Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

SK

Uploaded by

kir58

Virus scan

Safe to use

91 comments

  1. kir58
    kir58
    • member
    • 127 posts
    • 8 kudos
    Locked
    Sticky
    If you have encountered a crash, please share a crash report so I can check. You can use in-game reporting tool or this https://www.nexusmods.com/mountandblade2bannerlord/mods/404 to get detailed information about a crash. If you are using no more than a dozen of mods share a save as well. In that case I will be able to fix with very high probability.

    If your game crashes during loading in most cases it is a launcher problem. There are different ways to fix it. Change mod ordering, deactivate some mods, remove unused mods from Module folder, verify game files via steam and etc.
  2. michaelanglol
    michaelanglol
    • member
    • 9 posts
    • 0 kudos
    A strange problem, when i use this mod and hire a hero into my team, then i can not let him lead an army while the hero who is found by normal way can lead an army.
    1. Grenadier2000
      Grenadier2000
      • member
      • 1 posts
      • 0 kudos
      #me2
  3. danidiman
    danidiman
    • premium
    • 19 posts
    • 0 kudos
    Definitely my favorite mod of the game so far!
    When can we expect an update for 1.4.3? :D
  4. antronio
    antronio
    • member
    • 16 posts
    • 0 kudos
    Crash with 1.4.3

    Source: TaleWorlds.CampaignSystem
    Object reference not set to an instance of an object.

    at TaleWorlds.CampaignSystem.PlayerEncounter.SetupFields(PartyBase attackerParty, PartyBase defenderParty)
    at Telepathy.TelepathyBehaviour.StartMeeting(Hero hero) in D:\dev\BannerlordMods\Telepathy\TelepathyBehaviour.cs:line 247
    at Telepathy.TelepathyBehaviour.OnHourlyTick() in D:\dev\BannerlordMods\Telepathy\TelepathyBehaviour.cs:line 216
    at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
    at TaleWorlds.CampaignSystem.CampaignEvents.HourlyTick()
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTick()
    at TaleWorlds.CampaignSystem.Campaign.HourlyTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
    at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
    at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
    at TaleWorlds.CampaignSystem.CampaignEvents.SignalPeriodicEvents()
    at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
    at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
    at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at DMD?35052539::OnApplicationTick_Patch2>(Module this, Single dt)
    1. EliteArmedForce
      EliteArmedForce
      • member
      • 1 posts
      • 0 kudos
      I hope they release some updates for beta v1.4.3
  5. ImmortalWombatUK
    ImmortalWombatUK
    • supporter
    • 7 posts
    • 0 kudos
    Seems to have stopped working after this morning's patch

    edit: never mind the beta patch (1.4.2) works
  6. rockincorry
    rockincorry
    • member
    • 1 posts
    • 0 kudos
    I can't download any mod including Telepathy even by clicking on manual download button. Can you help, please?
    1. FxRadiation
      FxRadiation
      • member
      • 21 posts
      • 0 kudos
      Try Using a Different Browser?
  7. EnvyTheNoob
    EnvyTheNoob
    • member
    • 5 posts
    • 0 kudos
    I'm having trouble. I have none of the options enabled and it never launches a prompt menu of a conversation with the person I request to talk to. I have bettertime which gives me 8x speed and I even setting my game speed to accelerate with a trainer.
  8. DreadLoxley
    DreadLoxley
    • member
    • 3 posts
    • 0 kudos
    HI guys, not sure if this is a bug or something in the background that crosses over or something else. But for some reason I can't see any options in bannerlord tweaks mod in the library when I have telepathy enabled. It could be a similar issue as the one zel408 was having with diplomacy fixes mod.

    I can set anything i need in tweaks then reload with telepathy installed and it works fine. its just a bit of a hassle if I need to adjust something that i borked and ended up putting my character in super saiyan mode!
  9. PhoenixLee
    PhoenixLee
    • supporter
    • 19 posts
    • 0 kudos
    Bug Report:
    VERSIONS:------------
    M&B: 1.4.1
    Telepathy: 0.5.1

    REASONS------------------
    Source: TaleWorlds.CampaignSystem
    Object reference not set to an instance of an object.

    Callstacks------------------
    Outer exception callstack:
    at TaleWorlds.CampaignSystem.GameMenus.GameMenu.ActivateGameMenu(String menuId)
    at DMD?40735878::Finish_Patch2>(Boolean forcePlayerOutFromSettlement)
    at Telepathy.TelepathyBehaviour.OnConversationEnded(CharacterObject character) in D:\dev\BannerlordMods\Telepathy\TelepathyBehaviour.cs:line 223
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.OnConversationEnded(CharacterObject character)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnConversationEnded(CharacterObject character)
    at TaleWorlds.CampaignSystem.ConversationManager.EndConversation()
    at TaleWorlds.CampaignSystem.ViewModelCollection.MissionConversationVM.ExecuteContinue()
    at SandBox.GauntletUI.Missions.MissionGauntletConversationView.OnMissionScreenTick(Single dt)
    at TaleWorlds.MountAndBlade.View.Screen.MissionScreen.OnFrameTick(Single dt)
    at TaleWorlds.Engine.Screens.ScreenBase.FrameTick(Single dt)
    at DMD?35894854::Tick_Patch1>(Single dt)




    It happens after getting someone to join your faction when you call them. Possibly when they are in a settlement?
    1. kir58
      kir58
      • member
      • 127 posts
      • 8 kudos
      If you share a save and describe steps to reproduce I can check.
  10. zel408
    zel408
    • member
    • 68 posts
    • 0 kudos
    I like this mod but when paired with Diplomacy Fixes it appears the Diplomacy mod overrides Telepathy. No crashes happen but I can't see the extra dialogue options and the call to talk button is gone and instead there is a send message button which is provided by the diplomacy mod.
    1. kir58
      kir58
      • member
      • 127 posts
      • 8 kudos
      Just remove file EncyclopediaHeroPage.xml from DF mod. You will not see its elements on hero encyclopedia page, but both mods will work.
  11. Bundy714
    Bundy714
    • supporter
    • 272 posts
    • 13 kudos
    This mod is the very definition of an Essential BannerLord mod. I don't think I could play without it. I'm running v1.4, with about 20 mods at the moment. I'm trying to add some more mods, but I test after adding each one, and next thing you know, I've installed one mod, and played for several hours. Thanks for sharing, both you and the mod are awesome. Endorsed.

    Edit: I just had to come back and say once again, IF you use this mod, you will not ever want to play Bannerlord without it. With this mod, I had no use for mods that helped you skip long drawn out, boring quests that have you traveling the map, trying to catch up to someone who won't stay in one spot. Contact anyone you want, from anywhere. I absolutely love this mod. It does one simple thing, but it does it so well. I didn't think much of it when I put it in my game, but now that I've used it, I think it's my favorite mod by a long shot. It takes away all the boring, and frustrating parts of the game. And if you feel like it's too much like cheating, and you want to search the map for people that are constantly on the move, then don't use it. But keep it loaded, because you will want to use it sooner or later.
    1. aquilegia
      aquilegia
      • member
      • 272 posts
      • 4 kudos
      I have been tracking down nobles using the in game encyclopedia.

      It would be nice, maybe, if that were represented in npc conversations, and it's kind of bulky, but it works. You search for and select a noble, and it gives you the last known location for them (representing the rumor mill). You go there and when you get close it updates with recent information. It does not take long to track down a noble this way.