Mount & Blade

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Wei Xiadi

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v0.8 release for Mount and Blade 1.010\1.011 0.8 adds all new armors courtesy of Wei.Xiadi and new versions of Gutts Claymore and the Dragonslayer courtesy of Barf. Both these guys have done terrific work. The patch also fixes quite a few bugs full list will be added below. After many months of work I am happy to announce the release o

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v0.8 release for Mount and Blade 1.0101.011

0.8 adds all new armors courtesy of Wei.Xiadi and new versions of Gutts Claymore and the Dragonslayer courtesy of Barf. Both these guys have done terrific work. The patch also fixes quite a few bugs full list will be added below.



After many months of work I am happy to announce the release of Revenge of the Berserk mod. The main focus of this mod is combat and lots of it. As the Black Swordsman your character starts out stronger than any other mod. But enemy parties will also have rare elite troops that can rip through regular soldiers with ease and you cannot upgrade your troops to them. Human elites can be captured and persuaded but any apostles the enemy has will never be captured. This mod also has a large focus on a single story arc with scripted quickbattles as part of the main game, and an ending to the game. Though you can continue to play in sandbox mode after you beat the main questline. Wars are also predetermined for some kingdoms. I've also added the option to play as a female uber archer if you so desire, but the story is based on the Black Swordsman more. If you find any bugs let me know.

The Team:
[Berserker Pride]mod lead
[Barf] modeller
[Wei.Xiadi]texturer

The Factions:

Kingdom of Midland
A couple of the Hawks facing many pikemen and crossbowmen
Most Balanced Faction Heavy Knights, Good Crossbows, and most pikemen of any faction

Kingdom of Tudor
A Tudor Sergeant new reinforced Banded Armor
Tudor has almost exclusively mounted units. Most are somewhat poorly armored but an all cavalry force is powerful. Heavily armored crossbowmen at last tier and mid-tier archers.

The Kushan Empire
Kushan Group shot. The Kushan are very powerful they are the only Kingdom with two elite units. The bare-chested spear throwers and the very tough Daka demon.

The Holy See
The Holy See getting ready to ride

Holy Iron Chain Knights in action
The Holy See has a varied force their most powerful are the heavy armored Holy Iron Chain Knights and the Holy Iron Chain Infantry. But the Balden Swordsmen, Morgar Light Cavalry, and Walatorian Fighters all fill out the ranks.

The Alliance of Paneria
Pippin and Gaston surrounded by the Rahna forces
The only troops of the Panerians are the city-state Rahna's to make up for the deficit the armies are filled out with powerful mercenaries. Rahna units are the only ones who use firearms, but its balanced so they are not a perfect shot and won't 1-hit you. But with many halberdiers and glaives they will be tough in sieges. Only Cavalry is Mercenary units.

The Last Faction
Their will be one more faction at some point in the game, but I don't want to spoil the surprise. Just know they will be badass. If you see a bunch of white armies running around on the map don't pick a fight.


[rule] Features[rule]
  • FEATURES:
    EDIT:
    *Huge Props to Wei.Xiadi for letting me use some of his items for Tudor and Kushan they look much better now. As well as making Casca's new plate and helmet
    *Huge Props to Barf who made a new Gutts Claymore and Dragonslayer for the mod.
    *new*Battles between Npc's will resolve quicker. Tweaked autoresolve so that parties with more elites do more damage.
    *new*Dstemmer's awesome command cursor minimod added. Hold g and a cursor will appear release and the troops you are currently talking to will go there.
    *berserk quickbattles with new scenes
    *added braced spear kit spearmen and pikemen can crush cavalry charges[b-button](TheMercenary)
    *horse whistle can call your horse from anywhere[h-button](TheMercenary)
    *added duel mod fight companions lords and kings(MartinF)
    *deathcam battles continue without you[j-button,and k-button] scroll through surviving troops(MartinF)
    *added many quests involving one large story arc you have to join Midland to start off the main story arc once you reach 1000 renown.
    *Scripted war system involving the main arc, new map based on central europe(Berserk was loosly based on Europe) and unique factions
    *added sweet bridge battles when fighting on a bridge(Arch3r)
    *All npc's only gained through quests and special events you get some at the beginning(the Band of the Hawk)
    *Increased Rents 50%, village loot worth more, quests net more money
    *Need 750 renown to be offered vassalship.
    *Lords only 20% chance to escape randomly now and never escape immediatly after you beat them
    *Now have a full week to find marshal for meet the army quest
    *Now 10 prisoners per point in prison management and 5 without
    *The npc script for leadership now gives 10 troops per skill lvl and max troops is determined by the npc with the most leadership skill even if they are knocked out(ajm)
    *Many many new weapons, armors, and mounts everything berserk related except the Dragonslayer(Giga Zombies) done by me everything else done by the OSP project
    *Once you get the Dragonslayer you can unleash a powerful area attack every 15 seconds(left-ctrl+attack)[AoE help by KillKhergit]
    *When you get that you get the hidden cannon(AoE) and repeater crossbow as well
    *More Gold at Merchants
    *Talk to village Elder from menu
    *Added 1 stop tax collection,cattle now follow instead of run and the elder will only ask for five of them
    *Horses have less hp and more armor making them more balanced and worse against pikemen
    *Throwing weapons are more plentiful and stronger, crossbows more common two new powerful crossbows.
    *persuasion now adds recruits to you from villages
    *buildings build 3x faster
    *now being rejected a castle nets you 5000
    *scripted wars(ex Midland and Tudor won't make peace until after conclusion of Doldrey quest(need to be aligned with Midland and have 1000 renown) a certain faction will become 3x stronger at a certain point in the game.
    *party size doesn't affect morale anymore
    *towns and castles now have somewhere between 30% and 100% of their max food when you siege so it is possible to starve them out
    merc costs now only 25% more, added new mercs, merc join cost is now halved, now there will be between 5 and 14 mercenaries in a hiring group
    *Many new map parties such as kingdom specific merc parties and rogue merc parties good for after you get tired of killing sea raiders.
    *Super Elite troops for every kingdom all are dangerous in their own way
    *Checkmaty's More Metal Sounds Mod implemented as well as new music.
    *An end to the game once you beat your enemies armies and take all his castles you can fight and kill him to end the war the game of course continues in sandbox after that.
    *You can play as any NPC in your party through the camp menu, oh and they won't complain about each other.



[rule] File History[rule][patch0.8]Fixed armor and helmet problems shader problems with dx9
Fixed the specular on all items(horses,armors,weapons)
added new armors by Wei.Xiadi and Guts Swords by Barf
added the command cursor minimod
fixed a potential bug in the nelag castle scene when the enemy sallied.
fixed charlottes dialogue(with multiple options)
now you can fight battles as an npc in your party choose from the camp menu.
fixed the no string dialogue when talking to Griffith.(for real)
fixed Midland giving you the Doldrey quest when not a vassal or merc of midland(also fixed not getting the quest at all)
fixed the can't leave a town bug
fixed the way too much xp for looters, and bandits bug(phew)