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R-O-G-U-E

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Turbobaymax

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About this mod

This script prevents kingdoms from being alive when they have no fief nor army, with only so much immortal heroes, wandering the map without any goal

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Mount And Blade (All)It appears Kingdoms are defeated when two conditions are fulfilled :
  • Firstly, the Kingdom needs to not have any remaining fiefs (called centers in script)
  • Secondly, every hero of said Kingdom need to have its party defeated/be the only remaining hero of their party
But when you defeat some vassal, they have an 80% chance of escaping the battle. Same with the heroes you've made prisoners, they have some chance to escape, no matter how long they've been imprisoned.

Which leads us to a bug in which, as long as there's a vassal alive, anywhere on the map, no matter the number of his troops, even alone, the kingdom will be locked in a perpetual survival state which isn't fair nor should exist.

To remove such bug, the method I used is utterly simple ; I replaced these two lines,

"
(this_or_next|is_between, ":cur_party", centers_begin, centers_end),
(party_slot_eq, ":cur_party", slot_party_type, spt_kingdom_hero_party),
"

by this ;

"
(is_between, ":cur_party", centers_begin, centers_end),
"
.

I included a .Txt file in the download file to explain what to change and if there's any dependencies needed, or any other manipulation. It also describes the potential same issue in any other Mount And Blade