Mount & Blade
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  • Europe 1805 II - War of the Third Coalition

    Europe 1805 II - War of the Third Coalition

    Last Update: 30 Dec 2012
    Author: Quintillius
    Uploader: Quintillius

    Europe 1805 is set in the Napoleonic Era. It has improved graphics, models and offers a lot of gameplay features. From investing in towns, enterprises, houses, shares to building defensive structures, formations, combat abilities et cetera! Main topic: http://forums.taleworlds.com/index.php/topic,186724.0.html

    • 374.5MB
    • 457
    • --

    Europe 1805 II - War of the Third Coalition

    Last Update: 30 Dec 2012
    Author: Quintillius

    Europe 1805 is set in the Napoleonic Era. It has improved graphics, models and offers a lot of gameplay features. From investing in towns, enterprises, houses, shares to building defensive structures, formations, combat abilities et cetera! Main topic: http://forums.taleworlds.com/index.php/topic,186724.0.html

  • Skyboxes Advanced

    Skyboxes Advanced

    Last Update: 12 Nov 2015
    Author: ShaunRemo
    Uploader: ShaunRemo

    This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex

    • 32.5MB
    • 66
    • --

    Skyboxes Advanced

    Last Update: 12 Nov 2015
    Author: ShaunRemo

    This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex

  • File header_operations Expanded

    File header_operations Expanded

    Last Update: 21 Jan 2015
    Author: Lav
    Uploader: Eleyvie

    If you ever needed a comprehensive reference on Warband Module System operations, you have found it! Here you can find a thoroughly restructured, expanded and documented version of header_operations.py file from the Warband Module System. All operations have been grouped into sections, their calling syntax has

    • 56KB
    • 25
    • --

    File header_operations Expanded

    Last Update: 21 Jan 2015
    Author: Eleyvie

    If you ever needed a comprehensive reference on Warband Module System operations, you have found it! Here you can find a thoroughly restructured, expanded and documented version of header_operations.py file from the Warband Module System. All operations have been grouped into sections, their calling syntax has

  • Heraldic Shields

    Heraldic Shields

    Last Update: 24 Aug 2011
    Author: This username has already been taken

    This resource pack contains Native shields modified to use the tableau system in order to display banners. These include the various heater/kite/Norman shields in older versions, and I have also taken the liberty of generating normal maps and re-enabling specular for existing shields. Also included is a bonus Pavise shield that wasn't used i

    • 2.2MB
    • 19
    • --

    Heraldic Shields

    Last Update: 24 Aug 2011

    This resource pack contains Native shields modified to use the tableau system in order to display banners. These include the various heater/kite/Norman shields in older versions, and I have also taken the liberty of generating normal maps and re-enabling specular for existing shields. Also included is a bonus Pavise shield that wasn't used i

  • Bridge Battle

    Bridge Battle

    Last Update: 02 Feb 2011
    Author: This username has already been taken

    This download will let you fight on bridges whenver you are in close proximity to one on the world map. This is not plug-and-play, so some compilation is required.

    • 1.3MB
    • 8
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    Bridge Battle

    Last Update: 02 Feb 2011

    This download will let you fight on bridges whenver you are in close proximity to one on the world map. This is not plug-and-play, so some compilation is required.