Mount & Blade II: Bannerlord
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40 comments

  1. magnet01
    magnet01
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    they all bald. lol
    1. sammiddleton11
      sammiddleton11
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      Got the same
    2. caid
      caid
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      you do not like bald girl?
  2. TheFirstFoxx
    TheFirstFoxx
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    Some of if not most of the companions have their experience in the - numbers will they even be able to level with the leveling system the way that it is?
    1. ignorance
      ignorance
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      yeah you just have to get them the amount + the amount for next lvl to lvl them up, and it only happens 1 time pr companion at the most, but i would suggest avoid it if you like to have your companions lvl up, you need 95+15 skills ups to go from lvl 1 to lvl 2, which is crazy since some of those skills are at max and its very close to even be able to get all those skill ups.
  3. richard1985
    richard1985
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    Hi there is an error with the backstory, Im not sure if it is caused by other mods.
  4. danando
    danando
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    i tried making my own companion , and had him as a mod, **but z in front of zip etc* ,he is in encyclopedia in game , but wont show up in the place it says hes in :/ any help?
    1. theAargh
      theAargh
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      He'll be in some random tavern. The encyclopedia tends to give the wrong location for wanderers unless you've seen them before.
  5. SirChensworth
    SirChensworth
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    Hey i have a question. How do you exactly load the wanderer_strings_zcompanion.xml? Has it something to do with the xml_attributes_to_be_identified.txt?
  6. sirKungen
    sirKungen
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    Hey, thank you for the mod :), will all ten for sure always spawn in a new game without any other mod or is it random how many and which will show up in a new game? Edit: and if not is there anyway to force all ten to spawn when creating a new game?

    Was really looking for a mod that added many really low level companions that you get to level up yourself :). Would be nice if all start with at least 2 in all attributes(Vigor, control, endurance etc) so they aren't completely stunted with skill limit(and as 2 is what your main character has as starting base value, not 0).

    Edit2: And also age doesn't seem to match what is in your mod, my Jezrielle(named Elea Jezrielle in my game is 50 yrs not 24 yrs, how come?)

    Edit3: when I look in the encyclopedia seems like only 6 of the ten got added this time, so it's random and I have to just restart games till I am lucky to get all 10 in?
    1. ninetytwotil
      ninetytwotil
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      The game has a cap on the number of wanderers that spawn, 25 both male & female

      https://www.nexusmods.com/mountandblade2bannerlord/mods/264?tab=description
      removes the cap, haven't tried it though
    2. etmdr
      etmdr
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      same to me.
      their age is different from setting in xml file.
  7. theAargh
    theAargh
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    Thank you for this mod.

    Do you know if there's a full list somewhere of traits like "KnightFightingSkills", "Politician", "RogueSkills" etc. and what they do exactly?
  8. pturs
    pturs
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    Mod replace old companions or add new ? I found only 17 femail wonderers as usual, new and old
    1. giintaras
      giintaras
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      NEW GAME IS REQUIRED. Just try to read a bit people, geez
    2. pturs
      pturs
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      New game was started
    3. DaroDeathDark
      DaroDeathDark
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      you have to enter and leave a tavern to spawn companions (one at a time) after the max of 33 has been spawned at the start of the game
  9. dimasbehappy
    dimasbehappy
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    Some companion has 0 skills at all. Others only one skill and he/she not sure can fit in any position
    1. DaroDeathDark
      DaroDeathDark
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      That is the point of this mod 10 companions that you can level as you want.
  10. SilentCalling
    SilentCalling
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    Doesn't work anymore... Anytime I press new campaign. it just crashes.