Mount & Blade

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Winter

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About this mod

This large mod adds an RPG storyline and many other expansions to the traditional Mount&Blade world, featuring dozens of new NPCs, missions, combats and hundreds of lines of dialogue. This mod requires version 0.750/0.751 of Mount&Blade. FeaturesNew NPCsNew missionsNew town

Permissions and credits
This large mod adds an RPG storyline and many other expansions to the traditional Mount&Blade world, featuring dozens of new NPCs, missions, combats and hundreds of lines of dialogue.

This mod requires version 0.750/0.751 of Mount&Blade.


[rule] Features[rule]
  • New NPCs
  • New missions
  • New towns
  • Spelling!
  • Menu-based adventure interface
  • Alternate story options depending on player attributes
  • New interiors
  • Siege scenes
  • Dungeon crawl!
  • Keep ownership
  • Grammar!



[rule] File History[rule][size=18]v0.2 completed feature list:[/size]
-------------------
Completed second part of the storyline
Created more new NPCs
Succesfully coded solo duel and fighting missions, unfortunately limited by lack of different interior scenes
More and expanded function of menu-based adventure interface
Alternate story options depending on player skills (such as bribing and sneaking)
New scenes and terrains under construction
Unable to make razed_camp icon work with new version of M&B, must wait for more BRF capability
Begun creation of quest items

Fri, Dec-23-2005

[size=18]v0.3 completed feature list:[/size]
-------------------
Completed third part of the storyline
More of everything
New scenes and terrains added
Siege scenes added, unfortunately limited by dumbshit AI
New map icons
Line art
Quest items created and incorporated
First steps toward castle ownership (Look out for more functionality on this in v0.4)

Wed, Feb-22-2006

[size=18]v0.5 completed feature list:[/size]
-------------------
Complete fourth part of the storyline
Write major story branching
Castle/town ownership: incomes, peasants, garrison, stables, the works
Finish of the first metaquest
Reveal the whole story behind Tashkun's holy relic
Hundreds of new item meshes and textures, incl. new horses
New meshes for item modifiers (rusty, battered, reinforced, etc)
Many new interior scenes!
Dungeon crawl!

Thu, Feb-23-2006

[size=18]v0.51:[/size]
Many bugfixes and code improvements that should ensure a smoother game. Unfortunately not compatible with v0.5 savegames.

Thu, Apr-13-2006

[size=18]v1.0 completed feature list:[/size]
More minor bugfixes
Various code improvements
End of chapter message
One-time reward for beating the Horsemen
More new items and meshes
New sounds! X--Disabled due to lack of module system, will be included in next update

Thu, Apr-13-2006

[size=18]v1.1 completed feature list:[/size]
Further bugfixes
Restored module sounds



Wed, Apr-19-2006

[size=18]v1.2 completed feature list:[/size]
Final bugfixes
Updated Arena Mod
Changed Horsemen reward

Tue, Oct-17-2006

[size=18]v1.4 completed feature list:[/size]

Bugfixes and stability changes.
Additional items.
Craftmod integrated.
Added appropriate Storymod items into crafting system.

Sun, Nov-12-2006

[size=18]v1.5 completed feature list:[/size]

Further bugfixes.
Should be stable now.


OTHER MODS INCLUDED IN STORYMOD:
Janus's Arena Mod
RR_Raptor's Weapon Expansion
dablade's Textures Pack
Tom's Mag7 Experiment
jik's Objects Pack
The Pope's Renaissance Mod
Tom's Rusty Items
Lu Bu's Rusty Weapons
Meshes and textures from many smaller mods
Craftmod