Mount & Blade
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[v0.1]
- The number of soldiers recruit from the village is now increasing by renown.
- The number of soldiers recruit from the town is now increasing by renown.
- The amount of money that can be invested in the tournament is increasing by renown.
- New buildings were added:
--- Headquarters
--- Barracks
--- Timber Camp
- - Iron Mine
--- Clay Pit
--- Farm
--- Fish Pool
--- Statue
--- College
- The mill building has been modified.
- New items are added:
--- Archer Bow
--- Elven Bow
--- One-Hand Battle Axe (OSP: k0nr@d)
--- Ornate Double axe (OSP: k0nr@d)
--- Nordic Double axe (OSP: k0nr@d)
--- Long War Axe (OSP: k0nr@d)
- - War Hammer (OSP: k0nr@d)
--- Northern War Sword (OSP: k0nr@d)
--- Antique Long Sword (OSP: k0nr@d)
--- Ancient Rune Sword (OSP: k0nr@d)
- Dedale taverns system was integrated and developed. (OSP: Slawomir of Aaarrghh)
- Naval battles were added and the flag issue was resolved.
- Now, you can give a gift to ladies.
- Once you meet with village elder or guild master, you can talk with them from entrance menu.

[v0.2]
- Added new books.
- Added Reading skill.
- Reading time is change depends on reading skill.
- Booksellers are now updating automatically.
- You can ask travellers where booksellers are.
- Starting as a student increases reading ability by 2 and writing ability by 1.
- Each character gets a random book at the beginning. (Students: 2 books)
- War capabilities have been added and improved:
--- First Aid (OSP: Chelan)
--- Focus (OSP: Chelan)
--- Sprint (OSP: Chelan)
--- Rage (OSP: Chelan)
--- Horse Whistling (OSP: Chelan)
--- War Cry (OSP: Chelan)
--- Taunt (OSP: Chelan)
- Multiplayer_profile_troop_male bug has been fixed.
- The amount of money earning ​​at town arena was increased.
--- It increases depends of level and renown. (Base + level% + renown/ 10)
- Maximum number of prisoners and troops now rise by the reputation.(renown)
- Modified "Group Report" page.

[v0.3] - Dark Nights
- Black Knights added to the game.
--- They can spawn around any city.
--- Most can be up to 15 units on the map.
--- For archers: Elven Bow and Archer Bowden added.
--- For the Knights: Antiques Long Sword, Antique Rune Sword and Nordic Double axe was added.
- some of the old stuff was active again:
--- War Shield
--- Heat Shield
--- Kite Shield
--- Large Shield
--- Battle Shield
--- Heraldric Shield
--- Steel Shield
--- Nomad Shield
--- Broadsword
- The number of soldiers recruit from the town tawern is now increasing by renown.
--- Because of this feature, recruit volunteers from cities has been cancelled.
- The number of volunteers is now increasing by renown and the relation with the village.
--- In some cases, the problem of leave options on the menu was fixed.
- After conquering a castle and it was not given to you, you can earn more money for it. (1000 + (level x 50) + (renown / 2)) (if you have 10,000 renown and 20 levels (1000 + (20x50) + (10000/2)) = 7000 Denar
- If you don't accept to selling lord, you won't lost honor.
--- However, you will lose 1 honor if you sell him for money.
- Cattle are set to follow the people.
- You can reach your bag during the mission.
- Wine and beer can now be consumed as food (mean drink).
- The amount of food has been modified.
- Party members don't consume too much food anymore. (You know we're at war, not the party.)
- Money earned from battles has been improved.
- Added go to die camera during the war. (OSP: the madvad)
- New map icons he added. (OSP: Slawomir of Aaarrghh)
- Construction problem fixed.
- The game font has been changed.
- Lady gifting feature re-coded.
- waiting time in the city goes faster.
- waiting time in the watchtower goes faster.
- Camping wait time can be set from the camp menu.

[v0.4]
- Added new sword (OSP: The frozenpaint)
--- Axe (Hatchet)
--- Black Axe (Black Axe)
--- Heavy Axe (Heavy Hatchet)
--- Black Mace (Black Mace)
--- barbed Mace (Spiny Mace)
--- bun (Heavy Black Mace)
--- Yataghan (Yataghan)
--- Katana
--- Long Sword (Long Sword)
--- Cutlass (Pala)
--- Silver Sword (Silver Sword)
--- War Hammer (war Hammer)
--- Elven Bow (Elven Bow - had already been replaced with this texture.)
--- Archer Bow (Archer Bow - had already been replaced with this texture)
--- Khergit Bow (Khergit Bow)
--- Wooden Bow (Wooden Bow)
- Hunting added. (OSP:)
--- Arena issue was resolved in hunting system. (Not given damage to animals.)
- Watch Tower crash problem has been fixed.
- Windmill and messenger icons added game.
- When you complete building watch tower, windmill or messenger post, they will place on map.
- The problem of sailing has been fixed. (Information: frozenpainter)
- Font cancelled.
- You can rest at watch tower.
- Map icon of the mill has been removed. (No activity to do.)
- Watch tower and messenger post connected to town center.
- Lottery system was written.
- Connection with messenger post and watchtower was canceled because of leading to bugs.
- You will spawn alone when you walk around.
- If the person already has the banner, he can change it from a camp menu.
- Watch tower and messenger post was connected to the town center again.
- When you try to rest at watch tower, it check the relation between town center and you.
- In tavern women can be rented. 2 morale give each woman you hire a party. (Suggestion: profenix)
- When you buy a drink in the Tavern you pay (100+ (the number of troops * 5)) gold and gives 3 morale to your party. (Suggestion: profenix)
- Female character can not hire women to herself but she can still rent for her party.
- Women only be rented by the night. (24 hours cooldown)
- Relation with town decrease by 1 when you hire Women.
- Maze items have been added. (OSP: Albertus Magnus)
--- For the future.
--- Hammer added.
- Camel (Camel) was added. (OSP: xenoargh)
- Desert Cavalry (Desert Cavalry) was added. Spawn near Sarranid towns, maximum of 4 parties.
--- They use camels.
- Camels are selling in the Sarranid towns only.
- Some Turkish language problems have been fixed.
- Added eating food in Tavern. (Group morale +6)
--- Fees: (number of soldiers * 25)
--- Duration: (number of soldiers / 20) + 1) (maximum 10 hours.)
--- Cooldown: 12 hours
- New book skins are added and applied to the books. (OSP: Lava)
- Elephant added (OSP: Rigadoo's)
- Women's jewelry has been added. (OSP: Broken_o a)
- Desert Cavalry can now be upgraded to the Dark Knight or Dark Archer.
- New samurai clothes added. (OSP: sacredstonehead)
--- Kote
--- Kabuto
--- Yoroi
--- Suneate
- New samurai items added to secret chests in 3 town.
- When villages under attack or looted you can't use connected parties (like messengers post, watch tower).
- Fixed a problem on Character menu.
- Ulak station and warch tower is taking icon depending on the state of the village.
--- Building, becomes useless if the village under attack or looting.
--- If it's in snow terrain, it gets snowy icon. (The village is not necessarily snowy areas, it check the terrain of building.)
- Added the bandit camp.
--- Has a loot window opening problem.

[v0.5] - Dark Nights & The Mystery Sword
- Bandit camps scene files were prepared.
- Health Regen system was established and developed. (OSP: Lumos)
--- Development: 1 + (first aid / difficulty level) health regeneration per second.
--- At hardest difficulty, it will not work.
- Difficulty added.
--- The first trial is being done on health regen.
--- second attempt on improvements.
- Religion system is written.
--- Religions are not active in the game right now, it is under development.
--- Kingdoms will automatically get random religion at the beginning of the game.
- Women rental system removed. (Not to be bothered of female members.)
- Religious belief has been added to the cities and villages menu.
- Excalibur ​​sword wass drawn.
- In the bandit camp, the error was corrected in the loot and prisoners window.
- Excalibur sword tested.
--- Successful.
- Am_hamm texture problem was resolved.
- Demolished kingdom can rise again. (OSP Rubin)
- Soldier rate indicator has been added. (OSP Rubin)
- Added see all items. (Cheating) (OSP Rubin)
- Messenger post and watch tower symbol error has been corrected.
- Desert Cavalry upgrade to be dark knight removed.
- Honor drops removed when you sell prisoner.
- The name of the mod files have been modified.
- You can go sea scenes from cheat menu.
- Modified scene files.
--- scn_sea_1 - Fixed barrier problems.
--- scn_sea_2 - Fixed barrier problems.
--- scn_sea_3 - Created, was put only ships.
--- scn_sea_4 - Fixed ship problem.

[v0.6]
- The Dark Knight will spawn difficulty level * 8 parties. (Very easy: 0 Easy: 8 Normal: 16 Hard: 24, Very Hard: 32)
- Desert Cavalry will spawn difficulty level * 3 parties. (Very easy: 0, Easy: 3 Normal: 6 Hard: 9, Very Hard: 12)
- Troop size added. (OSP: Peltor)
--- tf_(fe)male_vshort
--- tf_(fe)male_short
--- tf_(fe)male_long
--- tf_(fe)male_vlong
--- To be used in the child system...
- - tf_(fe)male_child
--- tf_(fe)male_teen
--- tf_(fe)male_young
- Height system was added into the start menu.
- Tengirism and Nors religion added. (Idea: Kızılçeri)
- Country has fixed religions: (Idea: Kızılçeri)
--- Sarranid: Muslim
--- Khergit: Tengir
--- Rhodok: Christian
--- Vaegir: Christian
--- Swadian: Christian
--- Nord: Nors
- Reading ability changed to Literacy and Writing ability removed.
- Tengirism and Nors religions added to start menu.
- In the Module Settings, you can turn on/off black knights and desert cavalries. (Idea: n00bpanda)
- Now your relationship with the kingdom if you belive same religion increases by 10, else decreases by 25.
- Tournament prizes:
--- Maximum value: (100 + (nam / 2)) will be calculated. If he doesn't have enought gold, it will change to his gold amount.
--- So if maximum value is 200 denars (100 + (200/2)) = (100 + 100) = 200 and the person has 150 denars: the maximum value will be 150 instead of 200.
--- Other 4 options are; max/2, max/4, max/10 and max/20.
--- So while the maximum value is 200 denars, the options are 200, 100, 50, 20, 10.
--- But if you have 150 denars they will be 150, 75, 37, 15, 7.
- Religion added to Character report.
- Added option to force recruting at villages. (Idea: celik41 Module: Azgad)
--- Every day is refreshing with volunteers.
--- Forced recruit volunteers drops relationship with the village by 4.
--- The number of soldiers is between 1 and 12.
--- FIX: Refreshing problem has been fixed
--- Cheat mode was changed the values to 5 to 25.
--- FIX: If village under attack or destroyed you can't get volunteers.
- Engineer hire added.
--- FIX: A small menu bug in the Engineer hire has been fixed .
- The computer has been automatically set engineer medium level.
- Added building levels and limits.
- When you conquere the center, engineers no longer continue to working.
- Having problems with the user's engineers solved.
- Added weekly debt, instead of cutting the money enginners spent for constructions.
- If you don't have enough wood, clay or iron engineers buy them from other cities.
--- Charge are written to the weekly debt.
--- Weekly debt in the trial. (Caution)
- Automaticly start of construction of the computer was added.
--- Construction in looted villages under attack are blocked.
- A small bug on forced recruit fixed.
- Engineers directly affect constructions.
- Headquarters affect constructions.
- Difficulty affect constructions.
- Construction fee rises for every level.
--- Now automatic constructions (mean engineers) effected by this changes.
- Book writing system was added.
--- Game choose a book automatically.
--- You can write book at tavern rooms only. (For now)
- Book reading system changed.
--- There are number of pages of each book.
- Number of the book page was added to the writing system.
- You can't read a book when you camping anymore.
- The room can be hired from tavernkeeper.
- When you finish reading/writing or wake up, you will directly go to room not the town menu.
- New horses added.
--- Sanjar Horse (OSP: Buz, Module: Evlat)
--- Nordland Horse (OSP: Buz, Module: Evlat)
- New items have been added.
--- Tea (OSP: Buz, Module: Evlat)
--- Poison Arrow (OSP: Buz, Module: Evlat)
--- Nord Bow (OSP: Buz, Module: Evlat)
- Back button on religion menu fixed.
- Different musics for musicians added. (Idea: Cromcro - The Trial)
--- Test failed.
- Fixed the problem to go to your bedroom.
--- There is a problem with tavernkeeper.
- When you start writing, you will see book name.
- When you start reading, you will see book name.
- Fixed the problem with intelligence.
- Fixed the mission entry point problem.
- When you reading or writing a book, you will no longer pay for daily tax.
- The issue tavernkeeper solved.
- When your backpack is full, it won't finish book.
- When you sell the book you are reading, it had a name problem.
- Consumable items no longer gives less morale.
- Freelance added to the system.
--- Because of the bugs, it will removed.

[v0.7]
- v0.6 has a bug on Dark Knights and Constructions.
- Fixed joining kingdom issue.
- You can continue as a defeated kingdom.
--- You can continue as a defeated kingdom if you don't have kingdom. (Fixed)
--- It gives debug. (Fixed)
--- Known error that king's vassal. (Fixed)
- Created Org language files automatically.
--- Edited process files.
- Kingdom patrols have been added.
--- Kingdom falling down, he even continued to appear on patrol.
--- Kingdom patrols removed because of bugs.
- Tag added.
--- Not added to games yet.
- Patrols added again.
- Patrols on/off feature has been added.
- Women hire on/off feature has been added.
- You can now turn on or off the module features at start menu.
--- Known problem in the menu. (Resolved)
- Lord defeated no longer be taken prisoner if you don't have prison management.
--- Known bug about you can take him if you don't have a space. (Fixed)
--- Known issue that you can't take him if you don't have a space. (I mean, you can't remove prisoners yet)
--- You can send lord prisoners directly to the castle. (Not available yet)
- Religion positive/negative effect on the game have been changed.
--- Now those who believe in the same religion +5 (was +10) those who believe in different religions -5 (was -25) relation.
- Political map of the world was added.
- Room rental option on/off added.
- City and the war missions have height system. (Idea: Dusk Voyager, Do not: frozenpaint Mode: Azgad)
- Added weapons values checked and changed.
- Resting more than room days problem fixed.