Mount & Blade

File information

Last updated

Original upload

Created by

cruger

Uploaded by

Site Bot

Virus scan

Safe to use

Tags for this mod

About this mod

Third and last patch for the Europe 1200. Changelog: Major: -Added The Principality of Halych as a new faction. -Added The Dutch Counties as a new faction. -New AI improvements, while on campain, the AI wont suddenly leave you for no reason (All credits go to Rubik, read more here: http://forums.taleworlds.com/index.php/topic,99792.0.html)

Permissions and credits
Third and last patch for the Europe 1200.

Changelog:

Major:
-Added The Principality of Halych as a new faction.
-Added The Dutch Counties as a new faction.
-New AI improvements, while on campain, the AI wont suddenly leave you for no reason (All credits go to Rubik, read more here: http://forums.taleworlds.com/index.php/topic,99792.0.html).

Minor:
-Vlastela now uses javelins instead of bows.
-Alot of helmets that was not accesable before can now be bought in stores.
-Increased number of bandits.

Fixed:
-If you had Bulgarian culture, your vassals wouldn't build up armies.
-Some banners had the wrong background color.
-Some lords didn't have shoes indoor.
-When the player conquered a castle, all villages given to the players vassals would become the players again. (I belive this one will make some players very happy).
-Lombardian Militia Archer had the name French Militia Archer in pluralis.
-Fixed speed rating for the bill.
-Fixed a potentional crash.
-Gusars didn't have shields.
-Fermanagh was attached to the wrong center (Dublin, was supposed to be attached to Galway).
-Margery Kempe was spelled as Magery Kempe.