Mount & Blade

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RobinHood

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Now you have the native improved mod + my personal tweaks. Rewards is now of course a bit unbalanced as most quests are even more insignificant, still you get more reward for what I find the most fun. Tournaments, and battles with increased prisoner pay, especially fighting lords as their ransom will be alot higher. These are fixes that should

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Now you have the native improved mod + my personal tweaks.
Rewards is now of course a bit unbalanced as most quests are even more insignificant, still you get more reward for what I find the most fun. Tournaments, and battles with increased prisoner pay, especially fighting lords as their ransom will be alot higher.

These are fixes that should be bug proof, but if a bug should occur due to my new changes please inform me, so I can find out what’s wrong, as for bugs already in the game, I don’t think I will be of any help.


Personal Tweaks v. 0.1 (not full of bugs, only that I will add much more later)

Troop Wages
Mounted units now coust double base cost instead of a + 2/3.
Leadership gives 3% troop wages decreas pr level instead of 5% pr level.
Companion costs now 3 times more than base cost. It used to be only double.
Troop wage was divided by 25, now only by 10 so troop wages are basically much higher.
Rewards
Arena rewards are now:
20, 40, 100, 250 and 500.
Tournament bettings are now set to:
300, 200, 100, 50 and 30. Possible to make higher bets now, but not overdone Max reward is over slightly more than 10000 gold if you bet full on all tiers. Maybe I will make tournaments more difficult in future, or if possible make 2 different tournaments, one like the original, and one alot more difficult with higher bets and rewards.
Cattle and grain missions from village elder now gives a 20 boost in wealth instead of 4 (maybe to high). I Also plan to make mills give a +5% boost each month instead of a one time only.
When the king refuses to give you land, he usually gives you a meagre 900 coins. Now you get 30.000 .
Build times now 3 times faster, cost is still the same.
50% more likely to catch another lord. His chance of escaping has been reduced from 80% to 70%.
Lord ransoms altered. Base changed from 400 to 2.000. Faction leaders have a 10.000 bonus instead of 4.000 . Each hounour point now gives another 5 gold instead of 2, and lands owned counts twice as much. Ransoms significantly higher, especially faction leaders. Ransom offers now occurs at double frequency, 10% chanca a day instead of 5%.
Prisoners cost based on level.
You take prisoner level (X) and adds 20, square of that divided by 6.
(X+20)2 /6A looter (lvl 4) will be worth 96 gold, while a lvl 30 unit will be worth about 415 gold.
A khergit lancer for example will be worth a little more than 300 gold.
Tavern keepers can now deal with slaves. Just annoying having to search for those guys originally selling them, and easiest to just put the tavernkeeper in charge.
Assess local prices now has a cancel option. I think most people have accidentaly pushed this button before, and I think most have also found this extremely annoying.

Last I would only say, that I did not come up with how to do these things, I read them and they were very well explained. This is nothing but a personal list of the tweaks I wanted to add. Theres a lot more I want to add but anyways so I will probably be updating this later with a lot of different things later. All are taken from the 78+ tweaks thread on official forum community of mount&blade. As for the native improved mod is made by another, and he hoped it would be added as standard for future mods, and thats what I intend to do, so deserves the true honour. His changes are in the other readme file.

Native improved mod is mady by Cremo,
Native improved mod v1.3


[rule] Features[rule]
  • Native Improved mod
  • Higher troops costs
  • Bigger arena and tournament rewards
  • Prisoner cost now lvl dependent
  • Much bigger ransoms for lord
  • And more... (see readme)