Mods
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Europe 1805 II - War of the Third Coalition
Europe 1805 is set in the Napoleonic Era. It has improved graphics, models and offers a lot of gameplay features. From investing in towns, enterprises, houses, shares to building defensive structures, formations, combat abilities et cetera! Main topic: http://forums.taleworlds.com/index.php/topic,186724.0.html
- 374.5MB
- 457
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Europe 1805 II - War of the Third Coalition
Europe 1805 is set in the Napoleonic Era. It has improved graphics, models and offers a lot of gameplay features. From investing in towns, enterprises, houses, shares to building defensive structures, formations, combat abilities et cetera! Main topic: http://forums.taleworlds.com/index.php/topic,186724.0.html
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This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex
- 32.5MB
- 66
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This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex
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File header_operations Expanded
If you ever needed a comprehensive reference on Warband Module System operations, you have found it! Here you can find a thoroughly restructured, expanded and documented version of header_operations.py file from the Warband Module System. All operations have been grouped into sections, their calling syntax has
- 56KB
- 25
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File header_operations Expanded
If you ever needed a comprehensive reference on Warband Module System operations, you have found it! Here you can find a thoroughly restructured, expanded and documented version of header_operations.py file from the Warband Module System. All operations have been grouped into sections, their calling syntax has
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This resource pack contains Native shields modified to use the tableau system in order to display banners. These include the various heater/kite/Norman shields in older versions, and I have also taken the liberty of generating normal maps and re-enabling specular for existing shields. Also included is a bonus Pavise shield that wasn't used i
- 2.2MB
- 19
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This resource pack contains Native shields modified to use the tableau system in order to display banners. These include the various heater/kite/Norman shields in older versions, and I have also taken the liberty of generating normal maps and re-enabling specular for existing shields. Also included is a bonus Pavise shield that wasn't used i
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This download will let you fight on bridges whenver you are in close proximity to one on the world map. This is not plug-and-play, so some compilation is required.
- 1.3MB
- 8
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This download will let you fight on bridges whenver you are in close proximity to one on the world map. This is not plug-and-play, so some compilation is required.