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Alex Forex

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Mod Armed V. 1.01 for Mount & Blade 1.011 It is based on Rebalance v. 1.2. for Native Game play: 1. Possibility to take peasants in villages. 2. Possibility to cause any king or the lord on a duel. Mutual relations with the caused rise or fall depending on result of duel. 3. Lords always are taken prisoner now. 4. Any captured can be gather

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Mod Armed V. 1.01 for Mount & Blade 1.011
It is based on Rebalance v. 1.2. for Native
Game play:
1. Possibility to take peasants in villages.
2. Possibility to cause any king or the lord on a duel. Mutual relations with the caused rise or fall depending on result of duel.
3. Lords always are taken prisoner now.
4. Any captured can be gathered, i.e. you can take all things from him. (If some soldiers of one type, things get only from one) (things at lords are not restored, even after it will redeem).
5. It is possible to look characteristics of any captured.
6. It is possible to trade with any captured.
7. In weapon shop sell fire-arms.
8. Skill "Fire-arms" is displayed
9. The volume of money in shops is increased.
10. Possibility to change group arms! In this case you change arms of one person, but all group re-equips.

Units:
1. Each fraction had an officer. (Will appear only from time to time)
2. Each gang had a serious leader.
3. Kings are considerably strengthened. Carry elite or unique (in game) weapon. They are very dangerous.
4. There is a probability in game to meet Amazon the Jaguar, among mountain gangsters. It is very strong.
5. At all lords an armor, horses and at some helmets are replaced.
6. The development tree of peasant are upgraded .(pikemans, musketeers)
7. New development tree at a female line of peasants - Amazon and its progress is created.

Ornaments:
1. Natural royal flags (if not to choose initial flags they will get to "historical" kings) are created
2. 70 helmets are added. Characteristics all different.
3. It is added 150 (mitten, lamellar, mail and leather) an armour. All characteristics different.
4. Some gloves and a boot are added.
5. 50 swords (one-manual, one-and-a-half, two-manual) are added. All characteristics different.
6. 40 pikes and bardiche (short, long, lance) all characteristics different are added.
7. Some not heraldic boards are added.
8. There are added 13 morning stars ( two-manual). All characteristics different.
9. 15 axes are added. All characteristics different.
10. 12 hammers are added. All characteristics different.
11. It is added 18 pistols and muskets. All characteristics different.
12. 58 horses are added. All characteristics different.


Patch Mod Armed v. 1.06



Last update.

    1. For 30 000 dinars any lord with the possession will pass in fraction of the hero. Attention if after that most to replace fraction lords remain in old your fraction, they submit, but fraction will not replace and it will be impossible to be at war with them.
    2. In dialogue in training camp it is possible for money to raise any characteristic of the hero. And as to raise respect and popularity. Costs lots of money. Expensively.
    3. To take away things it is possible now only at the captured lord. At usual soldiers it is impossible.
    4. The captured Lord can be caused on duel on horses. In case of a victory the Lord receives freedom.
    5. To re-equip now it is possible only a line of amazons and a new line of sectarians. (As are employed in villages).
    6. Peasants cannot be taken away now from villages. For female peasants it is possible.
    7. There were two variants of a call of lords on duel:
       1. A duel for honour. Without horses. At a victory relations with the lord, popularity and honour increase. At defeat relations with the lord decrease.
       2. A duel for money. Without horses. The rate depends on level of the lord.
    8. It is impossible to cause the lord on duel two times successively. (Captured it is possible)
    9. There was a new line of sectarians. Sectarians are employed in villages, as well as peasants. 9 soldiers in a line. Appear without the weapon. Are made specially for arms. In the end of a branch it is divided on 3 subbrances, with specialization archer, horsemen and the general. Attention! The arms do not pass to the following level together with the soldier, however it remains for all soldiers of this level. I.e. if to arm sectarians at following hiring same, the arms remain.
   10. In a city at a measure it is possible to sell the captured.
   11. The captured lord can be released for money (the sum depends on level of the lord). In this case standard knightly arms and an armour (if you release it in one cowards) will be given out it.
   12. The price for the captured is raised to 200.
   13. The factor of calculation for volume of the captured is increased. For ability unit - 20 captured.
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