V4.0.0 Features

  • Settlement placement, model selection and rotation
  • Settlements can be rotated by holding 'Alt' and using the right mouse button, or the Q and E keys
  • Settlement models can be cycled by holding 'Shift' and using the Q and E keys
  • Cycle and rotation speeds can be altered with MCM config
  • Village creation now prompts to choose which town or castle the village will be bound to (this can be auto calculated instead when toggled on in MCM)
  • Extra villages can also be added to existing towns provided the player owns those
  • Bound villages can only be built for settlements that are currently player owned
  • Encyclopedia text for settlements when built indicating who built it, what their clan was, and when the settlement was founded.
  • Initial garrison (disableable by MCM)
  • Initial notables (disableable by MCM)
  • Initial workshops (when initial notables are enabled)
  • Initial alley owners (when initial notables are enabled)
  • Initial militia
  • Initial trade and resources
  • New UI with sliding panel to choose what to build
  • New dialogue options with clan companions to choose what to build
  • Immersive mode setting in MCM to only allow dialogue options and remove UI build panel (disabled by default)
  • Support for optional addons that add additional settlement models for other mods





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BOTLANNER