About this mod
FINAL PATCH DESCRIPTION: - Adaptation RST 2.0 for v. 0.960. - Fix critical error. - Remove chrome mirror effect. - Improve steel effect. - Fix LOD texture for few armors. MOD DESCRIPTION: Mod replaces non-realistic dark and bluish steel textures of Native with new shiny and much more realistic ones. This applies to ALL steel textures i
- Permissions and credits
- Adaptation RST 2.0 for v. 0.960.
- Fix critical error.
- Remove chrome mirror effect.
- Improve steel effect.
- Fix LOD texture for few armors.
MOD DESCRIPTION:
Mod replaces non-realistic dark and bluish steel textures of Native with new shiny and much more realistic ones.
This applies to ALL steel textures including weapons, horses, shields etc.
-Add new environment map to all plate armors , shields , weapons and helms .
-New diffuse and specular textures for all other steel staff .
-Many other improves for steel.
REQUIREMENTS:
For full effects , must be on DirectX 9 and shaders ( and video card must support it ).
IMPORTANT NOTE:
Uninstall is impossible, only reinstall M&B .
Performance is NOT reduce, maybe only for very old video cards , but if you use DirectX 7 or/and off shaders , performance like in Native.
CREDITS :
Author : MAXHARDMAN
Few basic textures: Septa Scarabae ( Scarabae Texture Pack v.2.4.0 )
INSTALLATION:
Download RST 2.0 .
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=751
1) Install RST 2.0 in M&B folder.
2) Install Final patch for RST 2.0 in M&B folder.
If you already install RST 2.0 for v. 0.95x :
1) Install patch 0.960 for M&B.
2) Install RST 2.0 in M&B folder.
3) Install Final patch for RST 2.0 in M&B folder.
MODS COMPATIBILITY:
RST 2.0 work with other mods , only if mod don’t change files out Modules folder ( same files like in RST 2.0).
If mod change tableau_materials.txt don’t copy this file , its only for steel effect heraldic shields.
For use with other mods :
1) Install mod for Native.
2) Open module.ini in *M&BModules<mod> folder , and place two strings ( after string<br>load_resource = textures )<br>#NEW STRINGS<br>load_resource = new_textures<br>load_resource = new_materials<br>3) Copy tableau_materials.txt from *M&BModulesNative folder to *M&BModules<mod> folder</mod></mod>