Mount & Blade II: Bannerlord

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COSMO

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JosephSundr

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386 comments

  1. JosephSundr
    JosephSundr
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    I apologise for the long wait everyone. Wrath of the Northmen has now been updated to the latest patch for Bannerlord.

    I am very busy living between two houses and working 3 jobs so sadly I do not have as much time as a I used to to be able focus on keeping this mod updated. I will always try my best to continue to update this mod and I am always very happy to hear any and all feedback.

    If you have any issues please do reply to this post or feel free to send me a private message.

    Thank you,

    COSMO

    EDIT: WORKING AS OF 13th APRIL 2023
  2. brusko1234
    brusko1234
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    Which of these following files works for version 1.1.5? Thank you
  3. Mutilax
    Mutilax
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    Any chance for a variant of the mod that only changes Sturgia, Battania, and mercenaries?
  4. WilliamSlayer1975
    WilliamSlayer1975
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    does this work with 1.8.9?
  5. Evlivensia
    Evlivensia
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    It would be helpful if the author could specify the supported version of the mod.

    I tested this mod without any other mods on beta 1.2 and I got instant crash after launching. The error log is the following.
    ERROR: Error: The 'duel_preset' attribute is not declared.
    Node: duel_preset  Value: NPCCharacter.empire_duel_preset
    Line: 34
    1. JosephSundr
      JosephSundr
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      sorry for the delay, I have been away. I shall be updating the mod for the latest patch this weekend.
  6. JohnhasAMASSIVEdong
    JohnhasAMASSIVEdong
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    anglo saxon part of the mod no longer works
    1. JosephSundr
      JosephSundr
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      Unfortunately this was discontinued, it was had to create a realistic looking and well balanced Saxon faction - my apologies 
  7. roflcakes3503
    roflcakes3503
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    Does this no longer work? I have it enabled but my factions are all normal when starting a new campaign.
    1. skyrimkingkkk
      skyrimkingkkk
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      having same issue
    2. roflcakes3503
      roflcakes3503
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      So I think it is just that the factions stay the same name wise, but Sturgia's troops seem like they're more viking. I don't know if that's from this mod or not tbh. But I still have it enabled.
    3. roflcakes3503
      roflcakes3503
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      Yes it's definitely working. I have all the troops in the screenshots in my game with it enabled. Great mod makes the Sturgian troops look badass.
    4. JosephSundr
      JosephSundr
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      Hi there, so this mod does not replace factions/cultures it replaces the troops of the sturgian factions. Same Heroes, Locations, Faction colours etc. but the recruitable troops are new!
    5. roflcakes3503
      roflcakes3503
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      Yep. And they look awesome.
    6. JosephSundr
      JosephSundr
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      MY MAN <3
  8. czyy
    czyy
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    best looking viking mod out there tbh well done
    1. JosephSundr
      JosephSundr
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      Thank you very much <3
    2. czyy
      czyy
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      Thank you! this is my favorite troops overhaul mod, but there's one tiny problem that I've had which I hope it could be fixed is that it's not 100% compatible with other culture's troop overhaul mods.

      For example if I have this mod installed along with let's say a Vlandia troops mod what happens is that the recruitable troops in vlandian towns and villages remains vanilla. I saw another mod author said that the problem could be from this mod containing other cultures' coding therefore causing a conflict.

      I know you're planning to update other cultures' troops down the line which I'm very excited for! But before that gets released is it possible if we can have a lightweight version that only includes coding of Sturgian troops?

      Thanks in advance :)

    3. JosephSundr
      JosephSundr
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      So this will likely be due to both mods using the sp.cultures file.

      You could try removing the sp.culture file from this mod and then open the file in your other culture mod. press Shift+F and then search for "warrior_son". This should take you to these two consecutive lines:

                 elite_basic_troop="NPCCharacter.sturgian_warrior_son"
                 basic_troop="NPCCharacter.sturgian_recruit"

      Change these by adding "_new" on the end and then save and you are done. Like so:

                 elite_basic_troop="NPCCharacter.sturgian_warrior_son_new"
                 basic_troop="NPCCharacter.sturgian_recruit_new"

      This should mean the game is only running one culture file at a time and there should be no conflicts with which sturgian troops are recruitable form Towns and Villages.

      I hope this helps, any more issues please do give me a message!
  9. pacheco2708
    pacheco2708
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    does it work in 1.1.4?
  10. 1Phase1
    1Phase1
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    Works with 1.1.3 right? Just to be sure
  11. perritor567
    perritor567
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    How I install the mod?