Mount & Blade II: Bannerlord

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IssacAJ

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issac16aj

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26 comments

  1. issac16aj
    issac16aj
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    Locked
    Sticky
    Checked an error when try to load a save

    Fixed it
  2. derrickhong912
    derrickhong912
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    Game crashes every time I try to check the scoreboard because the scoreboard cant show your lv6 type troops names or types properly. After i kicked them all out crashes didn't happen anymore. can you plz fix that.
    1. derrickhong912
      derrickhong912
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      Mount and Blade Bannerlord has crashed
      Bannerlord has encounter an error and needs to close. see the error
      information below.
      System NullReferenceException: Object reference not set to an instance
      of an object
      at
      TaleWorlds, MountAndBlade ViewModelCollection Scoreboard SPScoreb
      oardStatsVM. ctoLfextObject name
      at
      TaleWorlds. MountAndBlade, ViewModelCollection, Scoreboard. SPScoreb
      oardUnitVM. ctor(BasicCharacterObject character)
      TaleWorlds. MountAndBlade, View ModelCollection Scoreboard sPScoreb
      oardPartyVM. GetUnit(Basic CharacterObject character)
      at
      TaleWorlds, MountAndBlade, ViewModelCollection. Scoreboard. sPScoreb
      oardPartyVM. Update Scores(BasicCharacterObject character, Int32
      numberRemaining, Int32 numberDead, Int32 numberWounded, Int32
      numberRouted, Int32 numberkilled, Int 32 numberReadyToUpgrade)
      TaleWorlds. MountAndBlade, ViewModelCollection. Scoreboard. SPScoreb
      oardsideVM. Update Scores(IBattle Combatant battle Combatant
      BasicCharacterObject character, Int 32 numberRemaining, Int32
      numberkilled, Int32 numberReadyloUpgrader (mberRouted, Int32
      numberDead, Int32 numberWounded, Int32 n
      at
      Sand Box. ViewModelCollection SPScoreboardVM Troop NumberChanged
      (BattleSideEnum side, BAttle Combatant battle Combatant
      BasicCharacterobject character, Int32 number, Int32 numberDead, Int32
      numberWounded Int32 numberRouted Int32 numberkilled Int32
      numberReady ToUpgrade)
      TaleWorlds, MountAndBlade Battle ObserverMissionLogic OnAgentBuild(
      Agentagent, Banner banner)
      at TaleWorlds. MountAnd Blade Mission. SpawnAgent(Agent Data
      agentBuild Data, Boolean spawn FromAgentVisuals, Int32
      formationTroop Count)
      at TaleWorlds. MountAndBlade Mission SpawnTroop(Agentorigin Base
      troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean
      spawnWithHorse, Boolean isReinforcement, Boolean
      enforceSpawningOnlnitialPoint, Int32 formationTroop Count, Int32
      formationTrooplndex, Boolean isAlarmed, Boolean wieldInitialWeapons
      Boolean force Dismounted, String specialAction Set, Nullable 1 initFrame
      at
      TaleWorlds. MountAndBlade MissionAgentspawnLogic MissionSide Spa
      wnTroops(Int32 number, Boolean isReinforcement, Boolean
      enforce SpawningonInitialPoint)
      at
      TaleWorlds. MountAndBlade MissionAgentspawnLogic CheckinitialSpaw
      n
      at
      TaleWorlds. MountAndBlade MissionAgentspawnLogic OnMissionTick(SI
      ngle dt)
      at Tale Worlds. MountAnd Blade Mission. OnTick(Single dt, Single
      realDt, Boolean update Camera)
      at TaleWorlds. MountAndBlade Mission State. Tick Mission(Single realDt)
      at Tale Worlds. MountAndBlade Mission State. OnTick(Single realDt
      at TaleWorlds Core. GameState Manager OnTick(Single dt)
      at Taleworlds Core Game. Nick(Single dt)
      at TaleWorlds Core Game ManagerBase OnTick(Single dt)
      at
      DMD<DMD<OnApplicationTick Patch1>739978041:: OnApplicationTick
      Patch1>(Module this, Single dt)
    2. issac16aj
      issac16aj
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      New mod uploaded. Go to https://www.nexusmods.com/mountandblade2bannerlord/mods/1577 and Download it.
      My MTO is based on this MTM mod. So there is an optional files named 'MTO without brotherhood'. If u suffer crash with new version, check troubleshooting on that page description and crash again, leave a comment there please. Thank you for using my mod!
    3. issac16aj
      issac16aj
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      btw, what's the scoreboard? the K/D status scoreboard when you're at the battle field?
    4. derrickhong912
      derrickhong912
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      I tried the main file. Here is the crash report.
      Mount and Blade Bannerlord has crashed
      Bannerlord has encounter an error and needs to dose. See the error
      information below
      System. NullReference Exception: Object reference not set to an instance
      of an object.
      at
      TaleWorlds. MountAndBlade ViewModelCollection. Scoreboard. SPScoreb
      oardStatsVM. ctor(Textobject name)
      at
      TaleWorlds, MountAndBlade View ModelCollection. Scoreboard. SPScoreb
      oardUnitVM. ctor(Basiccharacterobject character
      at
      Taleworlds. MountAndBlade ViewModelCollection. Scoreboard.SPScoreb
      oardPartyvM. GetUnit(Basic Object character
      TaleWorlds, MountAndBlade ViewModelCollection. Scoreboard. SPScoreb
      oardPartyvM. UpdateScores(BasicCharacterObject character, Int32
      numberRemaining, Int32 number Dead, Int 32 numberwounded, Int32
      number Routed, Int32 numberkilled, Int32 numberReady ToUpgrade
      at
      TaleWorlds, MountAndBlade View ModelCollection. Scoreboard. SPScoreb
      oardsidevM. Update Scores(Battle Combatant battle Combatant,
      BasiccharacterObject character, Int32 numberRemaining, Int32
      numberDead, Int32 numberwounded, Int32 numberRouted, Int32
      numberkilled, Int32 numberReady ToUpgrade
      Sand Box, ViewModelCollection, SPScoreboardvM Troop NumberChanged
      Battle Side Enum side, IBattle Combatant battle Combatant.
      BasiccharacterObject character, Int 32 number, Int32 numberDead Int32
      numberwounded Int32 number Routed Int32 numberkilled, Int 32
      numberReady ToUpgrade)
      at
      Taleworlds. MountAndBlade Battle ObserverMissionLogic OnAgentBuildl
      Aoe. 1aleworlds.MountAndBlade MisLpn.SpawnAgentIAgentBuildData
      agent, Banner bannen)
      agentBuildData, Boolean spawn FromAgentVisuals, Int32
      formationTroop Count
      at TaleWorlds, MountAndBlade Mission SpawnTroop(AgentonginBase
      troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean
      spawnwithHorse, Boolean is Reinforcement, Boolean
      enforceSpawningonInitialPoint, Int 32 formation Troop Count, Int 32
      formationTroopindex, Boolean isAlarmed, Boolean wieldInitialweapor
      Boolean force Dismounted, String specialActionSet, Nullable 1 initFramel
      at
      TaleWorlds, MountAnd Blade MissionAgentspawnLogic MissionSide Spa
      wnlroops(nt32 number, Boolean isReinforcement, Boolean
      enforce SpawningoninitialPoint
      at
      Taleworlds, MountAndBlade MissionAgentspawnLogic CheckinitialSpaw
      at
      Taleworlds. MountAndBlade MissionAgentspawnLogic OnMissionTick(s
      ngle at
      at TaleWorlds, MountAndBlade, Mission. OnTick(single at, single
      ealDt, Boolean update Cameral
      at TaleWorlds, MountAndBlade Mission State. Tick Mission(Single realt
      at Taleworlds, MountAndBlade, MissionState OnTic(single realDt
      at TaleWorlds, Core Game Manager, OnTick(single dt)
      at Tale Worlds. Core Game, OnTick(single dn)
      at TaleWorlds Core Game ManagerBase OnTick(single at
      at
      DMD< DMD<OnApplicationTick Patch1739978041:OnApplicationTick
      Patch>(Module this, Single dt)
    5. derrickhong912
      derrickhong912
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      I tried to paste the 'MTO without brotherhood" data in MTO ModuleData folder, but crashes still hapepen
    6. derrickhong912
      derrickhong912
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      I believe the scoreboard is the K/D thing in the battle filed.
    7. derrickhong912
      derrickhong912
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      Is MTM compatible with "Fixed Crossbows and Bolts"? It does some changes about range weapons and MTO does changes about troops' weapons. I wonder did they make some weapon mismatches that causes crashes
    8. issac16aj
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      I checked that mod and I noticed that mod is not only change crossbow and bolts, weapons are fine. The thing is that mod also changes troop trees including 'golden boar' that cause crash. try to launch game with this mod only and test on new campaign
    9. issac16aj
      issac16aj
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      You can download same mod in this page. but make sure delete prior version of MTM or MTO to make sure.
    10. derrickhong912
      derrickhong912
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      I cant load my save without mto either that mod. I m gonna delete that mod and start a new game. Thx for your help. Btw, are you planning on doing any changes to brotherhood?Lv7 Brotherhood is kinda unbalanced and easy to recruit.. It would be better if you could nerf the stats of brotherhood or make it harder to recruit.
    11. issac16aj
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      I also consider changing something about that.
      when I envisioned brotherhood, I just make them upgrade troop from Thug in Tavern. But they rarely showed up to gather brothers. so I changed method like this. so now I'm facing another problems, too easy to recruit and no limits to recruit ;(
      easiest way to make change is increase their price to call up like 1000denars or 2000denars per 1 brother. thx for giving me a feedback about Lv.7 brother
  3. tmrevolver
    tmrevolver
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    no tier 6 for cavalry? Mercenary cavalry could become hedge knight/mercenary lancer/merc cataphract.
    not sure about the other factions.
    1. derrickhong912
      derrickhong912
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      .
    2. issac16aj
      issac16aj
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      New mod uploaded. Go to https://www.nexusmods.com/mountandblade2bannerlord/mods/1577 and Download it.
      My MTO is based on this MTM mod. So there is an optional files named 'MTO without brotherhood'.
      My goal is not to destroy game balance too much. In this game, when it compares to infantry, I think cavalry and archer are already powerful(especially horse archer). If I make T6 Heavy Cavalry, We're gonna lose only one weak point of cavalry that is difficulty of getting high-tier horseman cause they're normally noble troops. btw I know merc shock cavalry is garbage. I'm gonna fix that and maybe I can add new cavalry for merc or minor cavalry faction. thank you
    3. derrickhong912
      derrickhong912
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      .sry I always miss type my reply here
  4. mvcso
    mvcso
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    would be cool to have something similar that included armed traders
    1. issac16aj
      issac16aj
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      I'm working on it ;)
  5. Flurry1337
    Flurry1337
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    Not compatible with weapons part workshop i think.
    1. issac16aj
      issac16aj
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      can you explain when did you crash more specific? for me, It worked yesterday on 1.4.1
  6. bones8608
    bones8608
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    add more photos and troop trees
    1. issac16aj
      issac16aj
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      yep I just uploaded
  7. finnvupt
    finnvupt
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    crash upon start
    "Failed to load module in\Module\MTM\. This prevents the launcher to start. Remove this module and report it to that mod's author."
    1. issac16aj
      issac16aj
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      I made simple mistake... the folder name and xml file name.I fixed it. thank you for feedback!
  8. mertidemilfgaard
    mertidemilfgaard
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    nice idea dude, gj