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  • Band of Warriors 0806a

    Band of Warriors 0806a

    Last Update: 15 Dec 2006
    Author: Site Bot

    Beginnings of the conversion of Extra NPC mod to M&B 0.806.

    • 11.5MB
    • 0
    • 2

    Band of Warriors 0806a

    Last Update: 15 Dec 2006
    Author: Site Bot

    Beginnings of the conversion of Extra NPC mod to M&B 0.806.

  • 1257 ad Feudal edition

    1257 ad Feudal edition

    Last Update: 24 Jun 2009
    Author: Site Bot

    This is a mod for Spankyˇs 1257 AD. What this mod does: - uses Jean Plassyˇs RCM for 1257 (although a bit altered in this mod), - adds some new units, - completley alters merc troop tree, - changes Swadian sergeant and Vaegir guard into elite infantry units, - knights now able to ride cloth barded warhorses, - gives a "feudal army" fee

    • 41KB
    • 0
    • 19

    1257 ad Feudal edition

    Last Update: 24 Jun 2009
    Author: Site Bot

    This is a mod for Spankyˇs 1257 AD. What this mod does: - uses Jean Plassyˇs RCM for 1257 (although a bit altered in this mod), - adds some new units, - completley alters merc troop tree, - changes Swadian sergeant and Vaegir guard into elite infantry units, - knights now able to ride cloth barded warhorses, - gives a "feudal army" fee

  • for captain spearings

    for captain spearings

    Last Update: 13 Mar 2011
    Author: Site Bot

    :pint: :pint:

    • 19KB
    • 0
    • 2

    for captain spearings

    Last Update: 13 Mar 2011
    Author: Site Bot

    :pint: :pint:

  • Catacombs mod

    Catacombs mod

    Last Update: 05 Jul 2006
    Author: Site Bot

    Catacombs mod Try to escape from prison through a network of underground catacombs. You will fight numerous enemies and try to acquire great items before assaulting the prison keep. Player death is permanent and to truly beat the mod you're expected to play with realistic saving. (Although this first version is not yet well balanced and m

    • 19.6MB
    • 2
    • 15

    Catacombs mod

    Last Update: 05 Jul 2006
    Author: Site Bot

    Catacombs mod Try to escape from prison through a network of underground catacombs. You will fight numerous enemies and try to acquire great items before assaulting the prison keep. Player death is permanent and to truly beat the mod you're expected to play with realistic saving. (Although this first version is not yet well balanced and m

  • Module System 1.143 [Original]

    Module System 1.143 [Original]

    Last Update: 31 Jan 2012
    Author: Jezze

    The original Module System of V1.143 for Warband.

    • 1.3MB
    • 8
    • 254

    Module System 1.143 [Original]

    Last Update: 31 Jan 2012
    Author: Jezze

    The original Module System of V1.143 for Warband.

  • Native Expansion for Warband

    Native Expansion for Warband

    Last Update: 23 May 2011
    Author: Site Bot

    * Too many things to list here, but they're listed here: http://forums.taleworlds.com/index.php/topic,173191.0.html Features: Dark Knight Invasion Dozens of new troops in three tiers - Peasant, Noble and Elite Most units have gotten stronger. All nobles have gotten stronger. Many new kingdom management options, including ability to hir

    • 102.6MB
    • 214
    • 2.6k

    Native Expansion for Warband

    Last Update: 23 May 2011
    Author: Site Bot

    * Too many things to list here, but they're listed here: http://forums.taleworlds.com/index.php/topic,173191.0.html Features: Dark Knight Invasion Dozens of new troops in three tiers - Peasant, Noble and Elite Most units have gotten stronger. All nobles have gotten stronger. Many new kingdom management options, including ability to hir

  • The Eagle & The Radiant Cross 0.3e Patch

    The Eagle & The Radiant Cross 0.3e Patch

    Last Update: 30 Nov 2009
    Author: Site Bot

    This is a small patch that adds the latest map by Corvid, more LODs, fixes minor bugs and tweaks. Simply extract into Modules\The Eagle And The Radiant Cross and let it overwrite the files.

    • 6.7MB
    • 4
    • 36

    The Eagle & The Radiant Cross 0.3e Patch

    Last Update: 30 Nov 2009
    Author: Site Bot

    This is a small patch that adds the latest map by Corvid, more LODs, fixes minor bugs and tweaks. Simply extract into Modules\The Eagle And The Radiant Cross and let it overwrite the files.

  • 1866 Vocals Pt3 - Myk Antos is Watching You!

    1866 Vocals Pt3 - Myk Antos is Watching You!

    Last Update: 26 Jan 2010
    Author: Site Bot

    Six and a half minutes of mostly Myk Antos. These lines were done for the 1866 Mod and scripted by the players. More dialog means more environment! Same general gist as before. Brian is handling the mighty preamp, and is also responsible for popper stopper rigging. Original thread: http://forums.taleworlds.com/index.php/topic,89677.0.html

    • 16.0MB
    • 1
    • 8

    1866 Vocals Pt3 - Myk Antos is Watching You!

    Last Update: 26 Jan 2010
    Author: Site Bot

    Six and a half minutes of mostly Myk Antos. These lines were done for the 1866 Mod and scripted by the players. More dialog means more environment! Same general gist as before. Brian is handling the mighty preamp, and is also responsible for popper stopper rigging. Original thread: http://forums.taleworlds.com/index.php/topic,89677.0.html

  • New Elgante v0.8 - Hotfix

    New Elgante v0.8 - Hotfix

    Last Update: 04 Feb 2012
    Author: Site Bot

    This is only a hotfix, you can find the actual mod here: http://www.mbrepository.com/file.php?id=2498 Changelog: - Fixed "Unable to find tribal_spear", invisible snake spears. - Fixed up Arlen, Karkan and Empire Troop Equipment - Fixed Karkan Ranges Merchant Spawn - Lighter Brown for Karkans on world map (Easier to read) - Bronze Swor

    • 1.7MB
    • 0
    • 25

    New Elgante v0.8 - Hotfix

    Last Update: 04 Feb 2012
    Author: Site Bot

    This is only a hotfix, you can find the actual mod here: http://www.mbrepository.com/file.php?id=2498 Changelog: - Fixed "Unable to find tribal_spear", invisible snake spears. - Fixed up Arlen, Karkan and Empire Troop Equipment - Fixed Karkan Ranges Merchant Spawn - Lighter Brown for Karkans on world map (Easier to read) - Bronze Swor

  • H.O.T.D. Module System 2012

    H.O.T.D. Module System 2012

    Last Update: 26 Jan 2012
    Author: Site Bot

    This is the 2012 module system for HOTD and it is still in progress, I will update this from time to time and do the same with the alpha and add a list of the additions or changes. Enjoy this. First Update 25th January

    • 1.1MB
    • 2
    • 30

    H.O.T.D. Module System 2012

    Last Update: 26 Jan 2012
    Author: Site Bot

    This is the 2012 module system for HOTD and it is still in progress, I will update this from time to time and do the same with the alpha and add a list of the additions or changes. Enjoy this. First Update 25th January

  • Mount & Blade v.0.808

    Mount & Blade v.0.808

    Last Update: 26 Feb 2010
    Author: Site Bot

    This is a mirror of the full installer for Mount & Blade v0.808.

    • 77.4MB
    • 1
    • 55

    Mount & Blade v.0.808

    Last Update: 26 Feb 2010
    Author: Site Bot

    This is a mirror of the full installer for Mount & Blade v0.808.

  • Recruiter Mod (Original Mount & Blade)

    Recruiter Mod (Original Mount & Blade)

    Last Update: 31 Aug 2009
    Author: Site Bot

    This mod adds recruiter parties, which will recruit volunteers from villages automatically to your fortresses' garrisons. This will make kingdom management a LOT easier. FeaturesHire recruiters to get you new troops, while you can concentrate on more interesting affairs. Rec

    • 16.9MB
    • 20
    • 452

    Recruiter Mod (Original Mount & Blade)

    Last Update: 31 Aug 2009
    Author: Site Bot

    This mod adds recruiter parties, which will recruit volunteers from villages automatically to your fortresses' garrisons. This will make kingdom management a LOT easier. FeaturesHire recruiters to get you new troops, while you can concentrate on more interesting affairs. Rec

  • Perdu Navire version 1

    Perdu Navire version 1

    Last Update: 14 Sep 2011
    Author: Site Bot

    Map for C-rpg siege version 1

    • 9KB
    • 0
    • 3

    Perdu Navire version 1

    Last Update: 14 Sep 2011
    Author: Site Bot

    Map for C-rpg siege version 1

  • Calradia - The Age of Insanity

    Calradia - The Age of Insanity

    Last Update: 17 Oct 2009
    Author: Site Bot

    The 1st release of Calradia - The Age of Insanity.

    • 29.0MB
    • 1
    • 5

    Calradia - The Age of Insanity

    Last Update: 17 Oct 2009
    Author: Site Bot

    The 1st release of Calradia - The Age of Insanity.

  • files to send

    files to send

    Last Update: 20 Mar 2011
    Author: Site Bot

    trenchs bitch

    • 30KB
    • 0
    • 2

    files to send

    Last Update: 20 Mar 2011
    Author: Site Bot

    trenchs bitch

  • how to edit dds files with most graphics programmes

    how to edit dds files with most graphics programmes

    Last Update: 14 Feb 2006
    Author: Site Bot

    If you go to this website and then click on the red splotch called convim (see graphic) you will get a link to download convIm.exe, which allows you to convert without loss of quality between about 25 different graphics formats including dds and bmp, jpg, tga. I use it for all my texture adjustments and I think it it VERY GOOD. go play! [rule

    • 1.5MB
    • 2
    • 168

    how to edit dds files with most graphics programmes

    Last Update: 14 Feb 2006
    Author: Site Bot

    If you go to this website and then click on the red splotch called convim (see graphic) you will get a link to download convIm.exe, which allows you to convert without loss of quality between about 25 different graphics formats including dds and bmp, jpg, tga. I use it for all my texture adjustments and I think it it VERY GOOD. go play! [rule

  • War of Calradia V8

    War of Calradia V8

    Last Update: 25 Mar 2015

    In the year 1453, a new technology from Geroia has change the face of warfare in Calradia. Witness the defection of Curaw and Tihr! The gallant knights of Swadia as they charge into volley of Nord gunners!

    • 399.6MB
    • 9
    • 118

    War of Calradia V8

    Last Update: 25 Mar 2015

    In the year 1453, a new technology from Geroia has change the face of warfare in Calradia. Witness the defection of Curaw and Tihr! The gallant knights of Swadia as they charge into volley of Nord gunners!

  • Star Wars: Conquest 0.8.x  -optional Hangar Scenes

    Star Wars: Conquest 0.8.x -optional Hangar Scenes

    Last Update: 04 Dec 2009
    Author: Site Bot

    For the "Fight on the Ship" option for any version of Star Wars: Conquest 0.8.2 Just "7z" this file and drop the scenes in your "Modules\Star Wars Conquest 0.8.2\SceneObj" folder. Warning: these scenes are not AI mapped (M&B doesn't allow AI mapping of interior s

    • 17KB
    • 4
    • 105

    Star Wars: Conquest 0.8.x -optional Hangar Scenes

    Last Update: 04 Dec 2009
    Author: Site Bot

    For the "Fight on the Ship" option for any version of Star Wars: Conquest 0.8.2 Just "7z" this file and drop the scenes in your "Modules\Star Wars Conquest 0.8.2\SceneObj" folder. Warning: these scenes are not AI mapped (M&B doesn't allow AI mapping of interior s

  • cRPG Map: Phoenix Castle

    cRPG Map: Phoenix Castle

    Last Update: 05 Mar 2011
    Author: Site Bot

    This is my first map. It is a siege map--Like no other?. Its a medium/small castle surrounded by a city. The attack will start in the front. Thats not where it ends though. Theres a ladder in the front and off to both sides, a back door, and an entrance somewhere with out the castle. Defenders beware - attacks explore. Those are the two suggestions

    • 64KB
    • 0
    • 36

    cRPG Map: Phoenix Castle

    Last Update: 05 Mar 2011
    Author: Site Bot

    This is my first map. It is a siege map--Like no other?. Its a medium/small castle surrounded by a city. The attack will start in the front. Thats not where it ends though. Theres a ladder in the front and off to both sides, a back door, and an entrance somewhere with out the castle. Defenders beware - attacks explore. Those are the two suggestions

  • Battle Map: Battle_in_Swadia

    Battle Map: Battle_in_Swadia

    Last Update: 18 Jan 2012
    Author: Mustikki

    Battle map with entry points 0-69. http://img20.imageshack.us/img20/3125/22019042.th.jpghttp://img3.imageshack.us/img3/4143/43453849.th.jpghttp://img853.imageshack.

    • 76KB
    • 0
    • 9

    Battle Map: Battle_in_Swadia

    Last Update: 18 Jan 2012
    Author: Mustikki

    Battle map with entry points 0-69. http://img20.imageshack.us/img20/3125/22019042.th.jpghttp://img3.imageshack.us/img3/4143/43453849.th.jpghttp://img853.imageshack.

News & Updates

  • Meet the Man behind the Sliders - Ousnius

    Today we have something special for you: meet ousnius, the man behind plenty of popular and useful utilities such as BodySlide and Outfit Studio - tools that have accumulated millions of downloads across their respective Fallout 4, Skyrim SE, and Skyrim versions. 


    BigBizkit: Thanks for joining us today, we really appreciate it. To start this off why don’t you tell us a little bit about yourself?

    ousnius: Hey, I'm ousnius. :) I'm a gamer, modder, and work as a...

    • 22 Comments
  • Introducing our new Community Managers: Pickysaurus and BigBizkit

    Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

    Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
    First off, before we dive into work related questions, let's get back to where it all began...


    Terrorfox1234: What initially brought you into the modding scene? What made you want ...

    • 15 Comments
  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 56 Comments
  • Win a copy of Surviving Mars, The Witcher 2 and more with GOG.com

    Our friends over at GOG.com are having their Summer Gaming Sale and with the generous 100 Game Codes they've provided to give away to our community, we're joining in on the fun!

    It's a great opportunity to get your hands on a new game to tide you over until the titles announced at E3 are released. We're super excited to be able to give these games to you, but be sure to read the rules below before entering - we'd hate for you to disqualify yourself.

    In order to ensure the...

    • 360 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 38 Comments
  • GOG Summer Sale Now On

    GOG's Summer Gaming Sale has begun! Between now and Monday 18th June, you can bag big discounts on a generous range of DRM-free games.

    If you've been considering picking up a classic Bethesda game like Morrowind, Fallout: New Vegas or Oblivion you can get them for ~50% off during the sale. Or if you fancy trying something new like Divinity: Original Sin 2 or Pillars of Eternity II: Deadfire they're on sale too!

    We've curated our list of top games with mod support as well...

    • 5 Comments
  • May Giveaway #2

    May Giveaway #2 Winner: sjatkins
    Congratulations and thanks for participating! 
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a giveaway twice a month.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can r...

    • 879 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 214 Comments
  • May Giveaway #1

    May Giveaway #1 Winner: dutem
    Congratulations and thanks for participating!
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a series of giveaways.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can read mor...

    • 963 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 65 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 403 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 381 Comments
  • February Giveaway #1

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 55 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 371 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 419 Comments
  • PC Modding Race Giveaway! We have tons of games and gear to give away from GOG.com, CORSAIR, and MSI!

    In celebration of our new site design, we have teamed up with GOG.com, CORSAIR, MSI, and PCMasterRace to share our love for PC gaming worldwide through a massive giveaway! Before we get into the juicy details though, I wanted to take a quick trip down memory lane and look at some of the previous designs we've used at Nexus Mods before reaching this point.

    Since its initial founding in 2001, Nexus Mods has been through many incarnations. It all started with Morrowind Chronicles, a fan...

    • 82 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
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