to Old versions.'
-
04 Dec 2022, 6:03PM | Action by: Drezavelt
File added
'Calradia Expanded [version 1.1.9]'
-
04 Dec 2022, 6:00PM | Action by: Drezavelt
File added
'Calradia Expanded [version 1.1.9]'
-
04 Dec 2022, 5:57PM | Action by: Drezavelt
Changelog added
'Change log added for version 1.1.9'
-
04 Dec 2022, 5:56PM | Action by: Drezavelt
File added
'Calradia Expanded [version 1.1.9]'
-
04 Dec 2022, 5:26PM | Action by: Drezavelt
Attribute change
'Mod version changed to a1.1.9.'
August 2021
-
21 Aug 2021, 4:19PM | Action by: Drezavelt
Changelog added
'Change log added for version a1.1.6'
-
21 Aug 2021, 4:17PM | Action by: Drezavelt
File added
'CalradiaExpanded [version a1.1.6]'
-
05 Aug 2021, 7:54PM | Action by: Drezavelt
Attribute change
'File \'1.5.10 beta settlement scenes for CE\' category changed to Old versions.'
-
- Mod page activity
-
April 2024
-
24 Apr 2024, 11:47PM | Action by: h3artlessexe
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 8:41PM | Action by: Roloton
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 8:03PM | Action by: winDOS2k
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 7:59PM | Action by: korkane
Untracked
'Calradia Expanded'
-
24 Apr 2024, 7:47PM | Action by: swagersoskin228
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 5:44PM | Action by: Foofighters05
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 4:18PM | Action by: 2dx828
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 3:33PM | Action by: marioehab29
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 1:13PM | Action by: Wieserbua1
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 8:37AM | Action by: HyperAssault
Endorsed
'Calradia Expanded'
-
24 Apr 2024, 12:05AM | Action by: Virus728683
Tracked
'Calradia Expanded'
-
23 Apr 2024, 10:52PM | Action by: ant42onia
Endorsed
'Calradia Expanded'
-
23 Apr 2024, 10:49PM | Action by: apdoelto5y
Endorsed
'Calradia Expanded'
-
23 Apr 2024, 7:33PM | Action by: ElektroherdZ
Endorsed
'Calradia Expanded'
-
23 Apr 2024, 6:42PM | Action by: Eldasck
Endorsed
'Calradia Expanded'
-
23 Apr 2024, 3:42PM | Action by: JorgeMontecristo
Endorsed
'Calradia Expanded'
-
23 Apr 2024, 12:14PM | Action by: ammarcovic
Endorsed
'Calradia Expanded'
-
23 Apr 2024, 10:36AM | Action by: mmrsky
Endorsed
'Calradia Expanded'
-
23 Apr 2024, 9:14AM | Action by: dembopl
Tracked
'Calradia Expanded'
-
22 Apr 2024, 10:08PM | Action by: SpookyTwiggy
Endorsed
'Calradia Expanded'
-