This mod aims to overhaul faction troops to make them more distinctive, balanced and lore friendly.
This mod also brings huscarls into the game (optional) within the sturgian noble tree line in a balanced manner, huscarls are the only tier 6 infantry in the game - just like in warband.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.26
Patch 1.26 - 12th January 2021
- Please note that the full version of the mod now requires.
- All berserker units now deploy behind infantry with shields.
- Introducing a new mercenary unit - Hired Axeman, a mercenary who specialises in wielding a two handed axe as well as a set of throwing axes.
- Updated sturgian troops to reflect 1.5.4/1.5.5 changes.
- Patch 1.25B is identical to Patch 1.25, but does not contain my custom units: Varyag Vanguards, Huscarls, Hired Longbows or Hired Axeman.
Version 1.24B
Patch 1.24B - 5th October 2020
Same as Patch 1.24, but not containing Varyag Vanguards, Huscarls or Hired Longbows.
Version 1.24
Patch 1.24 - 5th October 2020
- Fixed an xml bug that caused the game to crash when entering cities. (Thank you UnknowPatriot for finding this issue!)
- Lake Rat Recruits have had their throwing increased 15 -> 40.
- Lake Rat Recruits have had their athletics increased 20 -> 40.
- Sturgian Druzhinnik now utilise a longer one handed sword instead of an axe.
- Sturgian Druzhinnik Champions now utilise a longer and improved one handed sword.
- Balanced body armours for Caravan Guards and Veterans.
- Battanian Heroes and Fians have had their body armour balanced for their respective tiers as well as increased armour variety.
Version 1.23B
Patch 1.23B - 3rd October 2020
Same as Patch 1.23, but not containing Varyag Vanguards, Huscarls or Hired Longbows.
Version 1.23
Patch 1.23 - 3rd October 2020
- Added the new 'Highland Reinforced Mail Over Tartan' body armour into the Battanian Unit Roster.
- Balanced some body armours choices per tier of the Battanian Unit Roster.
- Lake Rat Units have been slightly reworked in terms of armour, just to make it more balanced and consistent between the tiers.
- The mod is now fully compatible with Vortex. (Big thanks to KaptainCnucklz for this)
Version 1.22B
Patch 1.22B - 27th August 2020
Same as Patch 1.22, but not containing Varyag Vanguards, Huscarls or Hired Longbows.
Version 1.22
Patch 1.22 - 27th August 2020.
- New Sturgian armours have been added into the equipment roster for Sturgian troops.
- New Battanian armours have been added into the equipment roster for Battanian troops.
Version 1.21B
Patch 1.21B - 25th August 2020
Same as Patch 1.21, but not containing Varyag Vanguards, Huscarls or Hired Longbows.
Version 1.21
Patch 1.21 - 25th August 2020
- Apologies for the long delay between updates.
- Vlandian Pikemen now utilise a longer two handed pike as well as a better sword, better armour protection for their body, head and hands.
> Improved Pikeman's polearm skill 130->150.
> These changes should make pikemen much more combat effective, especially when nullifying cavalry charges with their extremely long pike.
- Vlandian Sergeants now wear an improved helmet and utilise a better sword or mace.
- Vlandian Voulgiers now wear appropriate faction leg protection.
- Hidden Pawn, Hand and Puppeteer units now come with a shield to increase their survivability.
- Adjusted the weapon order for Battanian Scouts and Noble Horseman - you should notice the difference in their unit art.
- Battanian Scouts now utilise a longer spear.
- Imperial Crossbowman and Sergeants now utilise shorter kite shields.
- Vlandian Hardened Crossbowman now utilise the wide heater shield.
- Mercenary Scout and Horseman have been given more cavalry specific shields.
- Watchman and Mercenary Guards now use a shorter spear.
- Mercenary Swordsman and Hired Blades weren't using the pila as intended, instead they now utilise the western simple spear.
- Battanian Skirmishers, Veterans and Wildlings no longer have access to a spear, this is to better differenciate them from the warrior line. They were overperforming their warrior counterparts in every way.
> This makes them vunerable to cavalry.
- Battanian Veteran skirmishers have had their stats normalised to 100 and now utilise an axe instead of a sword.
- Battanian Skirmisher line has received an improved throwing skill to compensate for the removal of their spears.
- Trained, Picked Warriors and Oathsworn have much longer spears than their skirmishing counterparts.
- Battanian Trained Warriors now utilise a set of highland throwing axes.
- Helmets have been redistributed for the Battanian Warrior line.
- Battanian Raiders now utilise a two handed sword instead of a spear.
- Battanian Falxman now wear better body armour and have an improved athletic & two handed skill.
- Battanian Veteran Falxman now wear better body armour and have an improved athletic and polearm skill.
- Added the new sturgian shields into the equipment roster for sturgian troops.
- Sturgian Shock Troops have now lost their shield - Due to the recent update (When a mixed unit formation is given a shield wall arrangement order, units with shields will move to the front ranks, switching places with soldiers without shields.)
- Sturgian Shock Troops only utilise their warrazor and a set of hooked javelins.
- Sturgian Shock Troops now utilise lighter body armour.
Version 1.20B
Patch 1.20B - 12th June 2020
Same as all the changes made in Patch 1.20, but not containing Varyag Vanguards, Huscarls or Hired Longbows.
Version 1.20
Patch 1.20 - 12th June 2020
- Added more body armour variants and shield variants for Mercenary units. (Watchman unit tree).
- Improved tier 5 mercenary unit stats. (Watchman unit tree).
- Watchman are now armed with maces in addition to a spear and have smaller imperial/vlandian shields.
> They wear improved head and body protection.
> Mercenary guards are now classed as Infantry by default.
> They no longer use crossbows, instead they are equipped with a sword and spear.
> They wear improved head and body protection.
- A mercenary crossbowman can be upgraded to either a hired crossbow or hired longbow (Full Version only!). This gives people more choice on if they want archers or crossbows, instead of only crossbow before.
- Added a brand new unit: Hired Longbow.
- Improved body armour for Vlandian Crossbowman, Hardened Crossbowman and Sharpshooters.
- Reduced the variant frequency of throwable axes for Sturgian Militia Spearman, this was due to TaleWorlds tripling garrsion militias.
- Fixed Boar Champions Athletic skill.
- Militia Spearman units now utilise smaller and weaker shields, as they were overperforming before.
- Fixed a helmet variant for Battanian wood runners.
- Sturgian Shock Troops use different javelins now and have had their polearm skill increased 120->150.
> These guys are in a tricky place at the minute, half berserker and half line infantry.
- Battanian Veteran Falxman now have the correct polearm skill 80->130.
- Battanian Falxman now have the correct polearm skill 80->100.
- Battanian Raiders now have the correct polearm skill 40->75.
Version 1.19B
Patch 1.19B
Same as Patch 1.19, but not containing Varyag Vanguards and Huscarls.
Version 1.19
Patch 1.19
- Sturgian Warriors Sons have had their athletics increased 20 -> 40.
- Varyags have had their athletics increased 40 -> 70.
- Varyag Veterans have had their athletics increased 60 -> 100.
- Varyag Vanguard and Huscarls athletics skill remain unchanged.
- Vlandian Sergeants have had their athletics skill restored to 130.
- Vlandian Light Cavalry have had their one handed skill increased 60 -> 100. This brings it in line with their polearm skill.
- Vlandian Pikeman have had their one handed skill increased 80 -> 130. This brings it in line with their polearm skill.
- Vlandian Pikeman have increased body armour and sword variety.
- Vlandian Swordsman have had their polearm skill increased 60 -> 100. This brings it in line with their one handed skill.
- Both Imperial Menavliatons and Elites now also utilise maces instead of their two handed sword - it seemed silly that they had a two handed polearm and two handed sword. (Especially when both Menavlion polearms can swing as well as be thrusted).
- It seemed more appropriate to give them a mace so that they can deal with dismounted cavalry easier as maces are great against heavily armoured units.
- This means that their one handed and two handed skills have been swapped back around.
- Imperial Elite Menavliaton now utilise the improved Fine Steel Menavlion as well as now utilising a light royal mace.
- Imperial Menavliaton now utilise the calradic mace instead of their two handed sword.
- Both Imperial Menavliatons and Elites have an improved polearm skill - increased by 20 for both.
- Both Imperial Menavliatons and Elites now also utilise the pila as an additional weapon.
- Imperial Veteran Archers wear woven leather to differenciate them from the crossbowmen, as well as utilising two quivers of imperial arrows.
- Vlandian Recruits and Battanian Volunteers now come with more weapon variety.
- Oath Keeper Units now all utilise maces instead of swords, as well as now coming with shields.
> Their names have been adjusted so that they are all uniform.
- Fixed stats and equipment for most caravan guard units (including veterans).
> The list for all the changes for Caravan Guards would be extremely long, TLDR: Made stats and loadouts more consistent with their respective tier.
- All Caravan Guards can now be correctly upgraded to Veterans.
> The upgrade will require a war horse.
> These changes ^ should bring caravan guard units in line with what was noted in beta 1.4.2. (TaleWorlds wanted to make them tougher).
- Khuzait Noble's Son now have more hat variety.
- Adjusted some stats for the units in the Battanian Fian Noble line.
Version 1.18B
Patch 1.18B
Same as Patch 1.18 apart from one thing:
- Removed Varyag Vanguards and Huscarls for those who aren't interested in these units.
Version 1.18
Patch 1.18
For those on game version 1.41 Beta!
- Mercenary Guards and Crossbowman are now classed as Ranged as their default group.
- Boar Novices are now classed as Ranged as their default group.
- Recruit, Expert and Veteran Guardians are now classed as Ranged as their default group.
- Young, Seasoned and Chosen Wolves are now classed as Ranged as their default group.
- Young Wolves now utilise the targe as their shield and western arrows.
- Seasoned Wolves now utilise the decorated round shield and western arrows.
- Chosen Wolves now utilise the Bronze Reinforced Highland Large Shield, the woodland longbow and a large quiver of bodkin arrows.
- Mercenary Scouts now utilise a imperial lance, wear better body armour and head protection. You should notice that the unit art for all three cavalry units was improved.
- Mercenary Cavalry now utilise an improved lance and better shield.
- Mercenary Cavalry now require a war horse to be upgraded from mercenary horseman, they now ride the imperial charger and utilise halfchain barding.
- Mercenary Guard now utilise the studded bound kite shield, wear a thinhide coif and a stiched leather vest.
- Watchman can be armed with a spear or a sword, therefore their polearm was increased from 5 to 40 so that they can be useful with their spear.
> They now wear improved body armour.
- Mercenary Crossbowman now utilise the kite shield, wear a slightly different helmet and fortified mercenary armour.
- Hired Crossbow now utilise the pavise shield.
- Hired Blades and Mercenary Swordsman now utilise the pila - which can be used as a polearm or throwable since beta 1.41.
- Hired Blade, Crossbow and Cavalry now have better hand and foot protection.
- Hired Blades now wear a much better helmet.
- Mercenary Swordsman, Crossbowman and Horseman now have better hand and foot protection.
- These mercenary troops should now look more rugged and hardy.
- Mercenary Swordsman and Hired Blades now have an improved athletic skill - it brings it in line with units of their equivalent tier.
Version 1.17
Patch 1.17
- Aserai Mameluke Regulars are now correctly designated as Cavalry in their defaut group listing.
- Vlandian Militia Archers and Veterans are correctly named as Crossbowman instead of Archers.
- Militia Veterans have been improved so that they are more formidable in sieges.
- All tier 2 Militia Units had their stats normalised to 40 - they were too high before.
- All tier 4 Militia Veteran Units had their stats normalised to 100 - they were better than tier 5 units especially at ranged skills.
- Imperial Militia Veteran Spearman now come with improved helmets & body armour, a second shield variant, are armed with the pila and set of simple javelins.
- Imperial Militia Veteran Archers now come with improved body armour.
- Aserai Militia Veteran Spearman now come with a improved body armour, a second shield variant and a set of eastern javelins.
- Aserai Militia Veteran Archers now come with improved body armour.
- Battanian Militia Veteran Spearman now come a second body armour variant and a set of javelins.
- Battanian Militia Veteran Archers all now wear woodland chainmail and utilise the 2 handed iron broadsword.
- Vlandian Militia Veteran Spearman now come with improved body armour and a set of javelins.
- Vlandian Militia Veteran Crossbowman now come with improved body armour.
- Khuzait Militia Veteran Spearman now come with improved body armour and helmets as well as a set of javelins.
- Khuzait Militia Veteran Archers now come with improved helmets and body armour.
- Sturgian Militia Veterans were improved in a previous patch.
- Mercenary Cavalry have an improved polearm skill 60->120 and can now wield an imperial light lance.
- Mercenary Horseman can also wield the imperial light lance.
- Hired Crossbowman now have a normalised crossbow skill 180->120 and one handed increased 60->120.
- Hired Blades now come with a imperial spear meaning they have some anti-cavalry capability.
- Mercenary Crossbowman have had their stats normalised to 100.
- Mercenary Guard stats have been normalised to 40/50.
- All Armed Traders have had their stats normalised to 60/70 - previously it was 120 in many melee skills.
- Armed Traders now wear better helmets and body armour.
- Imperial Veteran Archers one handed and two handed skills were mixed up, this has now been fixed.
- Sturgian Militia Spearman now also utilise northern throwing axes just like the veterans, because I need to axe you a question.
- Sturgian Horse Raiders now wear the Northern Decorated Hauberk instead of the Decorated Northern Hauberk (As requested).
- Fixed an issue where Aserai Master Archers were spawning in with 2 to 3 swords. (Shame they can't fire them with their bow)
- Aserai Mameluke Regulars now utilise the reinforced desert round shield only. Their polearm was increased 40->70.
- Aserai Tribal Horseman and Mameluke Soldiers now utilise the large adarga shield.
- Normalised stats for the Aserai Faris noble line, they were wildly inconsistent between tiers - this has now been fixed. It will now be 40-70-100-150-200 respectively.
- Aserai Tribesman now have 3 shield variants and a third body armour variant.
- Aserai Skirmishers now have 2 helmet and body armour variants, they have lost their access to spears.
- Aserai Archers now have 2 helmet variants and they have a second body armour variant.
- Aserai Master Archers now have 3 helmet and 2 body armour variants.
- Aserai Veteran Infantry throwing skill was increased 60->100.
- Borrowed Troops now come with very weak shields and 1 handed weapons - this should increase their survivability for the quest.
- Borrowed Veteran Troops now come improved body armour, shields, a spear and now wear head & hand protection.
- Fixed some stat inconsistencies for Karakhuzaits, Ghilam, Skolderbrovta & Jawwal units.
- Fixed Jawwal Camel Riders to be classed as Cavalry instead of Infantry.
- Added two more body variants for Beni Zilal Soldier and Royal Guard.
- All Beni Zilal units can now utilise another sword and bow variant.
- Increased unit variant for Ghilam units.
- Mameluke Heavy Cavalry now have a second helmet variant.
- Eleftheroi units have gained a set of throwing knives.
- Changed one shield and helmet variant for Aserai Skirmishers.
- Added a second helmet variant for Aserai Vanguard Faris.
- Karakhuzait Elders are now armed with an Eastern Polesword instead of an eastern spear.
- Normalised stats for the Khuzait Archer line.
- Added a second shield, helmet and body variant for Khuzait Darkhans.
> They now wear different gloves: eastern plated leather vambraces.
- Added a second helmet variant for Khuzit Marksman.
- Vlandian Banner Knights now utilise a better lance and can also utilise a mace in addition to their sword.
- Vlandian Champions can also utilise a mace in addition to their sword.
- Normalised stats for Sturgian Druzhinniks and Champions.
- Sturgian Druzhinnik no longer wear the eastern vendal helmet - this has been replaced with an open sturgian helmet.
- Druzhinnik Champions now utilise an improved lance.
- Added a second shield variant for Mameluke Soldiers.
- Mameluke Soldiers now wear better helmets.
- Aserai Footman now utilise better maces.
- Aserai Master Archers now utilise three sword variants.
- Aserai Veteran Faris have had their armour loadout reworked.
- All tier 6 cavalry were using the same horses as their predecessors, this has now been changed to better horses - you should notice the difference this makes in battle.
- Aserai Vanguard Faris now ride the Nahasawi horse.
- Sturgian Druzhinnik Champions now ride the Tyal horse.
- Vlandian Banner Knights now ride the Destrier horse.
- Imperial Elite Cataphracts now ride the Cossain horse.
- Khan's Guard now ride the Asaligat horse.
- Battanian Noble Horseman already utilised the Battanian Thoroughbred. (They are the only exception for tier 5 because of their noble status)
Version 1.16
Patch 1.16
- Special thanks to hithrael yet again! -
This patch coincides with beta 1.41 - it should work no problem when 1.41 becomes the stable branch.
> Beta 1.41 changed ALOT of units <
> It added some new sturgian armour and battanian shields.
> Some of the sturgian armour meshes have been updated in beta 1.41 - you should notice some units look slightly different.
- Battanian Wood Runners and Clan Warriors now utilise the targe shield.
- Battanian Skirmishers and Mount Skirmishers now utilise the reinforced targe.
- Battanian Skirmishers athletics decreased from 100->70. Riding decreased from 45->40. One handed decreased from 100->70. Two handed decreased from 60->40. Polearm increased from 45->50. Bow decreased from 60->30. Crossbow decreased from 15->10.
- Battanian Mounted Skirmisher have had their throwing skill increased from 130 to 150 - this was brought in line with the change in beta 1.41.
- Battanian Veteran Skirmishers now utilise the Decorated Round Shield.
- Battanian Wildlings keep their Highland Round Shield.
- Battanian Trained Warriors now use the Highland Large Shield.
- Battanian Picked Warriors Bronze Reinforced Highland Large Shield.
- Battanian Oathsworn now utilise the Iron Reinforced Highland Large Shield.
- Oathsworn had an incredibly high riding skill this was reduced from 130 to 30.
- Battanian Scouts now utilise the Decorated Round Shield and now wear battanian helmets instead of imperial ones.
- Battanian Noble Horseman keep their Highland Round Shield.
- Battanian Militia Veteran Archers now utilise the woodland yew bow.
- Battanian Militia Veteran Spearman three shield variants, Highland Large Shield, Bronze & Iron Reinforced Highland Large Shields.
- Highborn Youth - armor changed from civil to fur armor.
- Highborn Warrior - armor changed from woodland chainmail to woodland outfit.
- Hero - armor changed from decorated Nordic hauberk to ranger mail - stats brought in line with previous 1.3 changes.
- Fian - armor changed from ranger mail to woodland chainmail. Two handed sword changed from variant 4 to variant 5. stats brought in line with previous 1.3 changes.
- Fian champion - athletics decreased from 200->170. One handed increased from 60->90. Bow decreased from 260->230. Throwing increased from 30->60.
- Varyag Veteran polearm skill increased from 45->70.
- Varyag Vanguard now wear Northern Decorated Hauberks.
- Varyag Huscarls now come with two more armour variants and only one helmet variant.
- Sturgian Veteran Warriors no longer share the same helmets as Huscarls.
- Vlandian Footman now come with a second body armour variant.
- Vlandian Hardened Crossbowman now use the heavy heater shield.
- Sturgian Shock Troops had lost their shield in 1.41 but this has been reversed in patch 1.16 as this meant that they were just a better version of Ulfhednars.
> What I had done in previous patches had better defined the role before beta 1.41.
- Sturgian Veteran Bowman and Archers now have a third body armour variant.
- Sturgian Hunters & Archers no longer wear animal pelts but instead wear a small scarf instead - this is to better distinguish the veterans.
- Imperial Legionaries and Veteran Infantryman have lost their javelins - this is because the pila that they are equipped with can now be thrown as of 1.41 beta.
- Imperial Veteran Infantryman now utilise the pila instead of the western spear.
- Imperial Legionaries now have two pilas.
- Triarii also have lost their javelins but keep their pila - because of the pila change in beta 1.41.
- Triarii has had some of it's stats lowered to bring it more in line with similar tier 4 units.
- Sprout, Saplings and Arboreals have had their stats lowered to bring more in line with units of their tier.
- Boar Novices, Veterans and Champions have had their stats lowered to bring more in line with units of their tier.
- Fixed a lot of stats for minor faction units as they were inconsistent.
- All armed traders stats weren't fixed in beta 1.41 - so I will keep my previous changes from patch 1.11 intact. In addition, they all are now equipped with shields.
- NOTE: Imperial Crossbowman, Sergeants, Palatine Guard and Bucellarii had their armour changed in 1.41.
- Imperial Veteran Archers and Khuzait Archers have an extra quiver of arrows - this brings them in line with other archer units of their respective tier.
- Imperial Crossbowman now wear Imperial Simple Leather Armour and Imperial Padded Shoulders.
- Imperial Veteran Archers now only wear Imperial Simple Leather Armour and Imperial Mail Coifs. - This is to better differenciate archers to crossbowman. Crossbowman have better armour to compensate for their slow rate of fire, meanwhile archers have lighter armour because they have a high rate of fire.
- Palatine Guard now wear Imperial Studded Leather and Imperial Lamellar Over Leather. They keep their bow, shield, stacked quiver and sword from the previous patch 1.14.
- Palatine Guard bow increased from 130->160.
- Imperial Sergeant Crossbowman's armour was nerfed in beta 1.41 - they now wear two imperial mail variants, imperial studded strip shoulders.
- Imperial Bucellarii armour was also nerfed in beta 1.41 - they now wear Imperial Studded Leather or Imperial Lamellar Over Leather as body armour. - They are essentially mounted palatine guards.
> They now have a stacked quiver, a heavy recurve bow, a sword and shield. - This makes them similar to Aserai Mameluke Cavalry.
- Aserai Master Archers now have a third helmet variant.
- Aserai Youth are now correctly counted as Cavalry and their athletic skill was increased from 5 to 15.
- Aserai Tribal Horseman have had their riding skill reduced from 100 to 80 and they have had their athletics increased from 10 to 30.
- Squire's tunic armor replaced with western aketon armor.
- Banner Knights now wear mail shoulders.
- Vlandian Militia Spearman now use the bracketed heater shield.
- Vlandian Swordsman now have a second body armour and shield variant.
- Vlandian Sergeants now use the tall heater shield.
- Sturgian Militia Veteran Spearman have another body armour variant.
- Watchman and Mercenary Scouts now come with kite shields.
Version 1.15C
Patch 1.15C
Same as Patch 1.15B.
- Removed Varyag Vanguards and Huscarls for those who aren't interested in these units.
Version 1.15B
Patch 1.15B
Same as Patch 1.18 but for those on game version 1.4.
Please see Patch 1.18 for all the changes.
- Young Wolves now utilise the iron round shield as their shield and western arrows.
- Seasoned Wolves now utilise the decorated round shield and western arrows.
- Chosen Wolves now utilise the highland round shield, the woodland longbow and a large quiver of bodkin arrows.
Version 1.15A
Patch 1.15A
This patch brings in all the changes from patch 1.16 and 1.17 for those who are on game version 1.4.
If you are on beta 1.41, then please download Patch 1.17.
- Brought in all the listed changes from Patches 1.16 & 1.17.
- Removed all 1.41 assets from troops who equipped them.
- Huscarls and Shock Troops only have one armour variant to avoid complications with ID tags that were changed in beta 1.41.
- Battanian Line Infantry have their old shields back.
- Sturgian Horse Raiders and Militia Veteran Spearman have their old chainmail back.
- Varyag Vanguard have their old chainmail back.
- Legionaries, Veteran Infantryman and Triarii have their javelins back.
Version 1.15
Patch 1.15
- Sturgian Warriors now wear appropriate helmets for their role - Nasal Helmet with Mail, Nasalhelm Over Mail and Northern Nasalhelm Over Leather.
- Sturgian Woodsman now wear the nordic leather cap and now wear gloves/vambraces.
- Sturgian Soldiers now wear a shorter scarf.
- Sturgian Veteran Bowman now wear northern brass bracers.
- Sturgian Militia Units were woefully under-equipped and armoured compared to other factions.
- Sturgian Militia Archers now utilise an extra quiver of arrows - this brings them in line with other factions' militia archers.
- Sturgian Militia Veteran Archers, now utilise an extra quiver of arrows and now wear northern lamellar armour variants as well as better helmets.
- Sturgian Militia Spearman and Veterans armour was mixed up and inconsistent.
- Sturgian Militia Spearman now wear northern padded gambeson, heavy nordic tunic and northern padded cloth as body armour variants.
- Sturgian Militia Veteran Spearman now wear Nordic and Decorated Hauberk as body armour variants, they now use the larger heavy round shield and have a set of throwing axes.
- Khuzait Spear Infantry now wear eastern studded shoulders.
- Khuzait Spearman now wear two scarf variants.
- Khuzait Marksman now use the Steppe War Bow.
- Khuzait Khan's Guard now utilise a stacked steppe arrow quiver - because they only come with one quiver.
- Khuzait Kheshig's armour was far too good for its tier and was better than the Khan's Guard.
> They now wear Eastern Strapped Lamellar Armour and eastern leather pauldrons - this bridges the gap between Eastern Leather Lamellar Armour and Eastern Lamellar Armour - an image comparison has been added in the images tab.
- NOTE: Palatine Guard have been a bit funny recently, spawning with two swords and no arrows etc despite the xml stating otherwise. If you have this problem, then please let me know - but it should be fixed.
Version 1.14
Patch 1.14
- Special thanks to hithrael for his help for this patch.
- NOTE: You may have noticed that Beni Zilal units were changed from horse archers to cavalry in game patch 1.3 - this has been reverted in my xml, as they were unique before.
- Battanian Picked Warriors now have a two handed skill of 60. This is in line with the incremental increase between Trained Warriors and Oathsworn.
- Corrected an issue with an armour variant for Sturgian Shock Troops.
- Swapped around the helmet variant order for Imperial Recruits, so that their unit art looks different to Vlandian Recruits.
- Fixed an equipment bug for all troops of Brotherhood of the Woods, they should all be properly showing up with two arrow quivers now.
> They now all utilise Western Arrows.
- Skolder Recruit's have had their one handed skill brought in line with their polearm skill (40) up from 10.
- Skolder Warrior Brotva have had their one handed skill brought in line with their polearm skill (80) up from 20.
- Skolder Veteran Brotva have had their one handed skill brought in line with their polearm skill (150) up from 30.
- Boar Novices now have a crossbow skill of 60.
- Boar Veterans now have a crossbow skill of 120.
- Boar Champions now have a crossbow skill of 180. (These changes should make them highly sought after, because of their very high crossbow skill.)
- Eleftheroi units all had terrible stats, hopefully by addressing this issue, they will be much more viable cavalry.
- Recruits, Experts and Veterans Eleftheroi now all utilise the northern horsemans shield.
> They all now wear slightly better body armour.
- Recruit Eleftheroi have had their one handed and polearm skill increased from 30 to 50.
- Expert Eleftheroi have had their one handed and polearm skill increased from 30 to 70.
> They have had their two handed skill increased from 30 to 40.
- Veteran Eleftheroi have had their riding, one handed and polearm skill increased to 100.
> They have had their two handed skill increased from 30 to 50.
- NOTE: I'm unsure what to do with the Hidden Hand units and Embers of the Flame units at this time.
- Stat/item changes below were brought in with game patch 1.3 - Special thanks to hithrael for his help finding these.
> Aserai Master Archer bow skill was increased from 130 to 160.
> Sturgian Veteran Bowman bow skill was increased from 130 to 140.
> Sturgian Woodsman have had their throwing skill increased from 20 to 40.
> Sturgian Hunter have had their bow skill increased from 70 to 80.
> Sturgian Berserkers have had their athletic skill increased from 100 to 130.
> Sturgian Spearman have had their polearm skill increased from 60 to 100.
> Sturgian Ulfhednar have had their athletic skill increased from 130 to 150.
> Battanian Fian Champions have had their bow skill increased from 250 to 260.
> Battanian Fian Champions have had their athletic skill decreased from 220 to 200.
> Battanian Fian Champions now only utilise the woodland longbow.
- Imperial Crossbowman now utilise the leather bound kite shield.
- Palatine Guard have lost a quiver of arrows for an iron rimmed kite shield - but their remaining quiver is now a stacked variant, as well as they now use the Heavy Recurve Bow to compensate.
> This is to make this unit stand out from tier 5 ranged units alongside it's Sergeant Crossbowman counterpart, as these two units have the best armour of any ranged units and can hold their own in melee combat with shields.
> I apologise that the unit art has also changed, shows the Palatine Guard using a bow and shield at the same time - which is really stupid but there's nothing I can do to fix that.
- Aserai Archers now utilise the Southern Tribesman's Bow.
- Aserai Master Archers now utilise the Nomad Bow and have a second helmet variant.
- Sturgian Veteran Bowman now utilise the Steppe Recurve Bow and can also wear decorated nordic hauberk as a second body amrour variant.
- Vlandian Sharpshooters' crossbow skill was increased from 130 to 140.
- Sturgian Warriors now utilise a Northern Simple Spear as well as their sword/axe.
> You should notice that their unit art is better now.
- Sturgian Spearman now wear the Highland Cape or a Scarf. (Because it's cold in the north)
- Sturgian Warriors and Woodsman now all wear Scarves, see the reason in brackets above.
- Varyag now utilise the Norse Round Shield and the Broad Leaf Shaped Spear.
> You should notice that their unit art is more distinct now and that you can see them properly!
- Battanian Scouts now wear Woodland Chainmail.
- Battanian Horseman have been renamed to 'Battanian Noble Horseman'.
> This unit makes up the finest cavalry that Battania has to offer and many young nobles make up their ranks.
> Battanian Noble Horseman now wear better armour to show off their status, this includes highland warlord body armour, helmet and boots. (The highland noble bracers are bugged atm).
> They utilise the longer fine steel cavalry broadsword instead of the one handed axe.
> They also utilise an improved horse harness.
- Aserai Veteran Infantry now utilise the reinforced & decorated oval shields, a second helmet variant and two more body armour & sword variants.
- Aserai Infantry now utilise the wooden & desert oval shield and can also wear southern lamellar armour as a body armour variant.
- Aserai Faris and Mameluke Cavalry now utilise the reinforced southern round shield, as the adarga now only used by lower tier units (Tier 2 & 3).
- Aserai Youth have had their one handed skill increased from 20 to 40.
- Aserai Tribal Horseman have had their one handed skill increased from 30 to 70.
- Aserai Faris have had their one handed skill increased from 70 to 100.
- Aserai Tribesman and Mameluke Soldiers now only use the adarga as a shield.
- Aserai Skirmishers studded and ornate adarga as shields.
- Aserai Footman now can use the reinforced southern round shield - in addition to the southern round shield that they already use.
- Aserai Recruits now can use the sickle or the scythe as a weapon variant.
- Aserai Tribesman are now armed with 2 mace variants as well as their original spear.
Version 1.13
Patch 1.13
- Triarii now come with Javelins! - Just like Principes and Hastati before them. (https://www.youtube.com/watch?v=P3ALwKeSEYs)
- Imperial Militia Archers and Imperial Archers now utilise imperial arrows.
- Imperial Trained, Veteran Archers and Veteran Militia Archers now utilise range arrows.
- Imperial Trained Infantryman now utilise a slightly better Kite Shield over their non-trained counterparts.
- Imperial Infantryman now have a second head and body armour variant.
- Vlandian Levy Crossbowman now wear Tunic with Rolled Cloth, Western Leather Coat and Tunic with Shoulder Pads as body armour variants.
- Vlandian Levy Crossbowman now utilise a small flat heater shield.
- Vlandian Crossbowman now wear Western Gambeson, Aketon or Stitched Leather Vest as body armour variants.
- Vlandian Crossbowman now utilise a flat heater shield.
- Vlandian Hardened Crossbowman now wear Leather Scale Armour and Western Padded Coat as body armour variants.
- Vlandian Sharpshooters can wear a Western Mail Shirt as a second body armour variant.
- The Sturgian Brigand line has now been completely reworked as they were very lackluster before.
- All three of them are now Light Cavalry but still obtain their sets of javelins.
- They no longer have shields but now utilise long two handed axes!
- Their troop unit art is now very iconic!
- This should give these units a unique blend of skirmishing and melee capabilities - Druzhinnik Cavalry still outclass them but they are heavy cavalry whereas Brigands and Raiders are light cavalry.
- These light cavalry units are great at dealing with archers and ambushing infantry, they will probably struggle against head on attacks against heavy cavalry units that are equipped with long polearms.
- Sturgian Brigands are now designated cavalry and are mounted - this means that you will need a horse in order to upgrade Sturgian Woodsman into Brigands.
- They utilise a northern broad axe (two handed) and keep both sets of fish harpoons as javelins.
- Their two handed skill and one handed skills have been switched. 2H = 80, 1H = 40.
- Their polearm skill has been increased from 30 to 60 - in case they use their javelins to stab with.
- Sturgian Hardened Brigands now utilise a drilled two handed axe and keep both sets of woodland javelins.
- Their two handed skill and one handed skills have been switched. 2H = 100, 1H = 60.
- Their polearm skill has been increased from 45 to 100 - in case they use their javelins to stab with.
- Sturgian Hardened Brigands now utilise the northern light harness as this has slightly more armour than the highland bandit harness that they used before.
- Sturgian Horse Raiders now utilise the two handed black heart axe, keep both sets of harpoon javelins, they can wear decorated northern hauberk as a second armour variant as well as they now wear bear and wolf pelts to distinguish themselves.
- Their two handed skill and one handed skills have been switched. 2H = 130, 1H = 80.
- Their polearm skill has been increased from 80 to 130 - in case they use their javelins to stab with.
- Sturgian Horse Raiders now utilise the northern ring barding harness.
- Sturgian Hardened Brigand and Horse Raiders have swapped the helmets that they use - this makes armour improve as you upgrade them, not worsens them as was the case before.
- Sturgian Ulfhednar have had their two handed skill improved to 150 from 80 - it was worse than berserkers before them. (Sorry that I had missed this before)
- Sturgian Ulfhednar now also utilise a better axe - the northern decorated two handed axe.
- Sturgian Berserkers now wear northern lamellar armour and vest as body variants instead of northern hauberk - this brings them in line with the rest of the tier 4 sturgian units.
- Sturgian Berserkers no longer have a one handed sword - as they were using this over their two handed axe in most combat situations.
- Battanian Trained Spearman now are renamed to Oathsworn to better differenciate them - it was confusing before with Trained Warrior -> Picked Warrior and then Trained Spearman.
- Battanian Oathsworn now wear a Kilt over plated leather as body armour, rough tied bracers, utilise a set of highland throwing axes and have a second helmet variant.
- They now only use the highland broad blade as their one handed weapon.
- They have had their throwing skill increased from 60 to 100.
- They have also had their athletics skill increased from 80 to 130 - this brings them in line with all other infantry units of this tier.
- Battanian Pick Warriors have had their skills fixed, their one handed was 40 and their two handed was 110!
- Their one handed and polearm skills are now 110 and 2handed 40, their throwing skill has been increased from 15 to 60 - they now also utilise a set of highland throwing axes.
- Battanian Picked Warriors and Oathsworn now utilise the better highland round shield.
- Battanian Clan Warriors, Trained Warriors and Skirmishers now utilise the slightly worse decorated round shield.
- Battanian Skirmishers have had their one handed skill increased to 80 from 60.
- Battanian Veteran Skirmishers have had their one handed skill increased from 80 to 100.
- Battanian Wildlings now wear the roughscale helmet.
- Wildlings now utilise the Round Bitted Fine Steel Hatchet.
- Battanian Volunteers now utilise the hatchet instead of pickaxe.
- Recruits for all six major factions now come with a variant that can utilise throwing stones (only 1 set) - this means that there is a 30% chance for recruits to come with throwing stones. (I tried it with 100% and it wasn't very fun at all).
Version 1.12
Patch 1.12
- Small update for game going into 1.3 Main Branch
- Sturgian Shock Troops can now wear both Sturgian Fortified and Base as variants.
- No further changes - as I had to rush this out but I will look at shields again because their stats have been changed with the latest game update!
Version 1.11
Patch 1.11
- Vlandian Infantry now utilise Heater Shields - this is to differentiate faction infantry - see the front page description for the 6 tiled examples.
- Vlandian Footman now utilise Small Flat Heater Shields.
- Vlandian Spearman and Infantry now utilise Heavy Heater Shields.
- Vlandian Swordsman now utilise Flat Heater Shields.
- Vlandian Sergeants and Pikeman now utilise the Wide Heater Shields.
- Vlandian Militia already utilise the Heavy Heater Shield.
- All Vlandian Cavalry and Crossbowman shields remain unchanged.
- Khuzait Darkhan now utilise Decorated Eastern Shields.
- Imperial Legionaries now only utilise the Reinforced Oaken Kite Shield.
- Sturgian Recruits no longer are all clones - there are now 4 variants of recruits and some now use swords instead of axes - The chance for Sturgian recruits to come with shields still remains at 50%.
- The first variant for Sturgian Warriors and Woodsman have different hats - to better differentiate them in the recruitment tab.
- Increased body armour variants for Sturgian Warriors, Sturgian Woodsman, Sturgian Spearman, Sturgian Hunters & Archers.
- Added more helmet variants for Sturgian Spearman, Sturgian Hunters, Archers and Veteran Bowmen.
- Sturgian Spearman now utilise the larger heavy round shield.
- Vlandian Levy Crossbowman default group has been corrected to Ranged.
- All factions of Armed Traders have had their bow/crossbow skill set to 60 - it was previously set to 0 (vanilla) despite them being equipped with a bow or crossbow. Setting them at 60 bow/crossbow brings them in line with other tier 3 units.
- Sturgian Caravan Guard and Veteran Guard have swapped their body armour - this is to make veterans better armoured than their lower level counterparts and consistent with other faction caravan guard troops.
- Aserai Skirmishers now only utilise the southern round shield.
- Druzhinnik and Champions now utilise a set of throwing axes and they have had their throwing skill increased to equvilant units of their tier.
- Sturgian Berserkers have had their throwing skill reduced to 120 to 100 - this brings them in line with Battanian Falxman.
- Sturgian Berserkers and Battanian Falxman now both utilise one set of throwing axes.
- Sturgian Ulfhednar have had their throwing skill improved to 130 from 80 - it was worse than berserkers before them.
- Sturgian Ulfhednar have also received a second set of throwing axes - this brings them in line with other berserker units like Battanian Veteran Falxman.
- This next tweak is small but you should notice a massive difference!
- The following units have had their weapon orders adjusted in the xml, so that you can now see them clearly in the unit art in game! (tech tree, recruitment & party tab)
> Sturgian Soldiers
> Sturgian Shock Troops
> Sturgian Veteran Warriors
> Varyag Veterans
> Varyag Vanguards
> Varyag Huscarls
> This could only be done with units that utilise spears or two handed weapons, so Tier 3 Varyags remain unaffected.
Version 1.10
Patch 1.10
- All Battanian Cavalry now utilise Battanian Throughbreds (They all required war horses to be upgraded but didn't actually use a war horse!)
- Battanian Scouts and Horseman now utilise the Highland Round Shield.
- Battanian Militia Spearman and Veterans now correctly utilise highland round shields.
- Battanian Mounted Skirmishers have been completely reworked:
- They now wear highland scale mail, ridged highland helmets, highland shoulder fur and now have an extra set of javelins. (Check images for the new/old comparison)
- They also have had their throwing skill increased from 60 to 130 - this brings them in line with Sturgian Horse Raiders who play a similar role.
- Battanian Fian Champions now utilise Southern Strong Longbows - this is a slightly better bow over the woodland bow in terms of damage, accuracy and missile speed.
- Note: Hopefully Taleworlds address the balancing of longbows as the difference between the noble longbow and southern/woodland longbows in terms of damage is noticeable.
- Imperial Legionaries now wear Decorated Imperial Boots and Gauntlets.
- Imperial Crossbowman now utilise the same shield as the sergeants - this brings them in line with their Vlandian counterpart of the same tier. - Imperial Crossbowman now correctly wear imperial mail instead of a western chainmail shirt.
- Imperial Menavliaton and Elites now utilise two handed swords (Broad Two Hander) instead of one handed swords - this should make them more lethal as a force when flanking or in sieges.
- Note: This may change in the future if TaleWorlds introduce more 2 handed maces!
- This means that their respective one hand skill and two handed skill have been swapped around.
- Imperial Menavliaton now wear imperial mail over strapped leather.
- Sturgian Veteran Warriors now utilise a jagged fine steel spear, a fullered long warsword and throwing axes - this is to better define the role as a frontline infantry soldier capable of stopping cavalry attacks with a sharp one handed spear and round shield, these guys still form the backbone of the famous sturgian shieldwall. Furthermore this makes this unit more of a beefed up version of Sturgian Spearman.
- Sturgian Shock Troops now utilise a northern rectangular bitted axe, javelins and keep their famous two handed war razor - this is better define the role as a unit that is much better suited at bringing the fight to the enemy, their polearm can only be used two handed unlike their Veteran Warrior counterparts.
Version 1.09
Aserai Vanguard Faris appearance has been completely re-done. This was needed because a lot of higher tier cavalry units were all wearing the essentially the same armour.
Khuzait Heavy Lancer appearance also has been reworked. Same reason as above. (Please see images for a comparison)
Both Khuzait Lancers and Heavy Lancers now utilise an additional eastern mace, this should be beneficial when they are fighting on foot.
Khuzait Khan's Guard have had their bow skill lowered to 250 from 280.
Several Changes for Battanian Fian Champions:
1. Battanian Fian Champions now have found where the fians had been hiding the stash of 2 handed swords and now wield them as well - instead of a random one handed sword.
2. They now use the woodland longbow instead of the noble longbow - just like the fians before them.
3. They have had their bow skill lowered to 250 from 280.
While this may seem like a quite a large nerf to the fian champions, they were really overpowered - 10 fian champions would easily outcompete 30 tier 5 archers.
This nerf aims to reduce their effectiveness down to a more reasonable level - they are still by far the best ranged unit.
Obviously I have tried to keep it balanced so they still have the best bow skill (It's 120 levels higher than other top tier faction archers!) of any archery unit on foot, as well as keeping the range of the noble longbow.
Their high bow skill still makes up for the loss of the noble longbow. If you disagree with this nerf, then please let me know.
Version 1.08
'The Aserai Patch'
- Aserai Skirmishers no longer wear southern archer armour, instead they wear tier 3 armour called Leather Strips over padded robe
- Aserai Footman now wear a studded leather coat and utilise a southern round shield.
- Aserai Archers now wear studded leather over aketon instead of the eastern stiched leather coat - this was because they were too similar to khuzait infantry.
- Aserai Infantry also wear studded leather over aketon and southern ring mail shoulders - same reason as above.
- Aserai Veteran Infantry now wear southern robe over mail, brass bracers, brass scale shoulders and southern noble helmet - this is to make them much more distinctive on the battlefield.
- Aserai Mameluke Cavalry now wear studded leather over aketon.
- Aserai Mameluke Axeman now utilise throwing axes.
- Aserai Mameluke Guard now wear southern ring mail.
- Aserai Palace Guard now wear southern scale armour and scale shoulders - this is to make this top tier troop more distinctive.
Version 1.07
- Imperial Legionaries and Veteran Infantryman now utilise western javelins just like Imperial Trained Infantryman before them. (If you think this is too much, please let me know!)
- Imperial Crossbowman and Sergeants have had their crossbow skill corrected (Their bow and crossbow levels were the wrong way round before) - This brings them in line with their Vlandian Counterparts.
- Vlandian Pikeman have received a shield (Same shield that Vlandian Sergeants use) - Their pike is still 2 handed but giving them a shield should help them more in close combat situations, like sieges.
- Vlandian Billman now wear western mail shirts and can now use western throwing axes.
- Vlandian Voulgiers now wear Plated Helmet with Sideguards and have lost their scarves (Laundry mix-up). Their new helmet should make them more distinguishable to Vlandian Sergeants on the battlefield.
Version 1.06
Druzhinnik now wear sturgian cavalry armour and champions wear rough bearpelts to distinguish themselves.
Battanian Infantry now correctly utilise their faction's shields:
Battanian Clan Warriors, Skirmishers, Veterans and Wildlings now use the highland round shield. (As they should be lore wise)
Battanian Picked Warriors and Trained Spearman now use the decorated round shield. (As they should be lore wise)
Varyags now only use heavy round shields.
The following units now have more helmet variety:
- Palatine Guard
- Battanian Wildlings
- Fian Champions
- Battanian Clan Warriors
- Khuzait Heavy Horse Archer
- Vlandian Sharpshooters (+ They now have padded leather shoulders)
The following units have received shields:
- Vlandian Footman + Small Heater Shield (They also now wear western leather coats so they are are more distinguishable over their recruit counterparts)
- Sturgian Woodsman + Brigands - Iron Round Shield (Same as a Battanian Wood Runners)
Imperial Trained Archers now wear Imperial Auxiliary Armor With Straps and Imperial Gambeson Over Leather Jacket.
Version 1.05
Largest patch yet! =]
Recruits can now have a 50% chance to spawn with a norse round shield (the shield is in the second unit variant - the troop unit art uses the first variant hence why you won't see the shield unless you are in battle!)
Sturgian warriors, soldiers and brigands now have more armour variants (previously it was the same over two to three variants, now all the variants are different)
Veteran warrior helmet variants have been changed
Hunters up to veteran archers now have wolf or bear pelts
Varyag armour has been changed to set them apart from varyag veterans and vanguards
Horse raiders now have chain mail (northern hauberk)
Version 1.04
Sturgian warriors have received a smaller shield to differencient them from warrior sons. Warrior sons now wear northern nasal helmets, as well as sloven leather (as a variant, it is very similar in stats to what they were wearing - northern padded cloth) to make them more distinctive.
Version 1.03
Replaced varyag vanguard helmets to be more distinctive (they were near identical before), changed a helmet variant for huscarls and added more helmet variant to varyag veterans.
Version 1.02
Fixed Aserai Infantry Shields.
Version 1.01
Corrected some minor mistakes regarding aserai faris troops - minor mix-up, but all sorted now.
Version 1.0
Where it all began.
Formerly known as the 'Make Sturgia Great Again Mod' Why the name change? - Because why stop with just one faction, many factions have very lackluster and bland troops (at the moment). --------------------------------------------------------------------------- Patch 1.26 is finally here! ;) Updated imagery will be created and uploaded during the week.
It is completely safe to install/uninstall mid-game!
- Patch 1.26 is for those on game version 1.5.6 - This version includes Varyag Vanguards, Huscarls, Hired Longbows and Hired Axeman. ('Full Version') The full version of the mod now requires - Vlandian Armoury! - There will be no light version moving forward for the time being, this is so I can streamline my mod but because I'm also working crazy hours at the minute.
- The Full version is also completely save game compatible provided you follow the specified uninstallation steps closely.
Please do not use patch 1.26 with game version 1.5.7 as the developers have changed the coding strings.
- Patch 1.27 is being built for game version 1.5.7 but this may take some time due to the coding format having been changed by the developers. --------------------------------------------------------------------------- This mod page is currently being revamped and improved. ---------------------------------------------------------------------------
Welcome to my mod!
Have you ever thought that a lot of faction troops look pretty similar and everyone seems to use the exact same armour and shields? And that some units just aren't worth using at all because they are so crap? (*Ahem* Battanian Mounted Skirmishers) Well not anymore, this is the mod for you!
^ Please read the changelog for changes, tweaks and the reason why I've changed things ^ - Please have a read of the description before downloading the mod -
-It is save game compatible and also safe to remove mid-game without causing problems to your saved game data unlike large overhaul modular troop mods-
This Mod aims to do EIGHTEEN things:
General 1. Address stat fixes for troop and mixed up stats, there are absolutely loads. 2. Address inconsistencies between troop tiers. 3. Recruits from all six major factions now have a 30% chance of coming with throwing stones - Patch 1.13. 4. Improve tier 2 infantry survivability by giving them shields - Aserai Tribesman, Aserai Mameluke Soldiers, Battanian Clan Warriors, Vlandian Footman and Watchman just to name a few - this was before patch 1.41. 5. Improve, overhaul and balance units to improve unit diversity in armies - See Battanian Mounted Skirmishers or Sturgian Brigands in the images tab for examples. 6. Make troops of each faction more in line and consistent with their culture, such as Battanian Infantry correctly using all highland shield variants and Aserai Infantry using various desert oval shields and wicker shields. As you can see below: As you can see above each Faction (Infantry only) now uses very distinctive shields, there are some outliers such as All Cavalry, Mounted Skirmishers and Some Skirmisher units (Aserai Skirmishers, Sturgian Woodsman and Battanian Wood Runners).
Aserai 7. Aserai Infantry now come with much more effective shields, especially Aserai Footman, Infantry and Veterans. - this was before Beta patch 1.41. > The Adarga shields are now only used by lower tier units including tribesman and mameluke soldiers.
Minor Factions 8. Fixing a large amount of unit stats and equipment of the Minor Factions. > Brotherhood of the Woods units now correctly use two sets of arrow quivers. > Eleftheroi units now utilise a shield and a set of throwing knives. > Beni Zilal staying as Horse Archers. > Oath Keeper units now come with a mace and shield. > Skolderbrovta units now have an improved one handed skill. > Lake Rat units have a improved polearm skill. > Any minor faction not listed here have been untouched as they are fine. (I have yet to fix the Hidden Hand - because they are so bad for both stats and equipment!)
Militias 9. Militia Veterans are now better equipped and armoured meaning that they are equal to units of the same tier. This should mean that they are more of a threat in sieges and easier to distinguish over regular militia units. 10. Militia Units have had their stats correctly calibrated to their respective tiers, Veterans previously had higher skills than most tier 5/6 units especially Archers who had a bow skill of 150 before.
Mercenaries 11A. Watchman, Mercenary Guards etc have been overhauled to be more combat effective, as well as fixing their stats and default group designation. 11B. Added two brand new units: Hired Longbow and Hired Axeman. This gives people more choice on unit specialisations. (This is only included in the full version of the mod!) Please see the comparison in the spoiler tab below.
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Sturgian (Because they seriously need all the help they can get) 12. Introduces a new branch within the noble line for tier 6 huscarls. 13. Improve infantry line survivability by adding round shields (round shields for everyone!) and improved armour. - This was before game version 1.3. 14. Sturgian recruits are the only tier 1 unit to come with shields - they have a 50% chance to come with one. 15. Make armour between the tiers more consistent. 16. Making Sturgian Brigands, Hardened Brigands and Horse Raiders more combat effective and much more viable as a cavalry choice. 17. Give Veteran Warriors and Shock Troops much more definitive roles as they were far too similar. 18. Improve Sturgian Unit Art, they no longer hide behind their shields - As you can see below! (Despite all these buffs to the Sturgians, it won't make up for Raganvad's lack of leadership and strategy)
Varyag Vanguards and Huscarls are elite infantry within the sturgian noble line, they are an upgrade branch from Varyag Veterans. If you're not interested in these two units, feel free to download the light version of the mod which does not contain these units.
These troops excel in shield walls and assaulting enemy formations with excellent two handed, throwing and one handed skills. These troops are great for smashing through shields with their large two handed axes. They do not have a spear making them vunerable to cavalry but their throwables mean they can bring down horses and riders. These two units are balanced and have been tested vigorously, however if you don't like the idea of these units I have made a version without them.
Both of these troops come in two variants:
1. Armed with a one handed axe, javelins, a large two handed axe and a large shield. 2. Armed with a one handed sword, throwing axes, a large two handed axe and a large shield.
Varyag Vanguards are a step up from Varyag Veterans, they have better weapons & shield, better helmets and mail shoulders instead of scarves. This is to make the upgrade difference between Varyag Veterans and Huscarls more of a incremental progression up the tech tree. NOTE: Varyag Vanguard's armour has been updated in Patch 1.16 and Huscarls now have three body armour variants as of Patch 1.16.
This mod also means that captured Sea Raiders can become huscarls too!
The Sturgian Brigand Line has been completely overhauled - These units are so much better now! They are a hybrid of light cavalry and horse skirmishers - they are armed with long two handed axes and javelins. They do not come with shields at all! These units have a unique blend of skirmishing and melee capabilities - Druzhinnik Cavalry still outclass them in melee but they are heavy cavalry whereas Brigands and Raiders are light cavalry. These light cavalry units are great at dealing with archers, flanking infantry and horse archers they will probably struggle against head on attacks against heavy cavalry units that are equipped with long polearms.
Important Note, if you tell them to 'Charge or Advance' they will likely use their javelins first if Fire at Will is on and behave more like skirmishers (but not always). So if you want them to behave more like melee cavalry, tell them 'Hold Fire' followed by 'Charge' or 'Advance', or alternatively you can let them use up their javelins first and then they will go in with their axes.
Another note: If you have the Bear My Banner mod, if a brigand has a banner equipped they will utilise their javelins as a polearm. If they have no more javelins left, then they should drop their banner in favour of their two handed axe.
Installation is very simple - Decide whether you want the full version or the light version. - Choose between Mod Manager or Manual, I recommend manually downloading it but the mod now works with Vortex for ease of use. (Thanks to KaptainCnucklz)
- Manual Download steps: - Go to Module Data folder, your Module Data can be found in the following folder structure: Mount & Blade II Bannerlord > Modules > SandBox Core > Module Data. This is located where you have installed your game, not your documents.. - Delete the spnpccharacters file. - Now download the latest version from the files tab, choose between the full or light version. - Extract the 3 files from the .7z archive file with something like 7-Zip - 7 Zip Download Page - Then put them into your Module Data folder. - Make sure your that ModuleData folder looks like this.
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- There are three files: > spnpccharacters - Patch 1.XX Backup (This is the backup xml of my mod) > spnpccharacters - Vanilla Backup (This is the backup xml of the original spnpccharacters xml) > spnpccharacters (This is the xml that is my mod) - I would recommend you put all three in the ModuleData Folder. - Please be aware that full game updates (not hotfixes) will replace the xml! - Therefore I have provided a copy of both the modded xml and vanilla xml. - If no new units have been added to the game, you are safe to replace the xml again after a game update with the provided backup copy of the mod (spnpccharacters - Modified Copy).
Compatibility - If you are using a modular troop mod, it will overwrite this mod as my mod is an amended vanilla file which is loaded within the sandbox core module. > Such as Better NPCS - ALL NPCS - Complete Version, Armies of Calradia etc. - It is compatible with most ui mods and small tweaks etc, I'm currently running my own mod without issue with well over 25+ mods at this point.
- Please leave an endorsement if you enjoy this mod, it really helps me out! -
How to uninstall - please read carefully!
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(Light Version) - Step 1: Delete the 'spnpccharacters' & 'snpnccharacters - Modified Copy' and rename the provided spnpccharacters - Vanilla Copy as "spnpccharacters". And that's it!
(Full Version) - Step 1:Uninstall the Vlandian Armoury mod, remove any of those mod assets from your inventory, on your character and companions. - Step 2: In order to safely remove the mod, you first must dismiss any Varyag Vanguards, Huscarls, Hired Longbow and Hired Axeman in your army roster. - Step 3: Delete the 'spnpccharacters' & 'snpnccharacters - Modified Copy' and rename the provided spnpccharacters - Vanilla Copy as "spnpccharacters". And that's it! - The vanilla copy contains Varyag Vanguards/Huscarls, Hired Longbows and Axeman data within the xml but they are no longer recruitable/obtainable for anyone. Furthermore Varyag Veterans can only be upgraded to Druzhinniks and Mercenary Crossbowman can only be upgraded to Hired Crossbows. This means that if you encounter them in ai armies after uninstalling the mod, it won't break your save/playthrough. (You're Welcome)
FAQs
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- Does this mod work for stable branch and the beta? -> Yes it does for the main/stable branch and should work no problem with the beta. - I tried downloading your mod but it doesn't seem to be working. -> Please make sure to read the installation instructions carefully, try installing manually and see if that helps. - When will the next update be? -> I've released 14 patches in the first two weeks of the mod being uploaded to the Nexus, so I'm slowing down the number of updates in favour of larger weekly (or monthly) updates as this gives me more time to test changes as well as produce more images. Plus I'd like to actually play the game too :D. Obviously I will push out an update sooner but it depends on when TaleWorlds pushes out new game versions. - The Game was updated recently, why haven't you updated your mod? -> Please bear with me, I will try to keep on top of game updates. - Is there a light version of the mod? -> Yes I did however, moving forward there will be only one version of the mod. (For the time being) - TaleWorlds recently added new armour, why don't any of your units wear them? -> If it's in the beta, they will be added shortly after the beta version becomes the main branch. - Why is your mod not modular? -> Because modular mods don't overwrite what equipment vanilla units use, only their stats. - Are you going to add anymore Noble lines? -> I'm open to suggestions and would consider them as long as they are balanced.
Future of the mod: - Keeping the mod up to date. - Adding new armours/weapons etc when TaleWorlds brings them in. - Incorporating more authentic armour mods like Vlandian Armoury - Creating a 'lite' version that does not include any new additional units such as my vanguards and huscarls. - Shock troops and veteran's armour will be changed soon - tale worlds have released more sturgian armour in the beta, so please be patient! - Done in 1.12. - I will continue to tweak the appearances/armours of troops. (Only lightweight and balanced changes though) - Balancing stats - dependent on your feedback. - I will look at other faction troops, therefore this mod could become an all-in-one troop mod to rule them all. - Done
I'm welcome to feedback in the form of comments and suggestions.