Mount & Blade II: Bannerlord
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Light

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sgsdxzy

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About this mod

A collection of combat-related mods featuring less-random autoresolving, better survival chance explanations, improved calvary and spearman performance in field battles, realistic ballistics for bows, smarter AI strategies and revised bandit behaviors, each can be used individually or work together as a whole. Supports both e1.4.0 and e1.4.1 beta.

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Translations
  • Mandarin
  • Korean
Changelogs
Light Combat Mod Collection
Supports both e1.4.0 and e1.4.1 beta. Please choose the corresponding file on the download page.
Refer to the changelogs for recent update details.

v1.4.6 adds better support for localization. I'd really apperciate it if you can translation this mod to other languages. 
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v1.4.4 and later versions have intergrated MCM which provides a configuration menu. You don't need to install any additional mods. You will find the configuration menu in game Main Menu -> Mod Options.

Settings Migration Guide:
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This is a collection of mods which focused mainly on changing different combat-related aspect of the game. Each mod inside this collection can be individually turned on/off and configurable through a unified configuration file. By default, all is turned off. If you encontered any bug, you can turn off the bugged module and play on.
The mods can be generally categorized into two parts: Battle and Strategy. Mods in the Battle category change how each single battle, whether field battle or autoresolve is fight; and mods in the Strategy category change behaviors on the big map, primarily for AI logics. The list is expanding as I gain more ideas through my own gameplay. All code is hosted on my github.

Interconnections: These mods are designed with each other in mind: while each can work on its own, they can read each other's data and give improved results when used together. Here is the list of hightlighted interconnections: 
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Compatibility Notes:
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Battle:
SendAllTroops (Minor Update)
You thought the "send troops" (auto resolve) send all your troops in. Instead, it sends them one by one to duel.  No wonder why you lose several unlucky knight when fighting looters 200:10. And only those lucky enough to be chosen and survive can gain combat XP.
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Detailed Description:
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WarStomp
Make horse charge formidable.
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PowerThrust
Rebalanced thrust (down attack) damage.
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RealisticBallistics (New)
Archers too OP? Javelins too accurate? Want bows to do cut damage? Change the missile speed and accuracy of ALL items in simple settings, without causing any conflict with other mods!
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SurviveByArmor
Let a soldier's survival chance depend on how he is downed in battle, by his armor.
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Uninterrupted (New)
You, armed to the teeth, made the stance, prepared you two-handed axe, ready for a powerful swing. Then, a stone doing 5 damage interrupted your attack and you are beaten to death by hatches. Ever wonder why you choose to wear such armor in the first place? Now, you can be uninterrupted by scratches and UNSTOPPABLE! (Warning: your enemies are the same!)
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Strategy:
ModifyRespawnParty
Note: the latest game version reduces the respawn party from 25% to 10% so this mod may no longer be necessary for you.
No more pocket soldier for AI lords after they escape... or have your own pocket soldier!
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LearnToQuit
The player have the option of sacrificing troops and retreat in dire situations. AI should also learn that.
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BanditMerger (New: Experimental)
The bandits are running all over in small groups... It's just tiresome to catch every of them, and there are too many. Now you would have to deal with a single party of Looters(16) instead of 4 groups of Looters(4).
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