V4.0.0 Features
- Settlement placement, model selection and rotation
- Settlements can be rotated by holding 'Alt' and using the right mouse button, or the Q and E keys
- Settlement models can be cycled by holding 'Shift' and using the Q and E keys
- Cycle and rotation speeds can be altered with MCM config
- Village creation now prompts to choose which town or castle the village will be bound to (this can be auto calculated instead when toggled on in MCM)
- Extra villages can also be added to existing towns provided the player owns those
- Bound villages can only be built for settlements that are currently player owned
- Encyclopedia text for settlements when built indicating who built it, what their clan was, and when the settlement was founded.
- Initial garrison (disableable by MCM)
- Initial notables (disableable by MCM)
- Initial workshops (when initial notables are enabled)
- Initial alley owners (when initial notables are enabled)
- Initial militia
- Initial trade and resources
- New UI with sliding panel to choose what to build
- New dialogue options with clan companions to choose what to build
- Immersive mode setting in MCM to only allow dialogue options and remove UI build panel (disabled by default)
- Support for optional addons that add additional settlement models for other mods

