---EDIT--- There has been a lot of misinformation regarding xml and DependedModules so I am going to try to shed some light on what I think is happening. First off, if a module does not actually depend on any of the core modules, clearly it should not be defining those as such. What is happening in actuality though is if any module DOES define dependency on a core module (whether it should be or not), EVERY OTHER MOD must also define dependancies on them, or the original mods will break. This is clearly not intended behavior of the mod loader, but for now I have made the XML changes people have been requesting, to be reverted when Taleworlds fixes the issue. ---END EDIT---
If you are crashing on startup please unblock FastLoot.dll and 0Harmony.dll in windows properties, this is a known issue right now with mods
1 Right click or press and hold on the blocked file, and click/tap on Properties. 2 Click/tap on the General tab, check the Unblock box at the bottom, and click/tap on OK. (see sceenshot below)
If that doesn't work, try removing the module from your modules folder, start the game and then re-extract it from the zip file.
If THAT doesn't work leave a comment below, specify whether you're using Vortex or manual install, and the crash log (C:\ProgramData\Mount and Blade II Bannerlord\logs).
Since the mod author is dormant, I updated it to work with 1.3. Hopefully he will be back soon though. https://www.nexusmods.com/mountandblade2bannerlord/mods/1007
Since the mod author is dormant, I updated it to work with 1.3. Hopefully he will be back soon though. https://www.nexusmods.com/mountandblade2bannerlord/mods/1007
Would it be possible for you to make a small mod that makes the window that pop up when you smith closable with F as well? The window with the stats of the weapon crafted that is. I often bulk craft and it would mean the world not having to move the mouse center screen just to close that window.
Just for you friend. It's in the newest version, check the settings.ini file and change SkipNamingWeapon to true. Sidenote: because there's no way for me to know you are typing stuff into the textbox, if you try to name your weapon anything that uses your skip hotkey, it'll skip. So that's why I made it a flag.
I can't get the SkipNamingWeapon to work. I tried both true and True in settings and also tried changing the hotkey to F3 and Numpad5 without it working. Do I need a new game for it to work or am I doing something wrong perhaps.
The F key is working for autoloot on Looters. Just not for the crafting window.
I changed the name of the file from keybinds.ini to settings.ini right before I uploaded it... and forgot to make it look for settings.ini in the code rather than keybinds.ini....
For curiosity sake, did you change skipweaponnaming back to true after updating...? Because I when I went to test your issue I forgot to as well and was wondering wtf... But after that, I was able to skip with F1 as intended.
Yes, I did. I've noticed what the problem is. It only works once. When I have closed one window with it and craft the next weapon the hotkey stops working. I have to back out of the smithy and go back in for it to work again and then it does it for one time only again.
Ohhhhh, I haven't done much smithing in my playthroughs at all so that explains why I didnt catch it. I think I know exactly what is causing that too, but I don't think I'll have time to address it today.
I love your mod! It is great to use with Voice Attack. I would ask for some enhancements and I think they are right up your alley as you've already done similar with this mod.
Can you add "T" on settlement/town menus to select Trade/Buy products and pushing it, maybe add another Shortcut key for Taverns/Keep/Walk around town, etc. :)
i found a problem. when i press "F" twice on map, it will recruit the troop of the last settlement that i've been. it's convinient to recruit troop by pressing one key. some for that bug i may recruit troop that i don't want.
I got the following error message when I accidently pressed 'p' in either the prisoner window or loot window after fighting some looters.
The log window is from Bannerlord Tweak. I don't know if it's a mod mismatch but atleast I was doing something I feel is more related to this mod when it crashed.
same. got this crashlog when using F key to transition between prisoner menu and inventory menu, after clearing a sea raider hideout. reported it in the bug section here.
edit: mod was working with no crashes before. since then, i've had to use the "fixed launcher" mod to avoid CTD on startup that the official launcher started doing to me when official e1.0.10 came out. maybe a load order issue? idk how to read the code here so shrug.
59 comments
There has been a lot of misinformation regarding xml and DependedModules so I am going to try to shed some light on what I think is happening. First off, if a module does not actually depend on any of the core modules, clearly it should not be defining those as such. What is happening in actuality though is if any module DOES define dependency on a core module (whether it should be or not), EVERY OTHER MOD must also define dependancies on them, or the original mods will break. This is clearly not intended behavior of the mod loader, but for now I have made the XML changes people have been requesting, to be reverted when Taleworlds fixes the issue.
---END EDIT---
If you are crashing on startup please unblock FastLoot.dll and 0Harmony.dll in windows properties, this is a known issue right now with mods
1 Right click or press and hold on the blocked file, and click/tap on Properties.
2 Click/tap on the General tab, check the Unblock box at the bottom, and click/tap on OK. (see sceenshot below)
If that doesn't work, try removing the module from your modules folder, start the game and then re-extract it from the zip file.
If THAT doesn't work leave a comment below, specify whether you're using Vortex or manual install, and the crash log (C:\ProgramData\Mount and Blade II Bannerlord\logs).
Let me know if you get back.
Been using this for weeks, just updated to 1.3 and I've isolated my first CTD on startup to this mod atm. Running through entire modlist currently.
https://imgur.com/a/Zv6g8GM
P.S. Fantastic mod!
https://www.nexusmods.com/mountandblade2bannerlord/mods/1007
https://www.nexusmods.com/mountandblade2bannerlord/mods/1007
Fixed a few CTD and fixed Smithing.
No update since April 5.
I really don't want to lose this one. Anyone have source code for it so someone else can pick it up?
The F key is working for autoloot on Looters. Just not for the crafting window.
my b, its fixed now in 0.3.1
I love your mod! It is great to use with Voice Attack. I would ask for some enhancements and I think they are right up your alley as you've already done similar with this mod.
Can you add "T" on settlement/town menus to select Trade/Buy products and pushing it, maybe add another Shortcut key for Taverns/Keep/Walk around town, etc. :)
Thanks for the great Mod! Endorsed.
EDIT: Seems to be a conflict with Bannerlord Essentials mod - reverting that to an older version fixes the issue
You need to hold SHIFT then press F if that is enabled. Took me an hour to figure it out.
I did request for it to be removed for battle at Bannerlord Essentials mod page but we see what he/she say.
Why i mention it is now you can use latest version and put false to that string if its annoying, or hold shift and press F
it's convinient to recruit troop by pressing one key. some for that bug i may recruit troop that i don't want.
The log window is from Bannerlord Tweak. I don't know if it's a mod mismatch but atleast I was doing something I feel is more related to this mod when it crashed.
edit: mod was working with no crashes before. since then, i've had to use the "fixed launcher" mod to avoid CTD on startup that the official launcher started doing to me when official e1.0.10 came out. maybe a load order issue? idk how to read the code here so shrug.