I am building some texture atlas' to combine Narf's men at arms pack. I am also adding some variation with alternate textures and split some coif models. Just the aketon models so far, will include the hauberk, brigandines and helmets later.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
These are just my alterations of Narf's original pack, all credits to him. IIRC his pack was fully OSP.
File credits
Narf of Picklestink
Donation Points system
This mod is not opted-in to receive Donation Points
I am building some 2048 texture atlas' to combine Narf's men at arms pack. I am also adding some variation with alternate textures and split some coif models. These coifs are split so there is a part which attaches to the body and a part that stays with the helmet, I've tested them in game and so far it seems to work without floating off the shoulder as the player moves and without any clipping.
Just the aketon models so far, will include the hauberk, brigandines and helmets later. I removed the lace parts from the jack-chain model as I'm not using an alpha channel on this model, but I've included the GIMP files I'm working with so it should be easy to revert to the old model if you like.