Mount & Blade

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yellowmosquito

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About this mod

This pack makes adding your own banners and flags to Mount & Blade faster and easier, while making your results more predictable. This pack replaces the default method for making banners and flags and requires minimal coding changes to use. FeaturesYour banners and flags show

Permissions and credits
This pack makes adding your own banners and flags to Mount & Blade faster and easier, while making your results more predictable.

This pack replaces the default method for making banners and flags and requires minimal coding changes to use.


[rule] Features[rule]
  • Your banners and flags show up the way YOU want them to

  • Remapped and clearly defined areas in the textures where your banners and flags are taken from.

  • Support for both Vertical and Horizontal animated flags

  • Banner sizes are standardized to 132x330 pixels (2:5 aspect ratio)

  • Flag sizes are standardized to and 132x220 px (3:5 aspect ratio)

  • Separate textures for banners and horizontal flags to prevent stretching

  • Shared textures for banners and vertical flags for convenience

  • Same width on flags and banners means easier recreation of horizontal flags from banner textures and less work for you!

  • Standard area on banners (10 pixels tall) lets you define the pattern of the top roll of the banner - No more surprises from natives UV maps!

  • Native's default textures included for both flag types

  • Removed V-Cuts from all models

  • Full Alpha Channel Support means you can easily add v-cuts, holes, tears and rips at the texture level.

  • LOTS of templates and examples to get you building your own banners quickly (.psd and .bmp).

  • Compatible with heraldry enabled armors and shields

  • Fully compatible with Mount & Blade v1.011 and Warband v1.105.



[rule] File History[rule]

Sun, Apr-11-2010

v2.01APR 12, 2010
Warband Files Bug Fix - Previous version included invalid models
[indent] In following M&B Warband v1.105 Native example, Texture Sheet G now replaces Texture Sheet F.[/indent]
[indent] I am including them both the textures and templates, but please note that Texture Sheet F is no longer referenced![/indent]

Sun, Apr-11-2010

v2.0APR 11, 2010
Now Compatible with Warband 1.105 and M&B 1.011.
[indent] Changes made for Warband Files: [/indent]
[indent][indent] Texture sheets B,C,F changed to reflect changes made to native textures[/indent][/indent]
[indent][indent] Texture sheet G added[/indent][/indent]
[indent][indent]Banners and flags now present for new textures[/indent][/indent]
[indent][indent]Kingdom banners now follow standard format[/indent][/indent]
[indent][indent]Kingdom banner and flag models added[/indent][/indent]
[indent][indent]UI Shield models now use standard banner textures[/indent][/indent]
[indent][indent]CTF Flag models now use standard banner textures[/indent][/indent]
[indent] Changes made to M&B 1.011 files:[/indent]
[indent][indent]None[/indent][/indent]

Sun, Feb-08-2009

v1.2FEB 08, 2009
Compatible with M&B 1.011 (Now uses twice as many textures)
Compatible with heraldry enabled armors and shields
Centered designs still give best results
Default banners have not been converted to standard sizes

Thu, Mar-06-2008

v1.1Mar 05, 2008
Vertical Map Flags supported (uses banner textures so no additional work is needed on your part)
Added Full Support for Alpha Channels - Can be used to recreate v-cuts, square maps, tears, cuts
Renamed BRF Files to std_flags_vertical and std_flags_horizontal for clarity purposes
Renamed Textures to avoid collisions with native textures
Renamed Templates for consistency

Mar-03-2008

v1.0Mar 03, 2008
Initial Release
Horizontal Flags (animated, without v-cuts) supported
Vertical Banners (non-animated, without v-cuts) supported