adds 7 tier 6 mercenary clans to the game. For the sake of greater wars.
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Changelogs
Version 1.2
Resized banners, changed some colors, added custom party templates for the mercs, new names from the bridgeburnes (now they are actually THE bridgeburners).
Version 1.0
initial release
This mod adds 7 new t6 mercenary clans to the game, each one with 6 members. Those can be hired only by the AI - i wasn't able to let the player hire them, probably would need some obscure coding stuff that i can't do.
Beeing extremely powerful, those clans are able to considerably buff the man power of the kingdom that hires them - and since the vanilla game try to give mercs to the weakest kingdom, they kinda useful to prevent the weakest faction from disappearing to easily. Furthermore, they contribute to a more intense warfare all over Calradia, which was my main focus. Because, let's be honest, the game actually is just the combat. Well, with this mod you are going to have more combat!
You will find some little references to my other mods' background, but the mod itself is a standalone and doesn't require any additional download. However, you are more than welcome to check Ordo Solis and Comapny of Heroes.
The banner of the bridge burners should be (surprise surprise!) a burning brigde. But i'm the totally opposite of an art guy, so i used something that may like as a a broke wall, since the bridge burners are sappers ( Bridge Burners ). Now, if someone is able to make an actual burning bridge... well.. i wouldn't refuse some help ^^