Mount & Blade II: Bannerlord
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sgsdxzy

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19 comments

  1. love2799
    love2799
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    lost effect on 1.5.5,please update
  2. Babaloo321
    Babaloo321
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    Does this work with 1.5.3?
  3. Drax70
    Drax70
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    • 8 kudos
    Hello @sgsdxzy !

    I'm not sure if it is compatible...
    But, could you please update the mod for the latest patches?
    1.5.0 Main and 1.5.1 Beta?

    Edit: Nevermind, it works!

    Thanks!
  4. IIDIIOIIRIIOII
    IIDIIOIIRIIOII
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    I get an unexpected XML declaration error after modifying the code. How do I fix this?

    XmlException: Unexpected XML declaration. The XML declaration must be the first node in the document, and no white space characters are allowed to appear before it. Line 2, position 3.
    Stack trace: at System.Xml.XmlTextReaderlmpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParsePl(StringBuilder pilnDtdStringBuilder) at System.Xml.XmlTextReaderImpl.ParseDocumentContent0 at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace) at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) at System.Xml.XmlDocument.Load(XmlReader reader) at System.Xml.XmlDocument.LoadXml(String xml) at TaleWorlds.Core.ManagedParametersloadXmlFile(String path) at TaleWorlds.Core.Game.lnitializeParametersl) at TaleWorlds.Core.Game.CreateGame(GameType gameType, GameManagerBase gameManager) at StoryMode.StoryModeGameManager.DoLoadingForGameManager(Gam eManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep) at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager0 at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at DMD<DMD<OnApplicationTick_Patchl>?55.344463::OnApplicationTick_ Patchl >(Module this, Single dt)
    1. IIDIIOIIRIIOII
      IIDIIOIIRIIOII
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      I figured it out. I deleted the first empty line in the XML file.
  5. Zerrassa
    Zerrassa
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    1.3.0 compatible?
    1. sgsdxzy
      sgsdxzy
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      It is literally compatible with any version.
  6. SHADOW2KK
    SHADOW2KK
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    Sounds like a brilliant mod, but how compatible is it with mods like Xorberax (possible spelling) Deadly Horse Charge and other combat related mods?
    1. sgsdxzy
      sgsdxzy
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      It is compatible with anything and arbitrary game versions because it is not a mod, more like a configuration, just as your video settings.
    2. SHADOW2KK
      SHADOW2KK
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      Apologies for late reply, been on Star Citizen, thank you for reply and downloading now, will endorse soon.
  7. HavocPioneer
    HavocPioneer
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    To be fair, if you run a horse into a pitchfork, it should be dead. :P

    But if you feel the need to buff cav in a bit more balanced way (especially since cav are the most OP units at the moment), I would suggest to improve the armor values of horse armor. That way, only horses with good armor could withstand fatal attacks like pitchfork thrust.

    Though I don't really think it's necessary, since the AI in Vanilla has no idea how to use spears. On 300vs300 with spears vs cav on realistic, in my tests the cav only lost between 3-5 units while killing all spearmen. And those are real spears with shields (veretan infantrymen of Empire).
    1. sgsdxzy
      sgsdxzy
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      Yeah, it just removes the frustration of charging at a bunch of farmers only to be stopped by one holding a pitchfork. A decent spear can still kill your horse or you instantly if he ever learns how to aim. You can also lower the threshold a bit to like 100.
      And this solution allows more interesting choices: by removing the "Widegrip" property on swords and one-handed spears to only allow two-handed spears and pikes to stop horses, or remove the "Rearable" property on warhorses to make only non-warhorses stoppable (or camels for a joke). All can be done by simple editing of XML with no C# or DLLs involved. That would not be a single line edit though.
  8. Nuorus
    Nuorus
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    Hey! I don't really want to use Vortex so as you suggested I could change the value. What value does your mod use and how does the value effect the charge? For example if I double it what would happen?
    1. simo1000RR
      simo1000RR
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      us " don't stop me mod " alot better
    2. sgsdxzy
      sgsdxzy
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      It's just how high the damage needs to be to stop a horse. Default is 30, can be achieve by scratch fom hatches. Set to above the max hp of horses (usually around 250) to never let horses be stopped (they always die first). I set this to 1000.
      "Don't stop me" offers much more, and is a true mod, not one line of text. Mods have other drawbacks, though.
    3. purplepinkwarrior
      purplepinkwarrior
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      "It's just how high the damage needs to be to stop a horse. Default is 30, can be achieve by scratch fom hatches. Set to above the max hp of horses (usually around 250) to never let horses be stopped (they always die first). I set this to 1000.
      "Don't stop me" offers much more, and is a true mod, not one line of text. Mods have other drawbacks, though."
      Can u add version with 150? Or add slider that allows everyone sets by himself?
    4. sgsdxzy
      sgsdxzy
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      You can do it yourself. It can be done within a minute without any modding knowledge. Refer to the "Installation: 2.Do it yourself" on the description page.
  9. Beyond00Cloud
    Beyond00Cloud
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    Thanks for the mod! It's just a must for my game play!!
  10. mentozei
    mentozei
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    Thank you for this mod!!!