File information

Last updated

Original upload

Created by

LosCabadrin

Uploaded by

LosCabadrin

Virus scan

Some manually verified files

About this mod

ModMerger-ready source code Kit for the full Pre-battle Orders and Pre-battle Deployment mod (with formations and now Pre-Battle Positioning), for pain-free addition to any mod's source.
Now with a real deployment phase - pre-battle positioning of divisions!

Permissions and credits
ModMerger-ready source code Kit for the full Pre-battle Orders and Pre-battle Deployment mod (with formations and now Pre-Battle Positioning), for pain-free addition to any mod's source.
Now with a real deployment phase - pre-battle positioning of divisions!

For the compiled (ready-to-play) mod, see here.

On Taleworlds Forum
http://forums.taleworlds.com/index.php/topic,142816.0.html

Requires Warband Script Enhancer 2.4.8, included in the kit
NEW in v0.95:
  • Now with Pre-Battle Positioning/Real Deployment!
  • When starting a battle with Pre-Battle Orders or viathe "Take the Field" option, you can place your troops beforethe battle starts by using the "hold down F1 flag" (this canbe turned off in the mod options menu)As instructed in game, give formations orders (such as formation types orstand closer/spread out) before placing the division with the F1 flag forthose orders to be applied when the division is placed.
  • Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer)
  • now 'snap into place' at spawn time. There may be some reshuffling, but thisspeeds along the starting formation process greatly.
  • Pre-Battle orders now available for 'alternative' divisions activated by
  • splitting a troop type into a secondary division
  • Recording battle size via mod options is no longer necessary (thanks WSE)
  • Shield bash made key-mappable. "Defend" needs to be held down, too.
  • Some bugfixes (Custom Camera and Split Divisions mainly)



NEW in v0.90:

Animated and properly functioning spear bracing
AI use of special attack orders (skirmish mode, spear bracing, volley fire)
Ability to split the same troop type into two divisions!
Fully map-able keys
Ability to use deployment options in sieges
New 'in between' battle AI that uses Native AI, but with formations
Weather-based penalties to ranged weapon proficiencies
Some cosmetic updates, numerous bug fixes and smaller tweaks/updates



Pre-battle Deployment
Adds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.

Pre-battle Orders
Adds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.

In this version, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times.

This version of PBOD is "Expanded" and adds a set of orders to that which are available Natively. Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. These are accessed similarly to Native orders in that you press a 'F' function key that opens a display outlining the various orders available and they are given to whichever divisions are currently selected. Further, weapon-use fixes for lancers, horse archers, and spear/pikemen have been included (and can be toggled off individually if the player so chooses). Also includes Battle Continuation, two DeathCam modes, and a custom camera mode. For more details, see the Readme.

It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging.
Top