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Europe 1805 II - War of the Third Coalition
Europe 1805 is set in the Napoleonic Era. It has improved graphics, models and offers a lot of gameplay features. From investing in towns, enterprises, houses, shares to building defensive structures, formations, combat abilities et cetera! Main topic: http://forums.taleworlds.com/index.php/topic,186724.0.html
Europe 1805 II - War of the Third Coalition
Europe 1805 is set in the Napoleonic Era. It has improved graphics, models and offers a lot of gameplay features. From investing in towns, enterprises, houses, shares to building defensive structures, formations, combat abilities et cetera! Main topic: http://forums.taleworlds.com/index.php/topic,186724.0.html
This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex
This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex
File header_operations Expanded
If you ever needed a comprehensive reference on Warband Module System operations, you have found it! Here you can find a thoroughly restructured, expanded and documented version of header_operations.py file from the Warband Module System. All operations have been grouped into sections, their calling syntax has
File header_operations Expanded
If you ever needed a comprehensive reference on Warband Module System operations, you have found it! Here you can find a thoroughly restructured, expanded and documented version of header_operations.py file from the Warband Module System. All operations have been grouped into sections, their calling syntax has
This resource pack contains Native shields modified to use the tableau system in order to display banners. These include the various heater/kite/Norman shields in older versions, and I have also taken the liberty of generating normal maps and re-enabling specular for existing shields. Also included is a bonus Pavise shield that wasn't used i
This resource pack contains Native shields modified to use the tableau system in order to display banners. These include the various heater/kite/Norman shields in older versions, and I have also taken the liberty of generating normal maps and re-enabling specular for existing shields. Also included is a bonus Pavise shield that wasn't used i
This download will let you fight on bridges whenver you are in close proximity to one on the world map. This is not plug-and-play, so some compilation is required.
This download will let you fight on bridges whenver you are in close proximity to one on the world map. This is not plug-and-play, so some compilation is required.