Mortal Kombat 9 (MK2011)

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judgmentfist

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judgmentfist

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About this mod

Mortal Kombat 9 Revised is a visual overhaul mod that aims to give each character in MK9 a unique redesign and upgrade, highlighting character personalities and adding a more realistic style. It's being released in packs of 4 - the first is Kabal, Stryker, Skarlet, and Jade. All models are 100% functional and work perfectly in gameplay!

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Thanks for checking out Mortal Kombat 9 Revised! Here's what you need to know.
(Current characters: Kabal, Stryker, Skarlet, Jade) 
-MK9R is a complete visual upgrade for the playable characters of Mortal Kombat 9 (MK 2011). Every texture on the 3D models has been repainted, upgraded, and/or replaced, with more color depth, surface detail, and realism. Characters without full faces have been given new resculpted heads that work perfectly for animation and expressions.
-The visual standard for MK9R is a bit more in line with MKX, although they still work within the existing game and don't clash with default models. As the MK fan community waits for MK11, I'll be working on this project to refresh MK9 in the meantime.
-They are optimized to work in gameplay, completely rigged for animations and set up to fall apart correctly for fatalities. They work just the same as the original models, although the characters simply have surface blood effects instead of chunks missing from their bodies.
-Story mode is unaffected since the cutscenes are pre-rendered, but MK9R's visuals will apply across the entire game and in the character viewer in the Nekropolis. No arcade endings or Nekropolis previews yet, but check back soon.
-All the new outfits, faces, and aesthetics are original designs created by hand in real-time, working with the base game model directly - no concept art, just straight through start to finish. 
-Installation is easy - just check the readme within the file or on this page!

I hope you enjoy the result! Don't forget to follow me on social media: 
Twitter: https://twitter.com/judgment_fist
Instagram: https://www.instagram.com/judgment_fist/
Artstation: https://www.artstation.com/judgmentfist
Visit https://mortalkombat9revised.imgur.com for extra images.

If you like what I've done, please buy me a coffee to fund more MK9R, because I would deeply appreciate the support! http://ko-fi.com/judgmentfist 

Contact [email protected] for professional inquiries. 


FAQ:
Q: Did you really do this all yourself?
A: Yes. Just me and a few forum tutorials. I had no external help at any point in the process - it's all me.
Q: How long did this take? 
A: You don't want to know.
Q: What were the steps involved in making this?
A: It includes character concept redesigning; hand-painting textures (diffuse/paint, lightmap, mask/details, normal/depth, specular/shine); 3d sculpting on faces and bodies; model rigging (weight-painting) for animation; editing the game files to re-insert the models and textures; and creating the game art that appears in load screens (4 per character), posing/rendering/light-painting the images.
Q: Why did you do this?
A: I thought someone should, and I realized I could. It's also a demo for my character artist portfolio, as I aspire to work at NRS (or elsewhere in the industry, but NRS is my preference).
Q: Who's your favorite character?
A: I love them all equally, every single one, except Kabal who I love a little bit more.

Known glitches:
-Jade's player 2 hair color is too shiny.
That's literally it. That's the only problem left. Everything else works, to my knowledge. However, if anything's wrong, report any glitches that you find, and I'll fix it asap!

- - - MOD CONTENTS  - - -

* KABAL - 1 file *
CHAR_Kabal.xxx 
-HD outfit textures repainted for realistic cloth, durable leather, and weathered metal
-Skin repainted into healed version, with the same scar pattern as the burns. Like other models, also customized for realistic texture, face/neck contouring, and muscle definition
-Mask removed for visible face, which was already fully animated and sculpted in the default game
-Injured 3d model pieces removed, surface blood damage effects are used instead

* VISUALS - 3 files * 
Note: all arcade ladder artwork is created by hand from posed renders with light/shadow painting, using the actual MK9R game models! They are identical to the real playable versions, unlike the painted original artwork.
ui_ps_ladder.xxx
-2 pieces of new arcade ladder artwork apiece: Kabal, Stryker, Jade
ui_ps_vs_jpegs.xxx
-New hd load screen artwork: Kabal, Stryker, Jade
ui_ps_vs.xxx
-New icons in character select screen: Kabal, Stryker, Jade

* SKARLET - 2 files *
CHAR_Skarlet.xxx
-HD outfit textures upgraded for velvet cloth & reinforced metal 
-New fashionable clothing design painted onto model, adding fitted red shorts and a crop top, a partial metal chestpiece, capri pants with ribbons along the thighs, metal-edged knee pads, and lace-up heels
-Skin tone repainted for realistic texture, face/neck contouring, and muscle definition
-Mask removed; new functional face added that matches the upper half of Skarlet's default head, but gives her a unique mouth and face structure with sharp teeth
-Face fully rigged for speech and expression animation, including the mouth
-Player 2 colors (burgundy) adjusted to apply to red areas of new outfit
-Injured 3d model pieces removed, surface blood damage effects are used instead
Skarlet_ui.xxx
-New HD load screen artwork
-2 pieces of new arcade ladder artwork
-New icon in character select screen

* STRYKER - 3 files * 
CHAR_Stryker.xxx
-HD body and outfit textures upgraded for sturdy bulletproof shirt material, durable protective gear, and camo style utility pants
-Skin tone repainted for realistic texture, face/neck contouring, and muscle definition
-Assorted other changes - outfit color scheme updated, adding blue trim on gloves, knee pads, and boots; name badge enhanced to be more readable
-Injured 3d model pieces removed, surface blood damage effects are used instead
SND_VO_CharIntro.xxx
-Intro line muted ("police brutality coming up") - it's disrespectful, tasteless, and unlike his lawful good story mode personality, which is much more the real Stryker
Stryker_CharIntro.xxx
-Mouth/speech animations for intro disabled, resulting in a seamless fix for the muted voice line. all other animations stay intact
-Stryker_Victory.xxx
-Replaces grenade animation with a simple air gunshot, similar to his intro - Stryker will no longer automatically kill his enemies, which is also very uncharacteristic for him

* JADE - 1 file *
CHAR_Jade.xxx
-HD outfit textures upgraded for glossy leather, floral silk, and woven cloth
-New fashionable clothing design painted onto model, adding practical and elegant green denim pants and an undershirt, enhancing her green trim into an ornamental floral pattern, carving lines into the gold, and giving her boots extra shine and leather creases 
-Skin tone repainted for realistic texture, face/neck contouring, and muscle definition
-Mask removed; new functional face built from Jade's alt costume head, but with additional sculpt work to give more balanced face proportions
-Face fully rigged for speech and expression animation, including the mouth
-Player 2 colors (lime green) adjusted to apply to green areas of new outfit
-Injured 3d model pieces removed, surface blood damage effects are used instead

That's all - hope you enjoy!
-judgmentfist