This armor was made for mount and blade Warband using modele system 1.166
1.To add armor just paste all files from native to your mount and blade warband module Native or which one you want 2.Or you can use module pack to add this item, you can also modifi stats to do this just Open your module_items.py. at the end of the file before ["items_end", "Items End", [("shield_round_a",0)], 0, 0, 1, 0, 0], paste: ["ebony_armor", "Ebony Armor", [("ebony_armor",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0, 6553 , weight(27)|abundance(100)|head_armor(0)|body_armor(55)|leg_armor(17)|difficulty(9) ,imodbits_plate ], ["e_boots", "Ebony Boots", [("e_boots",0)], itp_merchandise| itp_type_foot_armor | itp_attach_armature,0, 1770 , weight(3.5)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(33)|difficulty(9) ,imodbits_plate ], ["e_gauntlets","Ebony Gauntlets", [("e_gauntlets_L",0),("e_gauntlets_L",imodbit_reinforced)], itp_merchandise|itp_type_hand_armor,0, 1040, weight(1.0)|abundance(100)|body_armor(7)|difficulty(0),imodbits_armor], ["e_helm", "Ebony Helmet", [("e_helm",0)], itp_merchandise|itp_type_head_armor|itp_covers_head,0, 1240 , weight(2.75)|abundance(100)|head_armor(55)|body_armor(0)|leg_armor(0)|difficulty(10) ,imodbits_plate ],
Copy all textures and paste them into your "Textures" folder. Copy .brf file and paste it into your "Resource" folder. Add following line into module.ini: load_module_resource = ebony
Then you can play with ebony armor from Skyrim.
This mode is only fan made so don't expect anything complicated There can be some mesh bugs but as I tried it looked quite good.
Feel free to use this for any future mod development
HYRALUX: Found this in the Readme File, by Moduel_Items.py He means Item_Kinds1.txt
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This armor was made for mount and blade Warband using modele system 1.166
1.To add armor just paste all files from native to your mount and blade warband module Native or which one you want
2.Or you can use module pack to add this item, you can also modifi stats
to do this just
Open your module_items.py.
at the end of the file before ["items_end", "Items End", [("shield_round_a",0)], 0, 0, 1, 0, 0], paste:
["ebony_armor", "Ebony Armor", [("ebony_armor",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
6553 , weight(27)|abundance(100)|head_armor(0)|body_armor(55)|leg_armor(17)|difficulty(9) ,imodbits_plate ],
["e_boots", "Ebony Boots", [("e_boots",0)], itp_merchandise| itp_type_foot_armor | itp_attach_armature,0,
1770 , weight(3.5)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(33)|difficulty(9) ,imodbits_plate ],
["e_gauntlets","Ebony Gauntlets", [("e_gauntlets_L",0),("e_gauntlets_L",imodbit_reinforced)], itp_merchandise|itp_type_hand_armor,0, 1040, weight(1.0)|abundance(100)|body_armor(7)|difficulty(0),imodbits_armor],
["e_helm", "Ebony Helmet", [("e_helm",0)], itp_merchandise|itp_type_head_armor|itp_covers_head,0, 1240 , weight(2.75)|abundance(100)|head_armor(55)|body_armor(0)|leg_armor(0)|difficulty(10) ,imodbits_plate ],
Copy all textures and paste them into your "Textures" folder.
Copy .brf file and paste it into your "Resource" folder.
Add following line into module.ini:
load_module_resource = ebony
Then you can play with ebony armor from Skyrim.
This mode is only fan made so don't expect anything complicated
There can be some mesh bugs but as I tried it looked quite good.
Feel free to use this for any future mod development
HYRALUX: Found this in the Readme File, by Moduel_Items.py He means Item_Kinds1.txt