For centuries after the time of native, little had changed in Calradia. It remained a feudal backwater, subject to plague and warfare, untill a travelling merchant came from abroad bearing an unfamiliar weapon. Once in the hads of Calradian kings, this weapon spread like wildfire, and soon the face of warfare was permanently changed... [siz
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For centuries after the time of native, little had changed in Calradia. It remained a feudal backwater, subject to plague and warfare, untill a travelling merchant came from abroad bearing an unfamiliar weapon. Once in the hads of Calradian kings, this weapon spread like wildfire, and soon the face of warfare was permanently changed...
[rule] Features[rule]
Guns and Gunmen
Troop trees entirely redone
Intermitent barbarian invasions
Multiple game modes to choose from, including strategic, normal, and barbarian invasion modes
Formations kit included
Battlefield morale
Artillery for sieges and field battles
Shield bashing
Fire arrows
Recruitment from faction towns
And a whole bunch of little things I've most likely forgotten.
Please stop by the forum thread and make suggestions for some more features.
[rule] File History[rule]0.2-Fixes troop proficiency bugs -Some troop tree tweaks -Artillery ought to be present in battles again -Shield bashing implemented -Fire arrows implemented -Game modes should now show up as promised -A few minor things besides
0.1-First public version
Mon, Sep-08-2008
0.2-Fixes troop proficiency bugs -Some troop tree tweaks -Artillery ought to be present in battles again -Shield bashing implemented -Fire arrows implemented -Game modes should now show up as promised -A few minor things besides