So far it's being called copy of native, it's a mod set 3 years after the Native module, a catatrophic earthquake struck Calradia, 4 of the 5 factions were destroyed, only the Rhodoks have survived whereas the Swadians were the worst hit. The gameplay moves to the land west of Calradia, tentatively named Yokshirea, and factions consist of Geroia (s
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So far it's being called copy of native, it's a mod set 3 years after the Native module, a catatrophic earthquake struck Calradia, 4 of the 5 factions were destroyed, only the Rhodoks have survived whereas the Swadians were the worst hit. The gameplay moves to the land west of Calradia, tentatively named Yokshirea, and factions consist of Geroia (specialising in axemen), Grangia (longbowmen), Kuraymo (women fighters, quite balanced), Volkman (mostly heavy cavalry) and the good old Rhodoks. This is FAR FROM finished, and needs much more extra work (maps, menus, dialogues, textures, etc. [also balancing])
EDIT: I THINK that if you picked Rhodok blacksmith for the first question at the start, the game crashes, I'm not sure but I think this is the case.
Includes: Recruiter Kit by hessuu Great Helm add-on by Septa Scarabae Standard Weapons Upgrade Project by Talon 28 horses by RookieR. and Some of the OSP stuff found at http://forums.taleworlds.com/index.php/topic,50086.0.html