Mount & Blade

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MAXHARDMAN

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RGL Error : Unable to lock vertex buffer About possible ways resolve this problem I write little article here : http://forums.taleworlds.net/index.php/topic,72532.0.html Please read for more detailed understanding this problem. In fix I remake and change to lo-poly every missile(arrows and thrown we

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[size=medium]RGL Error : Unable to lock vertex buffer[/size]

About possible ways resolve this problem I write little article here : http://forums.taleworlds.net/index.php/topic,72532.0.html
Please read for more detailed understanding this problem.

In fix I remake and change to lo-poly every missile(arrows and thrown weapon) model in game . I try make lo-poly models looks like hi-poly . I hope you don’t see really big change in game. ;)

All arrows now have about 30 poly , in Native about 100-170 . Thrown weapons 30-60 , in Native 100-220.

After I make this fix RGL-error don’t disappear ( look article then I write about general problem ) BUT number error’s down in many times ! Now I can self fight on walls (early almost always game crash) Same time I have error AFTER finish siege ( 300-1000 units ) in loot menu. After restart game I may continue ( I use auto save regime ). So this fix really help me , and hope you too find it helpful . ;)

Installation : place weapon_meshes_b.brf in folder *:<mount>CommonRes <br><br>Uninstallation : place from Native Backupweapon_meshes_b.brf in folder *:<mount>CommonRes</mount></mount>