Mount & Blade II: Bannerlord

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Lazyboredom

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lazyboredom

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About this mod

This is a troop mod that uses Adonnay's troop changer to add the units to the recruiting pool for a few empires. It's an all female troop tree that starts with the lowly wench and branches out in several ways to a hero unit at the end for just about every type of weapon in the game.

Requirements
Permissions and credits
Changelogs
Version for 1.3 done, but 2h line lost their aesthetic swords until Weapon Parts Workshop updates. 1.2 does have them but now requires Weapon Parts Workshop.

Description: 


Pretty much what is stated in the overview. Each branch ends in a level 100 hero unit with mostly custom statted equipment, not sure how OP or UP they are, as I have not play tested the troops in battle just yet. Included is 3 types of 2handers, 2 types of infantry, 3 types of cavalry, an archer line, a crossbow line, and if you go with the magic version, a pyromancer line. Each line before being locked in to their respective goddess has a trainee stage so you know what weapon type they are going to be with further upgrades. The units can only be recruited by the player as far as I know, so you shouldn't have to worry about being slaughtered by a army of avatars.

I will continue to use BenjiG's Calradia Awakens as a hard dependency as long as it remains as just items, once it becomes gameplay affecting, I will port the items used over to here with BenjiG credited. 

Warnings:
The Magic version of the mod requires BenjiG91's Calradia Awakens mod, the one that just has items, and not the troops. Unique Items is now only required for 1.2 M version and IF YOU ARE UPDATING 1.3 AND HAVE AN EXISTING SAVE. 

The Pele line ends with 2 different versions, one that uses the fireball called Pele  burst, and one that uses a beefed up fire bolt. I cannot say how well the AI handles using an AOE weapon, and from my brief experiences with it for other things, they don't do it to well, use the burst version at your own risk. 

I use Mixed Gender Troops with the helmet's turned off, so I have 0 clue how the helmets that I chose look. Also, since I don't see them, I just kinda went with a basic line of improvement for every line, so if you don't use MGT, I apologize if it "ruins" it or something like that, because of the same helmet; I don't plan on changing it. If you use MGT, turn off the gender renaming otherwise it will mess up the heroine name. 

On the troop tree page, the horse archer trainee doesn't link up visually, but the equestrian can be upgraded to them regardless. 

Right now the wenches replace 10% of recruits, but will jump to 40% for kingdom, and 50% for clan, if you wish to change this, go to your Vortex mod staging folder then: Wenches to Heroes\Config and open FE_ATC.modconfig.xml in notepad, and adjust the %s to your liking.

Ideally, the avatars should be rewarding to get, and are hard to get, but without the custom crafted weapons (see Ideas/Help), the melee avatars may be lacking in strength. 

Only use one version, I don't know what will happen if you try to use and activate both.

Requirements:
ATC - Adonnay's Troop Changer to get the wenches into the recruit pool
BenjiG91's unique items mod and Calradia Awakens if you use the magic version of the mod

Ideas/Help (Me):
So I tried to make custom crafted weapons, and even tried to copy and paste from Adonnay's template for craftedpieces.xml and craftingtemplate.xml to try to reverse engineer it, but the game would only crash with my tinkering so I just gave up. If someone wants to point me to a tutorial or help walk me through it, I'd appreciate it. 

The submodule says 1.3.5 for the version because if it I change it at all the mod crashes, so if someone wants to help me figure that out, I'd appreciate it. 

If it's possible to change a troops culture outside of changing the base recruit, I'd appreciate any help with that.

Any time I'd try to port an NPC or custom character face to a troop's face line, the game would crash. I'd like to make the avatars somewhat set in appearance to match their goddess, so I'd like help with figuring that out as well. 

I didn't make a throwing line, might do that down the line. 

As BenjiG91 adds more magical items, I may make lines for the new magical items. 

Thanks:
Huge thanks to Adonnay for the framework and the template
Lords Boogie Blue for some ideas/templates
BenjiG91 for the magic troop idea