About this mod
Third and last patch for the Europe 1200. Changelog: Major: -Added The Principality of Halych as a new faction. -Added The Dutch Counties as a new faction. -New AI improvements, while on campain, the AI wont suddenly leave you for no reason (All credits go to Rubik, read more here: http://forums.taleworlds.com/index.php/topic,99792.0.html)
- Permissions and credits
Changelog:
Major:
-Added The Principality of Halych as a new faction.
-Added The Dutch Counties as a new faction.
-New AI improvements, while on campain, the AI wont suddenly leave you for no reason (All credits go to Rubik, read more here: http://forums.taleworlds.com/index.php/topic,99792.0.html).
Minor:
-Vlastela now uses javelins instead of bows.
-Alot of helmets that was not accesable before can now be bought in stores.
-Increased number of bandits.
Fixed:
-If you had Bulgarian culture, your vassals wouldn't build up armies.
-Some banners had the wrong background color.
-Some lords didn't have shoes indoor.
-When the player conquered a castle, all villages given to the players vassals would become the players again. (I belive this one will make some players very happy).
-Lombardian Militia Archer had the name French Militia Archer in pluralis.
-Fixed speed rating for the bill.
-Fixed a potentional crash.
-Gusars didn't have shields.
-Fermanagh was attached to the wrong center (Dublin, was supposed to be attached to Galway).
-Margery Kempe was spelled as Magery Kempe.